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Playtesting.games

What it is

Playtesting.games is a feedback service for mobile game studios that want player input during development. Studios can run single-session tests of onboarding, tutorials, first levels, or a game's general feel. Multi-session tests are intended to capture player perceptions of game mechanics and balance across D1–D7. Studios can also use their own Discord communities for late-stage tests that collect audio commentary, video, and face recordings. In those tests, players start recording through the app, play normally, and the app uploads the session and any survey added to the platform. Analysis tools include analytics, video annotation and comments, video highlights, team comments, and automatically generated audio transcription. Community members can log installed games and hours played to support targeting based on gaming behavior. Listed community packages are one-time purchases for Android games: Level 1 is $295, paid once for five testers at 15 minutes each; Level 2 is $345, paid once for five testers at 30 minutes each; Level 3 is $445, paid once for five testers at 45 minutes each. Packages must be used within six months of purchase.

For and against

For

  • Supports single-session and multi-session playtests.
  • Studios can test with their own Discord communities.
  • Review tools include highlights, comments, and transcription.
  • Tester targeting can use logged gaming behavior.

Against

  • There is no free plan.
  • Listed community packages are for Android games only.
  • Packages must be used within six months of purchase.
  • Front face camera recording costs extra per tester.

The verdict

Playtesting.games offers several ways for mobile studios to collect and review player feedback, from focused single-session tests to multi-session studies and community testing. Check the Android-only package limit, six-month usage window, and additional camera-recording charges before purchasing.

Who it suits

It suits mobile game studios seeking feedback on early game experiences, mechanics, or balance, as well as studios testing late-stage games with their own Discord communities. The listed community packages apply to Android games.

Plans and prices

Level 1

$295one-time

5 testers · 15 minutes each · front face camera recording +$39 per tester · Android games only

Level 2

$345one-time

5 testers · 30 minutes each · front face camera recording +$59 per tester · Android games only

Level 3

$445one-time

5 testers · 45 minutes each · front face camera recording +$79 per tester · Android games only

Every plan, in full

On the record

Analytics
The site describes a suite of analytics, video annotation, and video commenting tools for playtest analysis.playtesting.games · read 7 Oct 2026
Community testing
Studios can use their own Discord community to collect audio commentary, video, and face recordings on late-stage games.playtesting.games · read 7 Oct 2026
Company team
The About page lists Christian Sino as CEO and Alexandros Spyropoulos as CTO.playtesting.games · read 7 Oct 2026
Multi-session testing
Multi-session playtests are presented as a way to understand player perceptions of game mechanics and balance across D1–D7.playtesting.games · read 7 Oct 2026
Pricing limits
The listed community packages are available only for Android games, and the site says packages can be used within six months of purchase.playtesting.games · read 7 Oct 2026
Pricing options
The pricing page says bulk-buying discounts are available and testers can be used across multiple games.playtesting.games · read 7 Oct 2026
Product
The service enables feedback-driven development for mobile game studios.playtesting.games · read 7 Oct 2026
Review tools
The site lists video highlighting, team comments, and automatically generated audio transcription.playtesting.games · read 7 Oct 2026
Session flow
For own-community tests, users start recording through the app, play normally, and the app uploads the playtest with any survey added to the platform.playtesting.games · read 7 Oct 2026
Single-session testing
The tester community can be used for single-session tests of onboarding, tutorials, first levels, and the general feel of a game.playtesting.games · read 7 Oct 2026
Support
The site offers an on-demand UX report by games user researcher Steve Bromley.playtesting.games · read 7 Oct 2026
Target audience
The maker describes the product as enabling feedback-driven development for mobile game studios.playtesting.games · read 7 Oct 2026
Tester targeting
The site says community members can log installed games and hours played so targeting is based on gaming behavior.playtesting.games · read 7 Oct 2026

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