- Home
- Game Playtesting Platforms
- We Playtest Games
We Playtest Games
What it is
We Playtest Games connects indie game developers with playtesters for structured feedback. Developers can describe specific testing goals or provide a custom build, then receive a gameplay recording with audio commentary and a summarized transcript covering issues, friction points, confusion, and moments of delight. Testers are matched by the genres they play. The service can coordinate multiplayer sessions with up to 8 players, and a claimed playtest is due within 24 hours according to the site. A free option provides one 30-minute playtest, with its replay posted publicly to YouTube. Paid sessions start at $15, paid once, with 30-minute to 3-hour durations and pricing that varies by duration and player count. Indie costs $79 a month for 5 playtest hours, while Studio costs $379 a month for 25 hours. The service is available through web and API access.
For and against
For
- Genre-based tester matching
- Recorded gameplay with audio commentary
- Multiplayer sessions up to 8 players
- Free 30-minute playtest option
- Unused subscription hours never expire
Against
- Free replay is posted publicly to YouTube
- Paid plans start at $15, paid once
- One playtest hour covers one player
- Security cannot be guaranteed 100%
The verdict
We Playtest Games combines tester recruitment, recordings, transcripts, and multiplayer coordination in one service. Its public free replay and per-player hour accounting are important considerations when choosing a plan.
Who it suits
It suits indie developers who want genre-matched player feedback, recorded sessions, or multiplayer testing. Developers needing API integration can use its versioned REST API and client libraries.
Plans and prices
Free public playtest
public YouTube video · AI transcript · genre-matched tester
Read 15 Oct 2026 · weplaytestgames.com
Pay as you go — 30 minutes
1 player · private or public · recording · transcript
Read 15 Oct 2026 · weplaytestgames.com
Pay as you go — 1 hour
1 player · private or public · recording · transcript
Read 15 Oct 2026 · weplaytestgames.com
Pay as you go — 2 hours
1 player · private or public · recording · transcript
Read 15 Oct 2026 · weplaytestgames.com
Pay as you go — 3 hours
1 player · private or public · recording · transcript
Read 15 Oct 2026 · weplaytestgames.com
Indie
5 playtest hours · rollover hours · up to 8 players · scheduling
Read 15 Oct 2026 · weplaytestgames.com
Studio
25 playtest hours · rollover hours · up to 8 players · scheduling
Read 15 Oct 2026 · weplaytestgames.com
Indie annual
60 playtest hours · rollover hours · up to 8 players
Read 15 Oct 2026 · weplaytestgames.com
Studio annual
300 playtest hours · rollover hours · up to 8 players
Read 15 Oct 2026 · weplaytestgames.com
On the record
- Age requirement
- The privacy policy restricts accounts to people aged 18 or older.app.weplaytestgames.com · read 15 Oct 2026
- AI takeaways
- The site says playtests include AI-powered transcript summaries and lists AI key takeaways among subscription features.weplaytestgames.com · read 5 Oct 2026
- AI transcript
- Each playtest provides an AI-generated transcript summarizing issues, friction and player reactions.weplaytestgames.com · read 15 Oct 2026
- API
- The documentation describes a versioned REST API with API key authentication and real-time webhooks, plus TypeScript and Python client libraries.weplaytestgames.com · read 5 Oct 2026
- API endpoints
- Documented endpoint groups cover games, playtests, billing, chat, notifications and webhooks.weplaytestgames.com · read 15 Oct 2026
- API scope
- The REST API is restricted to game-company accounts; playtesters use the web app instead.weplaytestgames.com · read 15 Oct 2026
- API security
- API requests use HTTPS and scoped Bearer API keys with tiered rate limits and cursor pagination.weplaytestgames.com · read 15 Oct 2026
- API specification
- The documentation publishes an OpenAPI 3.1 specification plus llms.txt and llms-full.txt resources.weplaytestgames.com · read 15 Oct 2026
- Build delivery
- Game owners can submit a Steam or itch.io game or provide a direct download build URL.weplaytestgames.com · read 15 Oct 2026
- Confidentiality
- Private tests keep unreleased builds and footage private within the service and owner workflow.weplaytestgames.com · read 15 Oct 2026
- Custom test requests
- Developers can describe specific testing goals when ordering or provide a custom build for testers to use.weplaytestgames.com · read 5 Oct 2026
- Domain age
- A third-party WHOIS review lists January 6, 2026 as the domain registration date and shows privacy-protected ownership.scam-detector.com · read 15 Oct 2026
- Feedback
- Playtests include a gameplay recording with audio commentary and a summarized transcript highlighting issues, friction points, confusion, or delight.weplaytestgames.com · read 5 Oct 2026
- Free option
- The free playtest lasts 30 minutes and its replay is posted publicly to YouTube.weplaytestgames.com · read 5 Oct 2026
- Genre matching
- Testers are matched according to the game genres they play.weplaytestgames.com · read 15 Oct 2026
- Limit: community support
- The operator said the service was kept in-app rather than supported by a Discord community.reddit.com · read 15 Oct 2026
- Limit: onboarding confusion
- Early users reported that ordering a playtest and understanding recording requirements was confusing, prompting the operator to promise a walkthrough and a simpler flow.reddit.com · read 15 Oct 2026
- Limit: public exposure
- The free test is posted publicly, so unfinished games can expose bugs and player confusion before release.reddit.com · read 15 Oct 2026