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OpenAL Soft

What it is

OpenAL Soft is a free, LGPL-licensed implementation of the OpenAL 3D audio API for playing sound in virtual 3D environments. It handles spatial behavior such as distance attenuation, Doppler shift, and directional emitters. Its EFX extension includes air absorption, occlusion, and environmental reverb. The library supports streaming audio, multichannel buffers, and audio capture, with output options including mono, stereo, 4-channel, 5.1, 7.1, HRTF, UHJ, and B-Format. Implemented backends include PipeWire, PulseAudio, ALSA, WASAPI, CoreAudio, JACK, SDL2, and SDL3. Loopback devices can connect playback with other audio systems. Developers can incorporate the library into projects; building requires CMake 3.13 or newer and a compiler supporting C++20, while Autotools is not supported. The site identifies version 1.25.2 as the latest release, available as source and Win32 and Win64 binaries. The project directs bug reports and feature requests to its GitHub issue tracker and offers help through the #openal IRC channel.

For and against

For

  • Handles distance, Doppler, and directional audio.
  • EFX includes occlusion and environmental reverb.
  • Supports streaming, multichannel buffers, and capture.
  • Loopback devices connect playback to other audio systems.

Against

  • Building requires CMake 3.13 or newer.
  • Build compilers should support C++20.
  • Autotools is not supported.
  • Binaries listed are for Win32 and Win64.

The verdict

OpenAL Soft provides spatial audio features, effects, and a range of backends and output formats. Developers should account for its stated build requirements and LGPL license.

Who it suits

It suits developers incorporating 3D audio into projects, particularly those needing spatial effects, streaming, or multiple output formats.

Plans and prices

OpenAL Soft

Free

LGPL-licensed software implementation of the OpenAL 3D audio API

Every plan, in full

On the record

Audio backends
Implemented backends include PipeWire, PulseAudio, ALSA, WASAPI, CoreAudio, JACK, SDL2, SDL3, and others.openal-soft.org · read 3 Oct 2026
Audio capabilities
It supports streaming audio, multichannel buffers, and audio capture.openal-soft.org · read 3 Oct 2026
Build requirements
Building requires CMake 3.13 or newer and should work with most compilers supporting C++20; Autotools is not supported.openal-soft.org · read 3 Oct 2026
Effects
Its EFX extension provides effects including air absorption, occlusion, and environmental reverb.openal-soft.org · read 3 Oct 2026
Integrations
The site says loopback devices can be used for playback to interface with other audio systems.openal-soft.org · read 3 Oct 2026
Intended users
The site describes a reusable audio library and provides CMake build instructions for incorporating it into projects.openal-soft.org · read 3 Oct 2026
Latest release
The site identifies version 1.25.2 as the latest release and provides it in source form and as Win32 and Win64 binaries.openal-soft.org · read 3 Oct 2026
License
OpenAL Soft is LGPL-licensed.openal-soft.org · read 3 Oct 2026
Output formats
Supported output includes mono, stereo, 4-channel, 5.1, 7.1, HRTF, UHJ, and B-Format.openal-soft.org · read 3 Oct 2026
Purpose
OpenAL Soft is a software implementation of the OpenAL 3D audio API for playing audio in a virtual 3D environment.openal-soft.org · read 3 Oct 2026
Security
The opened official page does not state security certifications or compliance claims.openal-soft.org · read 3 Oct 2026
Spatial audio
The API handles distance attenuation, Doppler shift, and directional sound emitters.openal-soft.org · read 3 Oct 2026
Support
The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help.openal-soft.org · read 3 Oct 2026

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