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G-Less

Plans and prices

Standard platform

Free

Invitation-only · Unity and Unreal SDKs · day, build, and channel comparisons · session, run, progression, matchmaking, and event analysis

Full-service game analytics

Priced on request

Scoped per project · instrumentation and experiment design · game integration · data QA

Every plan, in full

On the record

A/B testing
G-Less supports controlled comparisons for design choices such as camera, tutorial, difficulty, economy, or conversion.g-less.com · read 4 Oct 2026
Access and availability
Workspace access is currently invitation-only; new projects require a valid invitation, while teams without a code can apply to the waitlist.g-less.com · read 4 Oct 2026
Build analysis
Teams can compare playtime, completion, progression, and exit points by day, build, and release channel.g-less.com · read 4 Oct 2026
Credentials
The SDK uses an append-only write key that cannot read analytics.g-less.com · read 4 Oct 2026
Gameplay funnels
The product models sessions, runs, stages, matchmaking, and choice paths as game-native funnels.g-less.com · read 4 Oct 2026
Integrations and limits
G-Less connects in-game telemetry with Steam store-level outcomes, and the maker says it does not replace Steamworks.g-less.com · read 4 Oct 2026
Matchmaking analysis
G-Less tracks matchmaking attempts, wait time, success, cancellation, and whether a party entered a multiplayer run.g-less.com · read 4 Oct 2026
Player controls
After a player opts out, SDK calls become no-ops and unsent data is deleted asynchronously.g-less.com · read 4 Oct 2026
Privacy and storage
The privacy policy says account and game data is stored in Supabase databases in the region configured for the service, and that G-Less takes reasonable technical measures to protect data.g-less.com · read 4 Oct 2026
Privacy practices
G-Less says it does not sell personal data or use it for targeted advertising beyond the analytics services described in its policy.g-less.com · read 4 Oct 2026
Purpose
G-Less helps indie and mid-sized game teams compare builds, analyze project-scoped A/B tests, find player drop-off, and assess gameplay changes.g-less.com · read 4 Oct 2026
Runtime safety
The SDK sends telemetry asynchronously so gameplay does not wait for network responses, and it uses a bounded offline queue.g-less.com · read 4 Oct 2026
Supported engines
The maker lists SDKs for Unity 2021.3+ and Unreal Engine 5.g-less.com · read 4 Oct 2026
Unity support
The Unity SDK is for Unity PC and Steam games and supports asynchronous delivery with offline replay.g-less.com · read 4 Oct 2026
Unreal support
The Unreal SDK supports Unreal Engine 5 and queues events for offline replay.g-less.com · read 4 Oct 2026

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