Audiokinetic Wwise
iPhone + Android
7.9No. 2 of 23
in Game Audio Middleware
in Game Audio Middleware
- Recognised40% of the score20
- Phone app26% of the score100
- Documented20% of the score100
- Free plan14% of the score100
- Free plan
- Yes
- Runs on
- Android, iPhone, Linux, Mac, Windows
Summary
Audiokinetic Wwise is ranked #2 of 23 in game audio middleware on Samsung Mobile US Press. It runs on Android, iOS, Linux, macOS, Windows. There is a free plan. A free trial is offered.
Audiokinetic Wwise plans and pricing
All plansIndie Free Free Game production budget less than $250K · Unlimited sound files/media assets · Per-title license · Non-commercial projects can register for a free license audiokinetic.com · 28 Sept 2026
Pro $8,000 once Starting at $8,000 US Game production budget between $250K and $2M · Per-title license · Price depends on platforms used audiokinetic.com · 28 Sept 2026
Premium $25,000 once Starting at $25,000 US Game production budget greater than $2M · Per-title license · Price depends on platforms used audiokinetic.com · 28 Sept 2026
Platinum $45,000 once Starting at $45,000 US Game production budget greater than $2M · Per-title license · Price depends on platforms used audiokinetic.com · 28 Sept 2026
Compared on game audio middleware
- Free plan
- Yesaudiokinetic.com
- Spatial audio
- Yesaudiokinetic.com
- Interactive music
- Yesaudiokinetic.com
- Dialogue management
- Yesaudiokinetic.com
- Supported game engines
- Unity, Unreal Engineaudiokinetic.com
- Runtime platforms
- Windows, Mac, Linux, Xbox One, Xbox Series X, PlayStation 4, PlayStation 5, Nintendo Switch, Android, iOS, tvOSaudiokinetic.com
- Localization tools
- Yesaudiokinetic.com
- Audio streaming
- Yesaudiokinetic.com
Facts
- Purpose
- Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.blog.audiokinetic.com · 28 Sept 2026
- Workflow
- Its production pipeline supports authoring, simulation, integration, in-game mixing, and real-time profiling.blog.audiokinetic.com · 28 Sept 2026
- Project management
- A Wwise project can manage a game's sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks.blog.audiokinetic.com · 28 Sept 2026
- Trial limit
- The Free Trial is for non-commercial use and limits Wwise SoundBanks to 200 media assets.audiokinetic.com · 28 Sept 2026
- License scope
- Commercial Wwise licenses are per title, and a license is required for each platform used by the title.audiokinetic.com · 28 Sept 2026
- Royalty option
- Audiokinetic offers a royalty-based license with a stated post-launch rate of 1% based on gross game sales.audiokinetic.com · 28 Sept 2026
- GaaS option
- The GaaS license is aimed at free-to-play or paid initial-access games and uses monthly fees tied to monthly revenue tiers; Tier 0 is free below $100K monthly revenue.audiokinetic.com · 28 Sept 2026
- Engine integrations
- Audiokinetic provides Unity and Unreal integrations, and its Launcher can install integrations and plug-ins.audiokinetic.com · 28 Sept 2026
- Unity integration
- The Unity integration includes a plug-in library, C# SDK API bindings, components, and Editor windows.audiokinetic.com · 28 Sept 2026
- Unity target platforms
- The documented Unity integration has been tested on Windows, Mac, Linux, Xbox One and Series X, PlayStation 4 and 5, Nintendo Switch, Android, iOS, and tvOS.audiokinetic.com · 28 Sept 2026
- Support
- Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.audiokinetic.com · 28 Sept 2026
- License restrictions
- The Wwise Project License is tied to a specific project title and cannot be used to create new titles.audiokinetic.com · 28 Sept 2026
- Security
- Audiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law.audiokinetic.com · 28 Sept 2026
Company
- Headquarters
- Montreal, Quebec, Canadaaudiokinetic.com · 23 Sept 2026
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Sources
- blog.audiokinetic.com/en/library/2024.1.2_8726/· checked 28 Sept 2026
- audiokinetic.com/en/products/licensing/· checked 28 Sept 2026
- audiokinetic.com/pricing/for-games/· checked 28 Sept 2026
- audiokinetic.com/library/Launcher_2025.2.0.5346/· checked 28 Sept 2026
- audiokinetic.com/en/public-library/edge/· checked 28 Sept 2026
- audiokinetic.com/en/library/edge/· checked 28 Sept 2026
- audiokinetic.com/download/documents/License_Agreements/A· checked 28 Sept 2026
- audiokinetic.com/en/products/wwise/· checked 23 Sept 2026

