- Home
- Game Profiling Software
- GameBench
GameBench
Bristol, UK
What it is
GameBench is a toolkit for measuring and analyzing game performance, with options for collecting results from Android and iOS devices and reviewing them in a web dashboard. GameBench Pro lets users select a game, run a performance measurement, and upload the session. Metrics include frame rate, CPU and GPU use, memory, power, battery, network use, screenshots, and thermal throttling. GameBench Injector adds instrumentation to APK or IPA builds without requiring developer code changes. The dashboard stores and compares sessions, trends, apps, devices, and collections; its API can create tokens, search sessions, retrieve session details, and access time-series metrics. Teams can raise Jira tickets linked to sessions from the dashboard. Dashboard access supports SSO and LDAP, and companies can require multi-factor authentication. Enterprise customers can host a private dashboard on their infrastructure. A native SDK supports Android 5.0+, 64-bit iOS 10.0+, and tvOS 10.0+, on hardware platforms only. Pricing is on request, with a 28-day trial listed.
For and against
For
- Measures frame rate, CPU, GPU, memory, power, and network use
- Compares sessions, trends, apps, devices, and collections
- Injector instruments APK and IPA builds without code changes
- Dashboard supports SSO, LDAP, and required multi-factor authentication
Against
- Pricing is available on request
- Native SDK supports hardware platforms only
- SDK requires Android 5.0+ or specified Apple versions
The verdict
GameBench combines device-based measurements with dashboard comparisons, APIs, and Jira-linked engineering tickets. Pricing is on request, and its native SDK has specified OS and hardware-platform requirements.
Who it suits
GameBench is aimed at game publishers, network operators, and technology providers that need to measure game performance across devices. Its session comparisons, API, Jira links, and self-hosting option may suit teams with engineering workflows or private deployment needs.
Plans and prices
GameBench FPS Monitor
Real-time FPS overlay · normal and big jank detection · session recording · performance charts
Read 1 Oct 2026 · gamebench.net
GameBench Pro trial
30 minutes of Pro testing · unlimited sessions for 28 days · unlimited SDK sessions for 28 days · full API access
Read 1 Oct 2026 · trial.gamebench.net
Enterprise license
Required for self-hosted Web Dashboard
Read 14 Oct 2026 · docs.gamebench.net
On the record
- Android app privacy
- Google Play states that the FPS Monitor app collects no data and shares no data with third parties.play.google.com · read 14 Oct 2026
- Android app requirements
- The FPS Monitor app requires Android 11 or later, enabled Developer Options and Wireless Debugging.play.google.com · read 14 Oct 2026
- Android app usage limit
- The FPS Monitor app currently permits up to 20 minutes of use per day.play.google.com · read 14 Oct 2026
- Android FPS Monitor app
- The Android FPS Monitor displays floating FPS, jank-count and battery-temperature overlays, saves sessions and provides charts.play.google.com · read 14 Oct 2026
- API
- The public API supports session search and session-specific metrics including GPU, janks, markers, memory, network, notes, power and frametimes.docs.gamebench.net · read 14 Oct 2026
- API authentication
- The documented API uses JWT authentication and API tokens.docs.gamebench.net · read 14 Oct 2026
- Audience
- GameBench services target game publishers, network operators, and technology providers.gamebench.net · read 1 Oct 2026
- CI/CD automation
- The Performance Injector has a command-line mode for automated testing and CI/CD pipelines.docs.gamebench.net · read 14 Oct 2026
- Company legal entity
- GameBench Limited is an active UK private limited company, number 08187280, incorporated on 22 August 2012.find-and-update.company-information.service.gov.uk · read 14 Oct 2026
- Company profile
- LinkedIn lists GameBench as privately held, headquartered in Bristol, founded in 2013 and employing 11–50 people.linkedin.com · read 14 Oct 2026
- Core metrics
- The platform captures FPS, CPU, GPU, battery or power, memory and network performance data.linkedin.com · read 14 Oct 2026
- Dashboard
- The Web Dashboard stores, visualizes and compares sessions, trends, applications, devices, collections and reports.docs.gamebench.net · read 14 Oct 2026
- Dashboard metrics
- Session details include FPS, power, CPU, GPU, memory, network and marker panes.docs.gamebench.net · read 14 Oct 2026
- Data collection
- GameBench says its SDK does not collect user or personal data.docs.gamebench.net · read 1 Oct 2026
- Desktop platforms
- The GameBench desktop app has installers for Windows and OS X.docs.gamebench.net · read 1 Oct 2026
- Desktop requirements
- The newer StudioPro Windows app requires Windows 10 or later, an NVIDIA GTX 1660 Super or later, a quad-core Intel Core i5 or later and at least 16 GB RAM.docs.gamebench.net · read 14 Oct 2026
- Funding
- Preqin reports a £300,000 seed round in October 2014 from individual investors.preqin.com · read 14 Oct 2026
- Identity
- The dashboard supports SSO and LDAP users, and companies can require multi-factor authentication.docs.gamebench.net · read 1 Oct 2026
The review
GameBench is a performance-measurement and analysis suite for mobile games, built for publishers, network operators, and technology providers. It is best for teams that need repeatable device data and engineering workflows rather than a single benchmark number. The main trade-off is that continuing use is custom-priced, and the native SDK has defined operating-system and hardware requirements.
