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PlayProbe

Brno, Czechia

What it is

PlayProbe provides link-based playtesting for indie games, combining surveys, screen recordings, and optional Unity telemetry in a dashboard. Developers link to builds hosted elsewhere or embed WebGL builds in a session page; PlayProbe does not host game builds. Testers can open a session link without an account, and surveys run in a browser. Before- and after-play surveys can use ratings, multiple choice, emoji scales, or open-text questions. The dashboard organizes responses into rating distributions, text answers, and per-question breakdowns. Builds can be linked from itch.io, Steam Playtest, or any download URL. The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger surveys during play. Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days. Supported builds include Windows, macOS, Linux, Android, and WebGL; consoles are not supported. Developers set play time, surveys add about five minutes, and most sessions take 10–20 minutes end to end. Free includes one game, three tests, and 20 sessions per test; Pro costs $19/mo.

For and against

For

  • Testers can join from a link without an account.
  • Free plan includes one game and three tests.
  • Supports Windows, macOS, Linux, Android, and WebGL builds.
  • Dashboard breaks down ratings and written responses.

Against

  • PlayProbe does not host game builds.
  • Consoles are not supported.
  • Free plan allows 20 sessions per test.
  • Pro recordings are retained for 30 days.

The verdict

PlayProbe organizes link-based playtest feedback, with survey tools and optional Pro recording and Unity telemetry. Developers need to host their own builds, and console testing is not supported.

Who it suits

PlayProbe is for indie game developers who want feedback from testers through surveys, recordings, or optional Unity telemetry. Testers can participate through session links without creating accounts.

Plans and prices

Free

Free

1 game · 3 tests · 20 sessions per test · Pre & post surveys

Pro

$19a month

Unlimited games · Unlimited tests · 200 sessions per test · Screen recording (10 min/session)

Every plan, in full

On the record

Audience
PlayProbe describes itself as a playtesting platform for indie game developers and testers.playprobe.io · read 29 Sep 2026
Build hosting
Developers link to or embed builds hosted elsewhere; PlayProbe says it never hosts game builds.playprobe.io · read 29 Sep 2026
Integrations
Builds can be linked from itch.io, Steam Playtest, or any download URL, while WebGL builds can be embedded in a session page.playprobe.io · read 29 Sep 2026
Privacy
The privacy policy says PlayProbe does not sell personal data or use it for advertising; optional analytics cookies load only with consent.playprobe.io · read 29 Sep 2026
Product
PlayProbe provides link-based playtesting for indie games, with surveys, screen recordings, and optional Unity telemetry in a dashboard.playprobe.io · read 29 Sep 2026
Recording
Pro screen recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days.playprobe.io · read 29 Sep 2026
Results
The dashboard automatically aggregates responses with rating distributions, text responses, and per-question breakdowns.playprobe.io · read 29 Sep 2026
Security
The privacy policy states that data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used.playprobe.io · read 29 Sep 2026
Session length
Developers set play time; surveys add about five minutes, and most sessions take 10–20 minutes end to end.playprobe.io · read 29 Sep 2026
Support
The maker says support email goes directly to founder Jakub Gabčo, who builds the product solo.playprobe.io · read 29 Sep 2026
Supported builds
PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds; its FAQ says consoles are not supported.playprobe.io · read 29 Sep 2026
Surveys
Pre and post surveys support rating, multiple-choice, emoji-scale, and open-text questions.playprobe.io · read 29 Sep 2026
Testers
Testers can open a session link without an account, and surveys run in a browser.playprobe.io · read 29 Sep 2026
Unity SDK
The Pro Unity SDK can log custom events, track FPS, catch crashes, and trigger mid-game surveys.playprobe.io · read 29 Sep 2026

The review

Overview

PlayProbe is a link-based playtesting tool for indie developers who want structured feedback from players without requiring accounts. It suits small teams running survey-led tests; the central trade-off is that developers manage build hosting and distribution themselves.

Its free tier covers a small test program, while Pro adds recording and Unity telemetry for teams that need more context than survey answers alone. Console games are not supported.

