Unity Engine creates 2D and 3D games and interactive experiences for more than 20 platforms.
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Best Game Monetization Software 2026
Games can earn revenue through purchases, subscriptions, and advertising, and the software options vary in which of those approaches they cover. Compared on in-app purchases, subscriptions, rewarded ads, and ad mediation, the entries also include A/B testing and revenue analytics as criteria. RevenueCat and Adapty are among the products shown, alongside Xsolla and AppLovin MAX. Supported platforms can help you assess compatibility with your game, while free-plan availability and paid-from pricing offer cost details. Consider which revenue methods matter to your game and compare the listed features and platform support to weigh the options.
PlayFab
PlayFab suits game developers building live titles, from indie projects to AAA franchises.
AndroidiPhone & iPadWeb+4Adapty
Adapty suits app developers, product teams, marketers, and app owners managing subscriptions and testing paywalls.
AndroidiPhone & iPadWeb+1CAS.AI Mediation
CAS.AI Mediation is intended for mobile app developers and game studios, including indie and mid-size studios.
AndroidiPhone & iPadWeb+1Google AdMob
AdMob suits mobile app developers, including game developers using ad-funded or hybrid monetization models.
AndroidiPhone & iPadWeb+1Apphud suits teams managing mobile app purchases and subscriptions that want subscription metrics and purchase experiments.
It suits teams running subscription apps on iOS, Android, web, Flutter, Expo, React Native, or Unity that need paywall and revenue tools.
Tebex suits game server operators and studios selling digital goods such as items, subscriptions, season passes, or DLCs.
It suits publishers seeking to mediate ad networks for ads on their apps or other properties.
This is for app developers and publishers who want third-party ad networks to compete for mobile app ad requests.
It suits mobile app owners and developers who manage in-app subscriptions and want tools for paywalls, experiments and revenue analytics.
MAX is for mobile game publishers seeking to monetize ad impressions and review ad performance.
This suits Android app developers who need to offer digital purchases or subscriptions through Google Play.
It suits mobile developers seeking ad mediation, bidding, reporting, and rewarded-ad support across Android, iOS, or Unity.
Xsolla suits game developers, publishers and creators that need commerce, subscriptions, digital delivery, payments or player-facing web shops.
It suits product managers and teams working on free-to-play mobile games who need retention, value, or revenue estimates.
Nimbus suits app publishers seeking mobile ad mediation, demand management, direct-deal tools, and revenue reporting on iOS or Android.
It is intended for game makers, especially mobile game publishers and studios selling through web channels.