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Hyperstone
What it is
Hyperstone is a game optimization platform for tuning prices, difficulty, ad frequency, and LiveOps. It can test up to 1,000 configuration combinations at once and adjust values per player to optimize a selected measure, such as LTV, ARPU, or retention. Its dashboards update as player events arrive and include Engagement, Monetization, Business, and AI reports. Teams can deliver winning configuration values through the SDK without a store update. Integrations include a Unity SDK and Server-to-Server connection, with custom integration also available. The site lists destinations such as Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser. The Free plan costs $0 per month and covers up to 2,000 installs per app each month. Exceeding that limit automatically switches the app to pay-as-you-go at $0.001 per additional install; switching from Free to pay-as-you-go cannot be reversed. Enterprise pricing is custom. Hyperstone describes its audience as indie teams, mid-size studios, publishers, and enterprise game teams. Its Unity SDK is in Beta, and APIs, method names, and classes may change.
For and against
For
- Tests up to 1,000 combinations at once
- Dashboards include Engagement, Monetization, Business, and AI reports
- Configuration updates can ship through the SDK without a store update
- Free plan includes up to 2,000 installs per app monthly
Against
- Additional installs cost $0.001 each after the free allowance
- Free-to-pay-as-you-go switching cannot be reversed
- Unity SDK is in Beta and its APIs may change
- No free trial
The verdict
Hyperstone pairs multivariate configuration testing with player-level tuning and event-updated reports. Note the automatic, irreversible billing change after an app exceeds its free install allowance, along with the Beta status of the Unity SDK.
Who it suits
Hyperstone is intended for indie teams, mid-size studios, publishers, and enterprise game teams that want to optimize game settings against selected player metrics. It may fit teams using Unity or Server-to-Server integration.
Plans and prices
Free
Unlimited seats · all platform features · up to 2,000 installs/month per app · auto-switch to pay-as-you-go when exceeded
Read 15 Oct 2026 · hyperstone.ai
Growth
All platform features · usage-based scaling
Read 15 Oct 2026 · hyperstone.ai
Enterprise
SSO OAuth2/OIDC · custom installation · invoicing and volume discounts · priority support
Read 15 Oct 2026 · hyperstone.ai
On the record
- Analytics
- Its analysis dashboards update as player events arrive and include Engagement, Monetization, and Business reports plus an AI Report.hyperstone.ai · read 3 Oct 2026
- API limits
- The S2S documentation warns that requests have strict rate limits and recommends batching metrics.docs.hyperstone.ai · read 15 Oct 2026
- Audience
- Hyperstone describes its audience as indie teams, mid-size studios, publishers, and enterprise game teams.hyperstone.ai · read 3 Oct 2026
- Company
- Hyperstone says it is built by Theoretical Studio, with Gleb Shishov, Mike Shimko, and Boris Shishov listed as co-founders.hyperstone.ai · read 15 Oct 2026
- Company location signal
- Gleb Shishov's LinkedIn profile lists Kazakhstan as his location.kz.linkedin.com · read 15 Oct 2026
- Company size
- Gleb Shishov's LinkedIn profile shows Theoretical Studio affiliation and 120 followers on the profile page.kz.linkedin.com · read 15 Oct 2026
- Configuration rollout
- Winning configuration values can be delivered through the SDK without a store update.hyperstone.ai · read 3 Oct 2026
- Data collection
- The Unity SDK privacy page says it does not collect personally identifiable information, advertising identifiers, or device identifiers.docs.hyperstone.ai · read 3 Oct 2026
- Data export
- Optimization results and raw event data can be exported in CSV and JSON formats.hyperstone.ai · read 15 Oct 2026
- Data retention
- The maker says server-side SDK data is purged after 30 days of user inactivity and that it does not share collected data with third parties.docs.hyperstone.ai · read 3 Oct 2026
- Deep analysis
- Deep Analysis shows parameter correlations, per-parameter impact, trade-offs, statistical significance, and cross-correlation results.hyperstone.ai · read 15 Oct 2026
- Downgrade limit
- The pricing FAQ says switching an app from Free to Pay-as-you-Go is irreversible and it cannot be downgraded back to Free.hyperstone.ai · read 3 Oct 2026
- Game platforms
- The site lists Google Play, App Store, Steam, Huawei, itch.io, PlayStation, Xbox, iOS, Android, and web browser among supported destinations.hyperstone.ai · read 3 Oct 2026
- Independent product claim
- A Hyperstone LinkedIn post claims the system tests more than 1,000 configurations across more than 100 parameters simultaneously.linkedin.com · read 15 Oct 2026
- Independent product update
- A later LinkedIn update describes an Optimization Editor that can test different gameplay modes, feature combinations, and parameter values in one optimization.linkedin.com · read 15 Oct 2026
- Independent store check
- The opened Google Play developer page is for Hyperstone Studios games such as Mighty Tornado!, not the Hyperstone.ai optimization product.play.google.com · read 15 Oct 2026
- Integrations
- The maker advertises Unity SDK and server-to-server integration and says its SDK/API can complement analytics, ad mediation, and payment tools.hyperstone.ai · read 15 Oct 2026
- Limit: billing switch
- When an app exceeds the Free allowance, it automatically moves to pay-as-you-go and the pricing FAQ says it cannot be returned to Free.hyperstone.ai · read 15 Oct 2026