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OpenMW-CS

OpenMW-CS · founded 2008

What it is

OpenMW-CS is a free editor for creating or changing mods and making original games. Its editing tools cover files, world and mechanics data, characters, assets, record filters, and a cell view. The FAQ says OpenMW can run original games made with the editor, and those games do not require Morrowind. Playing Morrowind does require a legally owned copy because OpenMW does not include its game content or assets. Supported formats include ESM, ESP, .omwgame, and .omwaddon. Official releases are listed for Windows, macOS, and Linux, with additional distribution channels including Windows Chocolatey, Linux distribution repositories, and Flathub. The manual is intended as both an introduction and reference, including for people familiar with Morrowind modding, but notes that the application remains in development and the manual does not cover its shortcomings. Mods requiring MWSE, MGE XE, or MCP are incompatible because those tools modify the original Morrowind executable.

For and against

For

  • Supports creating original games as well as mods.
  • Editing tools include world, mechanics, and asset data.
  • Available for Windows, macOS, and Linux.
  • Supports ESM, ESP, .omwgame, and .omwaddon formats.

Against

  • The application is still in development.
  • Morrowind play requires a legally owned copy.
  • Mods requiring MWSE, MGE XE, or MCP are incompatible.

The verdict

OpenMW-CS offers mod editing and original-game creation across desktop platforms. Note its development status and the incompatibility with mods that rely on the named executable-modifying tools.

Who it suits

OpenMW-CS suits people who want to edit mods or build original games with the OpenMW engine. Its manual is designed for newcomers as well as people familiar with Morrowind modding.

Plans and prices

OpenMW-CS

Free

free and open-source editor · requires user-supplied Morrowind data when making Morrowind content

Every plan, in full

On the record

64-bit requirement
Official Windows releases are 64-bit only; 32-bit Windows support ended with version 0.46.openmw.org · read 15 Oct 2026
Alternative-platform support
Android, FreeBSD and Raspberry Pi are described as having varying support levels rather than first-class status.openmw.org · read 15 Oct 2026
Beginner tutorial
The manual walks through creating a magic ring without requiring previous Morrowind-modding experience.openmw.readthedocs.io · read 15 Oct 2026
Compatibility limit
Mods that require MWSE, MGE XE, or MCP are incompatible with OpenMW because those tools modify the original Morrowind executable.openmw.org · read 29 Sep 2026
Configuration paths
Documented default configuration locations differ by OS, including ~/.config/openmw on Linux, Library/Application Support on macOS and Documents/My Games/OpenMW on Windows.openmw.readthedocs.io · read 15 Oct 2026
Current release channel
The downloads page identifies OpenMW 0.51.0 as the latest official release and provides Windows, macOS and Linux downloads.openmw.org · read 15 Oct 2026
Development status
The user manual warns that OpenMW-CS is still in development and that the manual does not cover its shortcomings.openmw.readthedocs.io · read 29 Sep 2026
Distant terrain
Distant-terrain rendering is listed as an engine improvement.openmw.org · read 15 Oct 2026
Distribution
The downloads page lists official releases for Windows, macOS, and Linux and names OpenMW 0.51.0 as the latest release.openmw.org · read 29 Sep 2026
Distribution channels
The downloads page also lists Windows Chocolatey, Linux distribution repositories, and a Flatpak package from Flathub.openmw.org · read 29 Sep 2026
Documentation scope
The OpenMW-CS manual is presented as both an introduction and a reference, with tutorials, file handling, startup dialogs and record tables.openmw.readthedocs.io · read 15 Oct 2026
Editing tools
The manual covers file, world, mechanics, character, and asset tables, plus record filters and a cell view.openmw.readthedocs.io · read 29 Sep 2026
Editor changes in 0.50
The 0.50 release improved OpenMW-CS selection markers and added bulk indentation support to its script editor.openmw.org · read 15 Oct 2026
Editor workspace
The manual documents multiple views and panels that users can arrange across windows.downloads.openmw.org · read 15 Oct 2026
Fedora packaging
Fedora distributes OpenMW-CS as a separate construction-set subpackage.packages.fedoraproject.org · read 15 Oct 2026
Graphics baseline
The FAQ says OpenMW can run on devices supporting at least OpenGL 2.0 with ARMv7 or newer for relevant alternative-platform builds.openmw.org · read 15 Oct 2026
Implementation
The project says OpenMW and OpenMW-CS were written from scratch.openmw.org · read 15 Oct 2026
Independent description
ModDB describes OpenCS as a from-scratch editor intended to support all OpenMW features and editor plugins.moddb.com · read 15 Oct 2026

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