GameSynth Runtime

No phone app

6.8No. 16 of 23
in Game Audio Middleware
  • Recognised40% of the score70
  • Phone app26% of the score0
  • Documented20% of the score84
  • Free plan14% of the score30
Free plan
No

Summary

GameSynth Runtime is ranked #16 of 23 in game audio middleware on Samsung Mobile US Press.

Compared on game audio middleware

Supported game engines
Unity, Unrealtsugi-studio.com
Runtime platforms
game consoles, embedded devicestsugi-studio.com

Facts

Purpose
GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game.tsugi-studio.com · 4 Oct 2026
Sound variation
Random parameter ranges can generate many sound variations from a single patch.tsugi-studio.com · 4 Oct 2026
Memory
The page says that saving patch parameters instead of audio data gives a much lower memory footprint.tsugi-studio.com · 4 Oct 2026
Interactive control
The runtime responds to game inputs through patch meta-parameters and can send synthesis events back to the game.tsugi-studio.com · 4 Oct 2026
API
The API can be called from C++ or C and supports customization such as memory allocation and file I/O.tsugi-studio.com · 4 Oct 2026
Scalability
The runtime is optimized for each platform target and lets users limit audio objects up to the patch level.tsugi-studio.com · 4 Oct 2026
Middleware
The runtime can work independently or with middleware and can pass real-time audio buffers to Wwise, FMOD, or ADX2 voices.tsugi-studio.com · 4 Oct 2026
Engine integration
The runtime can also be used with a target platform’s native library or an engine’s audio subsystem.tsugi-studio.com · 4 Oct 2026
Preview tool
GSBViewer previews exported binary models, lets users adjust meta-parameters, and displays runtime API logs without requiring code.tsugi-studio.com · 4 Oct 2026
Authoring
The GameSynth authoring tool includes editors for procedural audio models and a visual patching environment for creating models.tsugi-studio.com · 4 Oct 2026
Intended users
Tsugi describes its procedural audio solutions as serving game development, movie creation, animation, audio post-production, product design, and embedded devices.tsugi-studio.com · 4 Oct 2026
Company
Tsugi says it was founded by Nicolas Fournel in 2011.tsugi-studio.com · 4 Oct 2026

Company

Founded
2011tsugi-studio.com · 28 Sept 2026
Headquarters
Niigata, Japantsugi-studio.com · 28 Sept 2026

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