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The best FMOD Studio alternatives
The rest of Best Game Audio Middleware, in this site's order: each with what it costs, where it runs and its record score.
Wwise suits game audio teams managing interactive sound, music, voice and motion across a production pipeline.
Unity Version Control suits game development teams managing large repositories, binaries or artist files.
Reactional Engine is intended for game developers, composers, and music rights holders working with interactive game music.
It suits game developers building audio for 2D, 3D, or VR/AR environments who want configurable processing and plugin extensions.
irrKlang suits developers who need audio playback and effects in C++ or .NET projects, including projects that need 3D sound or custom format readers.
psai® is aimed at videogame composers and developers who need music that responds to gameplay.
miniaudio may suit C and C++ developers building applications that need audio playback, capture, mixing, or effects.
It suits developers incorporating 3D audio into projects, particularly those needing spatial effects, streaming, or multiple output formats.
SoLoud suits game developers seeking a portable C/C++ audio engine with playback controls and multiple audio features.
It suits developers building games or VR/AR applications who need spatial audio.
Elias suits composers, sound designers, and programmers building adaptive audio for games.
It suits Unreal Engine users creating MetaHuman facial animation with a compatible iOS or Android device.
Meta describes the SDK for development teams building VR or MR experiences that use spatial audio.
Sound Bakery suits game developers who need open audio middleware and an authoring tool across Windows, macOS, or Linux.