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On the recordRead 9 Oct 202625 facts
OpenAssetTools
On the record
- Affiliation
- The project states that it is not endorsed by or affiliated with Activision, Treyarch, Infinity Ward, or their descendants.openassettools.dev · read 9 Oct 2026
- Asset creation
- The site says users can create custom assets and mods for supported games.openassettools.dev · read 8 Oct 2026
- Asset extraction
- The Unlinker loads supported games’ fastfiles and can dump a subset of their assets to disk, depending on the game.openassettools.dev · read 8 Oct 2026
- Asset formats
- Unlinker dumps assets in formats intended to be close to the original game formats or in commonly used formats.openassettools.dev · read 9 Oct 2026
- Build requirements
- Building requires Git and Premake; the Windows guide specifies Visual Studio 2022, while the Linux guide specifies g++ and multilib for 32-bit builds.openassettools.dev · read 9 Oct 2026
- Command line
- The Linker and Unlinker both provide command-line usage, and the Unlinker can also be used by dragging and dropping a fastfile onto it on Windows.openassettools.dev · read 8 Oct 2026
- Compatibility
- The project aims to be compatible with existing formats and add support for previously unsupported titles.openassettools.dev · read 8 Oct 2026
- Create fastfiles
- The Linker builds custom fastfiles and can reuse assets loaded from existing zones.openassettools.dev · read 9 Oct 2026
- Extract assets
- The Unlinker can load supported fastfiles and dump a subset of their assets to disk, depending on the game.openassettools.dev · read 9 Oct 2026
- Fastfile building
- The Linker builds custom fastfiles and can reuse assets loaded from existing zones, although disk-readable asset types vary by game.openassettools.dev · read 8 Oct 2026
- Legal note
- The site says extracting game files does not grant rights to their contents, which remain with their respective owners.openassettools.dev · read 8 Oct 2026
- Legal rights
- The guide says extracting game file contents does not grant rights to those contents, which remain with their owners.openassettools.dev · read 9 Oct 2026
- License
- The source code is licensed under GPLv3.openassettools.dev · read 8 Oct 2026
- Limits
- The project is incomplete; only a subset of assets can currently be dumped or read from disk, depending on the game.openassettools.dev · read 9 Oct 2026
- Linux build
- Building on Linux requires Git and g++, with multilib needed for 32-bit builds on a 64-bit machine.openassettools.dev · read 8 Oct 2026
- Linux use
- The Linux build guide uses generate.sh to create make files, followed by make or the provided release or debug scripts.openassettools.dev · read 9 Oct 2026
- Project files
- Zone project files are text-based and use comma-separated key-based notation with optional comments and C-like preprocessing.openassettools.dev · read 9 Oct 2026
- Project limits
- The guide describes OAT as incomplete and says it currently provides only a small subset of modding features.openassettools.dev · read 8 Oct 2026