LiteNetLib vs Photon Fusion
| LiteNetLib | Photon Fusion | |
|---|---|---|
| Free plan | Yes | Yes |
| Free trial | No | No |
| Paid from | Free | $0.50/mo |
| Open source | No | No |
| Platforms | Android, iOS, Linux, macOS, Windows | Android, iOS, Linux, macOS, self-hosted, Web, Windows |
| Network model | hybrid | hybrid |
| Supported platforms | Windows, macOS, Linux, Lumin OS, MonoGame, Godot, Unity desktop, Android, iOS, Switch | Windows 10/11, macOS, iOS, visionOS, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, Android, WebGL |
| Transport protocols | UDP | UDP, TCP, WebSockets, Secure WebSockets |
| Free plan | — | Yes |
| Paid from | — | 95 /mo |
| Matchmaking | — | Yes |
| Rollback netcode | — | No |
Both are listed in Best Game Networking Middleware. On Samsung Mobile US Press, Photon Fusion scores higher on our published basis.