The best Wafer alternatives
The rest of Best 3D Texturing Software, in this site's order: each with what it costs, where it runs and its record score.
Mixos Paint may suit game artists, motion designers, 3D hobbyists, students, and studios painting textures for 3D models.
Mari suits artists working on high-resolution texturing and look development for VFX, animation or games.
Trumble suits game developers and artists who want browser-based tools for 3D texturing, 2D painting, and map baking.
Surface Labs may suit indie developers and people working in Unity, Unreal Engine, Godot, VFX, or other PBR texture workflows.
InstaMAT may suit 3D artists and production teams creating materials, texturing assets, or automating content pipelines.
ColorMinis suits people who want to generate and paint 3D models on mobile or Mac.
It suits Windows artists and technical teams building texture and PBR map workflows.
Material Maker suits people making textures and materials for 3D games and related graphics work.
TextureLab suits artists and developers who want free, open-source procedural textures with node editing, GPU-oriented nodes, and Unity export.
Knald may suit texture artists and teams working with high-to-low polygon meshes or 2D sources in physically based pipelines.
MeshCoat suits game developers and 3D artists who want local texture painting without accounts or subscriptions.
AwesomeBump suits artists and developers who need to generate or convert material maps from an image.
It suits 3D artists who need material-channel painting and procedural texturing across desktop operating systems.
It suits 3D and VFX artists who need procedural texture, material, animation and geometry workflows.
It suits 3D artists who need to paint textures on models and want node-based materials, texture baking, and a PBR workflow.
Pigmi suits texture artists and PBR workflows on Linux, macOS, or Windows.
It suits Windows artists who need texture painting, model morphing, UV mapping, or hair-model tools.
It suits artists and technical users authoring tileable PBR materials locally on the web or Windows.