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Fyrox

Fyrox · founded 2019

On the record

2D and 3D scenes
The engine lists scene features including terrain, sprites, tile maps, navigation meshes, rigid bodies, colliders, and joints, with 2D support for several of these.fyrox-book.github.io · read 11 Oct 2026
Animation
Animation features include a blending state machine, retargeting, blend spaces, and root motion.fyrox-book.github.io · read 11 Oct 2026
Assets
The asset manager loads assets asynchronously and lists support for FBX, glTF, and GLB models, common image formats, and WAV, OGG, and MP3 audio.fyrox-book.github.io · read 11 Oct 2026
Audio
Audio features include spatial sound, streaming for large sounds, HRTF support, reverb, and an audio processing graph.fyrox-book.github.io · read 11 Oct 2026
Audio and physics
The engine lists binaural audio with HRTF, spatial sound, reverb, rigid bodies, colliders, joints, and ray casting.fyrox-book.github.io · read 11 Oct 2026
Build automation
The 1.0.0 release provides an export CLI for configuring CI/CD builds, with target platforms listed as PC, WebAssembly, and Android.fyrox.rs · read 11 Oct 2026
Community and support
The project points users to Discord and GitHub Discussions for questions, and accepts development support through Boosty or Patreon.github.com · read 11 Oct 2026
Community support
The project points users to its Discord server and GitHub Discussions for questions, and provides an official book and examples.github.com · read 11 Oct 2026
Development status
The 1.0.0 announcement says the development team is small with little to no funding and that new major features would be on hold for a few months after the release.fyrox.rs · read 11 Oct 2026
Development workflow
Fyrox lists native-code hot reloading and an integrated editor among its features.fyrox-book.github.io · read 11 Oct 2026
Editor and framework
Fyrox comprises a framework for rendering, sound, scripts, and plugins, plus an editor for creating game worlds and managing assets, objects, and scripts.fyrox-book.github.io · read 11 Oct 2026
Editor tools
The editor includes a scene viewer, inspector, asset browser, navigation mesh panel, command stack with undo and redo, and audio settings panel.fyrox-book.github.io · read 11 Oct 2026
Framework and editor
The framework manages rendering, sound, scripts, and plugins, while the editor provides tools to create game worlds, manage assets, and edit game objects and scripts.fyrox-book.github.io · read 11 Oct 2026
Intended projects
The engine is described as suitable for games and interactive applications, while large worlds may require manual work.fyrox-book.github.io · read 11 Oct 2026
Intended use
The engine is suitable for games and interactive applications, with small- or medium-sized worlds described as supported and large worlds likely requiring manual work.fyrox-book.github.io · read 11 Oct 2026
Languages
Games can be written entirely in Rust; other scripting languages may require users to implement support themselves.fyrox-book.github.io · read 11 Oct 2026
License
The public GitHub repository identifies the project license as MIT.github.com · read 11 Oct 2026
Mobile export
Yesgithub.com · read 24 Sep 2026

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