Overview
GameBench Pro connects Android or iOS devices, lets a tester choose a game, records a session, and uploads the result for analysis. The workflow suits ongoing QA, optimization, and release comparisons: teams can examine how the same game behaves across devices and over time instead of treating performance as one isolated score. Founded in 2012 and headquartered in Bristol, UK, GameBench focuses on game performance rather than player analytics.
Key features
Measurement and instrumentation
The platform captures frame rate, CPU, GPU, memory, power, battery, network usage, screenshots, and thermal-throttling data. That breadth is valuable when a frame-rate problem is really a heat, memory, or power issue, although teams wanting only a quick FPS reading may find the scope excessive. GameBench Injector instruments APK or IPA builds without developer code changes, reducing the work needed to measure an existing build.
Dashboard, API, and tickets
The Web Dashboard stores and visualizes sessions, trends, apps, devices, and collections, with result comparison for recurring test programs. The API can create tokens, search sessions, retrieve session details, and expose time-series metrics, giving engineering systems a way to consume results. Jira integration can raise tickets from the dashboard with links back to sessions, which keeps a defect tied to its performance evidence. SSO and LDAP support user identity, and companies can require multi-factor authentication.
Deployment and data handling
Enterprise customers can run a private Web Dashboard on their own infrastructure, including Kubernetes or custom containers. That is the relevant option for organizations that cannot place dashboard operations in a shared environment. GameBench says its SDK does not collect user or personal data. The desktop app has installers for Windows and OS X, and enterprise deployment support is provided through [email protected].
Pricing
Ongoing GameBench pricing is on request, so buyers should obtain a quote for their required deployment and usage. A 28-day trial provides a meaningful evaluation window, but it does not establish the eventual subscription cost.
GameBench Pro trial
This plan costs nothing and includes 30 minutes of Pro testing, unlimited sessions for 28 days, unlimited SDK sessions for 28 days, full API access, and all metrics and analytics. It is the right starting point for teams evaluating the complete workflow; the 28-day term and 30-minute Pro-testing allowance are the material limits.
GameBench FPS Monitor
Also free, FPS Monitor provides a real-time FPS overlay, normal and big jank detection, session recording, performance charts, and battery-temperature monitoring. It fits developers or testers who need immediate visibility during a run, but it does not represent the broader Pro trial package of API access and full analytics.
Platforms
GameBench supports Android, iOS, Linux, macOS, Windows, web, API, and self-hosted deployments. The native SDK supports Android 5.0 and newer, iOS 10.0 and newer on 64-bit devices, and tvOS 10.0 and newer; hardware platforms only are supported. Those SDK conditions should be checked before standardizing on an instrumentation-based workflow.
Who it's for
Game publishers and game-engineering teams are the clearest fit, especially when they compare performance across a device matrix, automate data access, or route findings into Jira. Network operators and technology providers can also use the same measurement and dashboard model. A small team seeking a single informal FPS check is better served by the focused FPS Monitor experience or a lighter free tool.
Pros and cons
Pros
- Broad performance coverage: frame rate is accompanied by CPU, GPU, memory, power, network, battery, screenshot, and thermal data.
- Low-friction build measurement: Injector adds instrumentation to APK and IPA builds without developer code changes.
- Engineering-ready workflow: comparisons, time-series API access, and Jira-linked tickets connect testing with investigation.
- Enterprise deployment choices: SSO, LDAP, mandatory MFA, and private self-hosting support controlled environments.
Cons
- Custom ongoing price: buyers cannot assess the long-term budget from a published subscription rate.
- SDK constraints: native instrumentation depends on the stated OS versions, 64-bit iOS requirement, and supported hardware platforms.
- Trial boundary: Pro testing is limited to 30 minutes, despite unlimited sessions and SDK sessions during the 28-day period.
Alternatives
Choose CRYENGINE instead when you need a free-to-download game engine under royalty-based licensing, with Android, iOS, Linux, macOS, web, and Windows support.
Tracy Profiler is the better pick for a free, BSD-licensed profiler spanning Android, iOS, Linux, macOS, self-hosted, and Windows environments.
Pick Arm Performance Studio for a free suite aimed at profiling Arm CPU and GPU applications.
GFXReconstruct suits teams seeking free, open-source graphics API capture and replay tools.
Choose Live Link Face for its free iOS and Android app, or Optick for a free MIT-licensed profiling tool.
Orx is a free engine for any project under the zlib license. Cocos Creator provides a game-engine editor and runtime at no charge.
For broader category browsing, see Game Profiling Software, Game Benchmark Software, Game Testing Software, and Game Analytics Software.
Verdict
GameBench is a strong choice for professional game teams that need detailed, repeatable device measurements tied to dashboards, APIs, and engineering tickets. Choose it when cross-device comparison and enterprise workflow matter more than a published low price; look elsewhere if you need predictable subscription costs, unrestricted Pro testing, or a simpler free profiler.