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We Playtest Games

What it is

We Playtest Games connects indie game developers with playtesters for structured feedback. Developers can describe specific testing goals or provide a custom build, then receive a gameplay recording with audio commentary and a summarized transcript covering issues, friction points, confusion, and moments of delight. Testers are matched by the genres they play. The service can coordinate multiplayer sessions with up to 8 players, and a claimed playtest is due within 24 hours according to the site. A free option provides one 30-minute playtest, with its replay posted publicly to YouTube. Paid sessions start at $15, paid once, with 30-minute to 3-hour durations and pricing that varies by duration and player count. Indie costs $79 a month for 5 playtest hours, while Studio costs $379 a month for 25 hours. The service is available through web and API access.

For and against

For

  • Genre-based tester matching
  • Recorded gameplay with audio commentary
  • Multiplayer sessions up to 8 players
  • Free 30-minute playtest option
  • Unused subscription hours never expire

Against

  • Free replay is posted publicly to YouTube
  • Paid plans start at $15, paid once
  • One playtest hour covers one player
  • Security cannot be guaranteed 100%

The verdict

We Playtest Games combines tester recruitment, recordings, transcripts, and multiplayer coordination in one service. Its public free replay and per-player hour accounting are important considerations when choosing a plan.

Who it suits

It suits indie developers who want genre-matched player feedback, recorded sessions, or multiplayer testing. Developers needing API integration can use its versioned REST API and client libraries.

Plans and prices

Free public playtest

Free

public YouTube video · AI transcript · genre-matched tester

Pay as you go — 30 minutes

$15usage-based

1 player · private or public · recording · transcript

Pay as you go — 1 hour

$20usage-based

1 player · private or public · recording · transcript

Pay as you go — 2 hours

$35usage-based

1 player · private or public · recording · transcript

Pay as you go — 3 hours

$50usage-based

1 player · private or public · recording · transcript

Indie

$79a month

5 playtest hours · rollover hours · up to 8 players · scheduling

Studio

$379a month

25 playtest hours · rollover hours · up to 8 players · scheduling

Indie annual

$790a year

60 playtest hours · rollover hours · up to 8 players

Studio annual

$3,790a year

300 playtest hours · rollover hours · up to 8 players

Every plan, in full

On the record

Age requirement
The privacy policy restricts accounts to people aged 18 or older.app.weplaytestgames.com · read 15 Oct 2026
AI takeaways
The site says playtests include AI-powered transcript summaries and lists AI key takeaways among subscription features.weplaytestgames.com · read 5 Oct 2026
AI transcript
Each playtest provides an AI-generated transcript summarizing issues, friction and player reactions.weplaytestgames.com · read 15 Oct 2026
API
The documentation describes a versioned REST API with API key authentication and real-time webhooks, plus TypeScript and Python client libraries.weplaytestgames.com · read 5 Oct 2026
API endpoints
Documented endpoint groups cover games, playtests, billing, chat, notifications and webhooks.weplaytestgames.com · read 15 Oct 2026
API scope
The REST API is restricted to game-company accounts; playtesters use the web app instead.weplaytestgames.com · read 15 Oct 2026
API security
API requests use HTTPS and scoped Bearer API keys with tiered rate limits and cursor pagination.weplaytestgames.com · read 15 Oct 2026
API specification
The documentation publishes an OpenAPI 3.1 specification plus llms.txt and llms-full.txt resources.weplaytestgames.com · read 15 Oct 2026
Build delivery
Game owners can submit a Steam or itch.io game or provide a direct download build URL.weplaytestgames.com · read 15 Oct 2026
Confidentiality
Private tests keep unreleased builds and footage private within the service and owner workflow.weplaytestgames.com · read 15 Oct 2026
Custom test requests
Developers can describe specific testing goals when ordering or provide a custom build for testers to use.weplaytestgames.com · read 5 Oct 2026
Domain age
A third-party WHOIS review lists January 6, 2026 as the domain registration date and shows privacy-protected ownership.scam-detector.com · read 15 Oct 2026
Feedback
Playtests include a gameplay recording with audio commentary and a summarized transcript highlighting issues, friction points, confusion, or delight.weplaytestgames.com · read 5 Oct 2026
Free option
The free playtest lasts 30 minutes and its replay is posted publicly to YouTube.weplaytestgames.com · read 5 Oct 2026
Genre matching
Testers are matched according to the game genres they play.weplaytestgames.com · read 15 Oct 2026
Limit: community support
The operator said the service was kept in-app rather than supported by a Discord community.reddit.com · read 15 Oct 2026
Limit: onboarding confusion
Early users reported that ordering a playtest and understanding recording requirements was confusing, prompting the operator to promise a walkthrough and a simpler flow.reddit.com · read 15 Oct 2026
Limit: public exposure
The free test is posted publicly, so unfinished games can expose bugs and player confusion before release.reddit.com · read 15 Oct 2026

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