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Mixos Paint

New York, United States

What it is

Mixos Paint paints layered PBR materials onto 3D models in a browser, with brushes, geometry-driven smart masks, and live viewport updates. Layers support blend modes, opacity, and separate controls for color, height, roughness, and metallic channels. Procedural masks include edge wear, curvature, grime, and cavity effects. The app imports GLB, glTF, FBX, and OBJ models, lists 2,669 ready-made PBR materials, and allows users to import their own libraries. Painting is free without a time limit, but finished texture-map exports require a paid plan or license. Paid exports support PBR maps up to 4K and presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya, and Houdini. The free desktop app’s Live Link streams changing maps to Blender, Cinema 4D, and Unreal; Blender can also send a model back into Mixos. Free includes 100 MB cloud storage and a 2D texture view capped at 512px. Pro costs $8.99/mo; Max costs $17.99/mo; a Pro license costs $99 once. Mixos says editing runs on the user’s device, but AI requests send prompts and relevant inputs to the model provider.

For and against

For

  • Imports GLB, glTF, FBX, and OBJ models.
  • Layers have separate controls for four PBR channels.
  • Paid exports support maps up to 4K.
  • Live Link streams maps to three listed applications.

Against

  • Texture-map exports require a paid plan or license.
  • Free 2D texture view is capped at 512px.
  • Mixos has no listed certifications or uptime guarantee.

The verdict

Mixos Paint offers layered browser-based texture painting, procedural masks, and links to several 3D tools. Painting is free, but exporting finished maps requires a paid plan or license.

Who it suits

Mixos Paint may suit game artists, motion designers, 3D hobbyists, students, and studios painting textures for 3D models. Its integrations and export presets may be useful to people working with the listed 3D applications.

Plans and prices

Free

Free

all apps · complete editor · 10 trial AI credits · generations public

Pro

$5.99a month, billed yearly

50 AI credits/month · private generations · 2K AI PBR materials · 4K export

Pro

$8.99a month

watermark-free export to 4K · 50 AI credits/month · premium AI models · 2K AI materials

Max

$13.99a month, billed yearly

150 AI credits/month · private generations · 4K export · 50 GB storage

Max

$17.99a month

150 AI credits/month · premium AI models · 4K export · 50 GB storage

Pay once license

$79one-time

4K watermark-free export forever · all formats · Studio, Paint, Mold and Frame · desktop app

Pay once license

$99one-time

4K watermark-free export forever · every format · every app and desktop app · 20 GB storage

Pro license

$99one-time

4K watermark-free export forever · 20 GB cloud storage · AI credits sold separately

Every plan, in full

On the record

AI and privacy
Mixos says user projects, models, textures, brushes and prompts are not used to train AI models; free-plan generations are shared anonymously to the Community library.mixos.io · read 29 Sep 2026
AI generation
AI can generate 3D models, PBR materials, seamless textures, weathering masks, brush tips and decals from prompts.mixos.io · read 14 Oct 2026
AI privacy
Mixos says projects, models, textures, brushes and prompts are not used to train AI models, although prompts and inputs are sent to the selected provider for generation.mixos.io · read 14 Oct 2026
Browser requirements
The editor needs a WebGPU-capable browser; WebGL2 fallback removes object-space projection from the preview.mixos.io · read 14 Oct 2026
Complaint: AI skepticism
Another Reddit commenter questioned the value of built-in AI compared with specialized tools and preferred an AI-agnostic free offering.reddit.com · read 14 Oct 2026
Complaint: pricing ambiguity
A Reddit commenter objected that calling Mixos free is only partly true because some AI features and storage require payment.reddit.com · read 14 Oct 2026
Compliance
Mixos says it has no certifications and no SOC 2, ISO 27001 or equivalent audit, and offers no uptime guarantee or service-level agreement.mixos.io · read 29 Sep 2026
Decals and stencils
Decals and stencils can be positioned on the mesh with an on-mesh transform gizmo.mixos.io · read 14 Oct 2026
Desktop requirements
The free desktop app supports macOS 12 or later and Windows 10 or later.mixos.io · read 14 Oct 2026
Documentation
The manual covers importing, layers, materials, painting, masks, decals, AI, exporting and troubleshooting.mixos.io · read 14 Oct 2026
Export
Paid exports include PBR maps up to 4K, with presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini.mixos.io · read 29 Sep 2026
Free use limit
Painting is free without a time limit, but exporting finished texture maps requires a paid plan.mixos.io · read 29 Sep 2026
Geometry masks
Smart masks generate edge wear, curvature, grime and cavity effects from baked mesh information.mixos.io · read 14 Oct 2026
Integrations
Export presets target Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini workflows.mixos.io · read 14 Oct 2026
Intended users
Mixos says it is for game artists, motion designers, 3D hobbyists, students and studios.mixos.io · read 29 Sep 2026
Layered painting
Paint layers support blend modes, opacity and per-channel toggles for color, height, roughness and metallic.mixos.io · read 29 Sep 2026
Limit: browser dependency
Foro3D notes that very dense models can make the browser struggle even though ordinary hardware is sufficient for typical work.foro3d.com · read 14 Oct 2026
Limit: heavy models
ExploreAI reports performance can degrade on very high-poly meshes and says advanced brush dynamics and particle systems are absent.exploreai.tools · read 14 Oct 2026

The review

Overview

Mixos Paint is a browser-based 3D texturing tool for people who want to paint PBR materials onto models without leaving the browser. It suits artists who value procedural masks and a pipeline into common 3D tools; the trade-off is that painting is free, but exporting finished maps is not.

