brainCloud
iPhone + Android
in Game Leaderboard Software
- Recognised40% of the score62
- Phone app26% of the score100
- Documented20% of the score92
- Free plan14% of the score100
- Free plan
- Yes
- Paid plans from
- $15/mo
- Runs on
- Android, api, iPhone, Linux, Mac, self-hosted, Web, Windows
Summary
brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. Its backend features include cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs 0.00 USD per free and is limited to 100 daily active users and 1,000 accounts. It includes one million free API calls, 100 MB of file storage, and 1 GB of file transfers, but excludes live in-app purchases. Lite costs 15.00 USD per month and Standard costs 30.00 USD per month. Paid subscriptions include an API-call allotment, with further usage charged by consumption. Private licenses offer managed instances in a customer's cloud environment.
Who it is for
brainCloud suits game developers, studios, publishers, and enterprise customers building mobile, console, PC, web, or cross-platform services. The free Development plan is an option for projects within its user, account, and purchase limits.
What is good
- Includes multiplayer, leaderboards, and tournaments
- Provides analytics and Cloud Code
- Lists client libraries for several operating systems
- Supports private instances in a customer's cloud
- Free Development plan includes one million API calls
What to know first
- Development plan caps daily users at 100
- Development plan caps accounts at 1,000
- Development plan excludes live in-app purchases
- Extra API usage is charged by consumption
Samsung Mobile US Press review
brainCloud: the full review
brainCloud brings backend, multiplayer, and live-operations services into one platform, with client libraries and named networking integrations. Check the Development plan's user and account caps, and account for consumption-based API charges on paid subscriptions.
Overview
brainCloud is a cloud backend for games, apps, and other digital services. It is best suited to teams that want player services, multiplayer, and live operations under one roof. Its breadth is a strength, but the Development plan's user and account limits and usage-based API charges on paid subscriptions deserve close attention.
Teams can use public BaaS services hosted on AWS, Google Cloud Platform, or Microsoft Azure, or choose a private license as a fully managed instance in their own cloud environment. That hybrid approach gives studios a deployment choice, while the shared-responsibility model leaves customers responsible for securing their applications and integrations.
Key features
- Backend and live operations: Player accounts, cloud data, inventory, in-app purchases, chat, push notifications, analytics, and Cloud Code sit alongside leaderboards and tournaments. This breadth can reduce the need to assemble separate game services, especially for teams building cross-platform experiences.
- Multiplayer connections: brainCloud names AWS GameLift, Unity Netcode, and Unreal Engine Networking as supported technologies. Developers can also use Edgegap game-server orchestration from the brainCloud developer portal. These integrations are relevant to multiplayer teams, though they do not remove the need to assess usage and deployment requirements.
- Client coverage: Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. That range suits teams targeting several device families without changing backend platforms.
- Support options: Free developer support is best-effort through chat and forums. Paid tiers add response commitments and architectural guidance, with higher tiers adding a Slack channel, account representative, hotline, roadmap previews, or feature-request priority.
Pricing
brainCloud is freemium, with a free plan and paid subscriptions. The Development plan costs 0.00 USD per free and includes 1 million free API calls, 100 MB of file storage, and 1 GB of file transfers, but caps usage at 100 daily active users and 1,000 accounts and does not allow live in-app purchases. It is a practical starting point for development, not a production tier for a growing live game.
Lite costs 15.00 USD per month, billed monthly. It removes the daily-active-user and account caps, while retaining 1 million free API calls and providing 200 MB of file storage and 2 GB of file transfers. Standard costs 30.00 USD per month, billed monthly, and raises the included API calls to 6 million, storage to 1 GB, and transfers to 10 GB. Both paid plans include a base API allotment; additional calls are charged according to consumption, so a subscription price is not a complete usage budget.
Support is priced separately. Basic support is 150.00 USD per month or 5% of monthly brainCloud charges, whichever is higher; it includes an 8-hour emergency response around the clock, a two-day general response on weekdays during 9x5 hours, and architectural guidance. Production support is 500.00 USD per month or 10%, whichever is higher, with a two-hour emergency and one-day general response, plus Slack and an account representative. Priority support is 1000.00 USD per month or 15%, whichever is higher; it offers one-hour emergency and four-hour general responses, along with a hotline, roadmap previews, and feature-request priority. These costs make paid support a deliberate operating expense rather than an incidental add-on.
Developer support is free at 0.00 USD per free and is best-effort, Monday to Friday during 9x5 hours, through chat and forums. A free trial is also offered, but no duration is given here.
Platforms
brainCloud supports Android, iOS, Linux, macOS, web, and Windows, as well as API and self-hosted deployments. Its client-library coverage, Unity and Unreal support, and named networking integrations make it a candidate for teams spanning mobile, PC, console, and web projects.
Who it's for
Game developers, studios, publishers, and enterprise teams should consider brainCloud when they need backend data, multiplayer, competition features, and live-ops services in a common platform. It is less compelling for a small live product that needs predictable costs above the free API allotment, or for teams unwilling to manage the security of their own application and integrations. Private deployment is relevant to customers who want a managed instance in their own cloud environment.
