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On the recordRead 8 Oct 202615 facts
Sonity
Skövde, Sweden
Plans and prices
Sonity - Audio Middleware - Free Trial
Free
All features except those requiring scripting define symbols
Read 8 Oct 2026 · assetstore.unity.com
Sonity
$99one-time
Unity Asset Store license · seats
Read 8 Oct 2026 · assetstore.unity.com
On the record
- Console limit
- For consoles, the FAQ says only one audio backend can be used in a project, so Unity audio and FMOD or Wwise cannot be combined.sonity.gitbook.io · read 8 Oct 2026
- Debugging
- Users can visually debug sounds live in-game.sonity.gitbook.io · read 8 Oct 2026
- Developer
- The documentation identifies Victor as Sonity’s solo developer and says development began in 2016.sonity.gitbook.io · read 8 Oct 2026
- Integrations
- The documentation lists Steam Audio and PlayMaker integrations; Steam Audio can provide occlusion, reflections, and sound propagation.sonity.gitbook.io · read 8 Oct 2026
- Licensing
- Sonity uses the standard Unity Asset Store EULA; the FAQ says each person working in Unity needs their own license.sonity.gitbook.io · read 8 Oct 2026
- Live editing
- Scriptable objects support live editing and multi-editing.sonity.gitbook.io · read 8 Oct 2026
- Music
- Music features include playlists, stems, and intros.sonity.gitbook.io · read 8 Oct 2026
- No-code triggers
- Components let users trigger sounds without writing code.sonigon.com · read 8 Oct 2026
- Performance
- Sonity supports IL2CPP and provides its fully documented source code.sonity.gitbook.io · read 8 Oct 2026
- Purpose
- Sonity is audio middleware that gives users control of game sound within Unity.sonigon.com · read 8 Oct 2026
- Sound control
- SoundParameters control sound in real time.sonity.gitbook.io · read 8 Oct 2026
- Support
- Support is available through the Sonity Discord server or by emailing the developer.sonity.gitbook.io · read 8 Oct 2026
- WebGL limit
- WebGL supports Sonity except for DSP features such as distortion, low-pass, and high-pass processing.sonity.gitbook.io · read 8 Oct 2026