Layer controls cover color, height, roughness and metallic channels, while live viewport updates keep surface edits visible on the model. Geometry-driven masks can generate edge wear, curvature, grime and cavity effects, making Mixos more than a brush-based painter. Its workflow also includes procedural materials, texture baking and node-based authoring.

The material library includes 2,669 ready-made PBR materials, and users can import their own libraries. Model imports support GLB, glTF, FBX and OBJ. Paid exports reach 4K and include presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini.

Mixos says editing runs on the user's device and saved projects are stored under the account. AI requests send prompts and relevant inputs to the model provider; Mixos says user projects, models, textures, brushes and prompts are not used to train AI models. Free-plan generations are shared anonymously to the Community library, a consideration for users who would rather keep generated work private. Mixos has no certifications or SOC 2, ISO 27001 or equivalent audit, and offers no uptime guarantee or service-level agreement. Support is by email, with an in-app feedback button that attaches the app version.

Key features

  • Layered channel painting: Blend modes, opacity and per-channel toggles allow artists to adjust individual material properties without flattening the whole texture. That flexibility is useful for iterative PBR work, though the free plan's 512px 2D texture view limits how much detail users can inspect there.
  • Procedural masks: Mesh-based edge wear, curvature, grime and cavity generators can build surface variation from geometry, reducing the need to paint every effect manually.
  • Desktop links: The free desktop app's Live Link streams changing maps to Blender, Cinema 4D and Unreal. Blender also supports sending a model back into Mixos, which makes the Blender connection bidirectional.
  • Map export: Paid plans export watermark-free PBR maps up to 4K, with presets spanning several major 3D packages. The export gate is the central constraint: free users can paint indefinitely but cannot export finished texture maps without a paid plan or license.

Pricing

The Free plan costs nothing, billed $0 forever. It includes 100 MB of cloud storage and 10 trial AI credits, but the 2D texture view is capped at 512px and exports require a paid plan or license. It is suitable for exploring the painting workflow, not for delivering finished maps.

Pro costs $8.99 a month, billed monthly. It includes 50 AI credits per month, 4K watermark-free export, 25 GB of cloud storage and email support. This is the practical entry point for individual artists who need ongoing export access.

Max costs $17.99 a month, billed monthly, and raises the allowance to 150 AI credits per month and 50 GB of storage while retaining 4K watermark-free export. Priority support is the other stated upgrade over Pro, making Max a fit for users who need more AI capacity, storage or faster support.

The Pro license costs $99, paid once, billed $99 once. It provides 4K watermark-free export forever and 20 GB of cloud storage; AI credits are sold separately. It costs more upfront than a monthly subscription, but avoids recurring charges for users who mainly need export access and do not rely on bundled monthly AI credits. There is no free trial.

Platforms

Mixos Paint is available on web, Windows, macOS, Linux, iOS and Android. The described Live Link workflow uses a free desktop app; the feature details do not establish equivalent integrations across every platform.

Who it's for

Mixos names game artists, motion designers, 3D hobbyists, students and studios as its intended users. Its layered channels, geometry-driven masks and export presets are especially relevant to artists building PBR assets for game engines or 3D applications. The free tier can support experimentation, while professionals preparing deliverables must budget for a subscription or the one-time license. Teams requiring formal security audits or contractual uptime assurances should look elsewhere.

Pros and cons

  • Pro: Geometry-driven masks and per-channel layers give artists a structured way to shape material detail rather than relying only on manual brushwork.
  • Pro: 4K watermark-free exports have presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya and Houdini, serving a broad range of downstream workflows.
  • Pro: Free painting has no time limit, so users can assess the core workflow before paying.
  • Con: Free users cannot export finished maps, and the 2D texture view is capped at 512px, restricting the free plan's usefulness for production.
  • Con: The free plan's 100 MB cloud storage is modest; the one-time license includes 20 GB, less than either monthly plan.
  • Con: Mixos has no stated security certifications or uptime guarantee, which may be a concern for studios with formal vendor requirements.

Alternatives

3D Texturing Software is the broader category to explore when comparing tools beyond Mixos Paint.

  • Surface Labs is worth considering for users seeking a free option; its Early access plan is free while it remains in early access.
  • Marmoset Viewer is an alternative included with Toolbag versions 2.07 and newer, with a standalone Viewer option.
  • Wafer may suit users interested in a freemium option with a free trial; its Indie plan costs $45, paid once.
  • ArmorPaint is a paid, open-source alternative with a one-time ArmorPaint 1.0 plan priced at $19, paid once.
  • ColorMinis is another freemium option for iOS and Android.
  • InstaMAT may fit users seeking a desktop freemium alternative, with a free Pioneer License for qualifying users and a Pro License at $36 a year.
  • Mari offers a non-commercial free plan and a free trial, for Linux and Windows users.
  • Trumble is a freemium browser-based alternative with a free plan and a Low-Poly plan at $3 a month.

Verdict

Mixos Paint is a strong fit for artists who want layered PBR painting, geometry-driven masks and direct links to several 3D tools in a browser-based workflow. Its unlimited-time free painting makes it approachable, but export access requires payment. Choose it if those painting and integration features matter; look elsewhere if export must remain free or your studio needs formal security and uptime assurances.

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