Key features

Developers can link to builds hosted on itch.io, Steam Playtest, or another download URL, and embed WebGL builds in a session page. Testers join from a link and complete surveys in a browser, reducing friction for participants. PlayProbe does not host builds, so teams need their own distribution setup.

Pre- and post-play surveys accept ratings, multiple-choice, emoji-scale, and open-text responses. The dashboard organizes answers into rating distributions, text responses, and per-question breakdowns. That gives small teams a practical way to identify patterns; it remains a survey-centered workflow rather than a substitute for managing builds.

Developers set play time, with surveys adding about five minutes; most sessions take 10–20 minutes overall. Pro’s Unity SDK logs custom events, tracks FPS, catches crashes, and can trigger mid-game surveys, making it more useful to Unity developers seeking in-session signals. Pro recordings capture the tester’s whole screen, are visible only to the developer, and are retained for 30 days; the 10-minute recording allowance per session may not cover longer playthroughs.

The privacy policy says data is encrypted in transit and at rest, production-data access is restricted, and database row-level security is used. PlayProbe says it does not sell personal data or use it for advertising; optional analytics cookies load only with consent. Support email goes directly to founder Jakub Gabčo, who builds the product solo.

Pricing

Free: free for 1 game, 3 tests, and 20 sessions per test, with pre- and post-surveys and the results dashboard. It is a useful starting point for a small study, but the three-test cap limits ongoing use.

Pro: $19 a month, billed $19/month. It includes unlimited games and tests, 200 sessions per test, screen recording (10 min/session), the Unity SDK, CSV export, and removal of PlayProbe branding. This fits developers running repeated or larger tests, especially Unity teams; the free plan gives up recording, telemetry, CSV export, branding removal, and the higher session allowance.

Platforms

PlayProbe supports Windows, macOS, Linux, Android, and WebGL builds. WebGL builds can be embedded in session pages, while other builds are linked from an external host. Console testing is unsupported.

Who it's for

PlayProbe is a good fit for indie developers who already distribute builds elsewhere and want browser-based surveys with organized results. Unity developers can get added value from Pro’s telemetry and mid-game surveys. Teams that need PlayProbe to host builds or want to test console games should look elsewhere.

Pros and cons

  • Pro: Testers can join without an account, which removes a signup hurdle.
  • Pro: Survey answers are grouped into ratings, text, and question-level results, helping teams review feedback systematically.
  • Pro: Pro’s Unity SDK adds performance, crash, and event signals alongside survey feedback.
  • Con: Developers must host and distribute their own builds.
  • Con: The free plan is capped at one game, three tests, and 20 sessions per test.
  • Con: Console builds are not supported, and Pro recordings are limited to 10 minutes per session.

Alternatives

Game Playtesting Platforms is a useful place to compare options across the category.

Choose Antidote instead if its 14-day free trial—with one playtest, up to five community players, 20 survey questions, and sessions up to 20 minutes—fits a limited evaluation better.

Go Testify may suit teams seeking unlimited playtesting and insight reports within one active project on its free Essential plan; GT Intelligence is $30/hr of footage analysed.

FirstLook Engagement Analytics is an alternative with a free plan offering 100k player profiles, up to 500 playtesters, and 1,000 emails/month.

Game Tester is another option to consider.

Lysto offers project-based pricing on a scope-and-proposal basis, with one-off studies, custom recruitment, and AI analysis.

Viewport.gg charges $11.50 per accepted session, including $10 to the tester and a $1.50 platform fee, with no subscription, project minimum, or per-seat fees.

G.Round is a paid alternative with a $100.00 one-time Focus Group Test Mobile plan per tester.

PlaytestCloud is a paid option with a Professional Basic Mobile or PC plan at €1,025 a month, invoiced annually, including 120 Video Tokens/year and unlimited users and seats.

Verdict

PlayProbe is a strong fit for indie developers who need structured, link-based feedback and already have a way to host builds. Its organized surveys and, on Pro, Unity telemetry are the main reasons to choose it; build hosting and console support are the main reasons to look elsewhere.

Alternatives to PlayProbe

Every alternative, ranked