Pros and cons
- Pro: A broad set of game backend and live-ops services can cover accounts, purchases, chat, analytics, tournaments, and application logic together.
- Pro: Public and private deployment options give teams a choice between supported public cloud providers and a managed instance in their own environment.
- Pro: Client libraries and Unity, Unreal, and multiplayer technology support address a wide range of development targets.
- Con: The free Development plan's 100 daily active user and 1,000 account caps, plus its lack of live in-app purchases, constrain it to early development or limited-scale use.
- Con: Paid API overages are consumption-based, making total costs less predictable as usage grows.
- Con: Meaningful support response commitments start at a substantial additional monthly cost, with percentage minimums that can raise the bill.
Alternatives
For a wider category comparison, browse Game Backend Services, Game Matchmaking Software, Game LiveOps Software, and Game Leaderboard Software.
- Edgegap is worth considering when matchmaking and server browsing are the priority: its shared-environment trial is free but limited to three hours.
- Metaplay offers a free local-development path with its full SDK and local server, making it an alternative for teams focused on unrestricted local development.
- Photon Engine offers a free development-only tier capped at 20 connected users and 60.0 GB of monthly traffic, a different fit for small multiplayer prototypes.
- AccelByte Gaming Services is an alternative with a free public-cloud foundations tier while building, then usage fees as players arrive.
- Colyseus offers an open-source option that can be self-hosted on a team's own servers with community support and no restrictions.
- GamePush offers a free tier with 50,000 API requests per month, 100 MB cloud storage, and 1,000 cloud images.
- Normcore is another freemium multiplayer option.
- SmartFoxServer offers a free Community Edition without time limits.
Verdict
Choose brainCloud if your game or app needs a broad backend, multiplayer, and live-operations toolkit across several platforms, and you can budget for API consumption beyond included allowances. Its breadth and deployment flexibility are the main reasons to choose it; teams that need a tightly predictable bill or substantial support without a separate support plan should look elsewhere.
brainCloud plans and pricing
All plansCompared on game leaderboard software
- Free plan
- Yesgetbraincloud.com
- Paid from
- $5/mogetbraincloud.com
- Multiplayer networking
- Yesgetbraincloud.com
- Player accounts
- Yesgetbraincloud.com
- Matchmaking
- Yesgetbraincloud.com
- Cloud data
- Yesgetbraincloud.com
- Live-ops tools
- Yesgetbraincloud.com
- Deployment model
- hybridgetbraincloud.com
Facts
- Product
- brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services.getbraincloud.com · 28 Sept 2026
- Backend services
- The platform provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code.getbraincloud.com · 28 Sept 2026
- Development access
- The Development plan is free and is limited to 100 daily active users, 1,000 accounts, and no live in-app purchases.help.getbraincloud.com · 28 Sept 2026
- Elastic pricing
- Paid subscriptions include a base allotment of API calls and additional usage is charged according to consumption.help.getbraincloud.com · 28 Sept 2026
- SDK platforms
- The help center lists client libraries for Android, iOS, Linux, macOS, Windows, and web JavaScript, with support for Unity and Unreal platforms.help.getbraincloud.com · 28 Sept 2026
- Integrations
- The maker's multiplayer page names AWS GameLift, Unity Netcode, and Unreal Engine Networking among supported multiplayer technologies.getbraincloud.com · 28 Sept 2026
- Edgegap integration
- The maker says developers can use Edgegap game-server orchestration directly from the brainCloud developer portal.getbraincloud.com · 28 Sept 2026
- Target customers
- The maker describes brainCloud as serving game developers, studios, publishers, and enterprise customers across mobile, console, PC, web, and cross-platform applications.staging.getbraincloud.com · 28 Sept 2026
- Private deployment
- Private licenses are available as fully managed brainCloud instances hosted in the customer's own cloud environment.getbraincloud.com · 28 Sept 2026
- Hosting providers
- The security overview lists AWS, Google Cloud Platform, and Microsoft Azure as supported deployment providers for public BaaS services.staging.getbraincloud.com · 28 Sept 2026
- Support
- The maker lists free best-effort developer support through chat and forums, with paid support options that add response commitments and guidance.getbraincloud.com · 28 Sept 2026
- Maker company
- The company website identifies bitHeads, Inc. as founded in 1995 and gives its address as Ottawa, Ontario, Canada.bitheads.com · 28 Sept 2026
Company
- Headquarters
- Ottawa, Canadagetbraincloud.com · 23 Sept 2026
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Sources
- getbraincloud.com· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/3275913-changing-your-plan· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/82325-how-does-braincloud-p· checked 28 Sept 2026
- help.getbraincloud.com/en/articles/613658-what-platforms-does-· checked 28 Sept 2026
- getbraincloud.com/multiplayer-backend/· checked 28 Sept 2026
- getbraincloud.com/edgegap-braincloud-expand-their-collabo· checked 28 Sept 2026
- staging.getbraincloud.com/trust/security/security-overview/· checked 28 Sept 2026
- getbraincloud.com/pricing/· checked 28 Sept 2026
- bitheads.com· checked 28 Sept 2026





