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On the recordRead 11 Oct 202631 facts
Fyrox
Fyrox · founded 2019
On the record
- 2D and 3D scenes
- The engine lists scene features including terrain, sprites, tile maps, navigation meshes, rigid bodies, colliders, and joints, with 2D support for several of these.fyrox-book.github.io · read 11 Oct 2026
- Animation
- Animation features include a blending state machine, retargeting, blend spaces, and root motion.fyrox-book.github.io · read 11 Oct 2026
- Assets
- The asset manager loads assets asynchronously and lists support for FBX, glTF, and GLB models, common image formats, and WAV, OGG, and MP3 audio.fyrox-book.github.io · read 11 Oct 2026
- Audio
- Audio features include spatial sound, streaming for large sounds, HRTF support, reverb, and an audio processing graph.fyrox-book.github.io · read 11 Oct 2026
- Audio and physics
- The engine lists binaural audio with HRTF, spatial sound, reverb, rigid bodies, colliders, joints, and ray casting.fyrox-book.github.io · read 11 Oct 2026
- Build automation
- The 1.0.0 release provides an export CLI for configuring CI/CD builds, with target platforms listed as PC, WebAssembly, and Android.fyrox.rs · read 11 Oct 2026
- Community and support
- The project points users to Discord and GitHub Discussions for questions, and accepts development support through Boosty or Patreon.github.com · read 11 Oct 2026
- Community support
- The project points users to its Discord server and GitHub Discussions for questions, and provides an official book and examples.github.com · read 11 Oct 2026
- Development status
- The 1.0.0 announcement says the development team is small with little to no funding and that new major features would be on hold for a few months after the release.fyrox.rs · read 11 Oct 2026
- Development workflow
- Fyrox lists native-code hot reloading and an integrated editor among its features.fyrox-book.github.io · read 11 Oct 2026
- Editor and framework
- Fyrox comprises a framework for rendering, sound, scripts, and plugins, plus an editor for creating game worlds and managing assets, objects, and scripts.fyrox-book.github.io · read 11 Oct 2026
- Editor tools
- The editor includes a scene viewer, inspector, asset browser, navigation mesh panel, command stack with undo and redo, and audio settings panel.fyrox-book.github.io · read 11 Oct 2026
- Framework and editor
- The framework manages rendering, sound, scripts, and plugins, while the editor provides tools to create game worlds, manage assets, and edit game objects and scripts.fyrox-book.github.io · read 11 Oct 2026
- Intended projects
- The engine is described as suitable for games and interactive applications, while large worlds may require manual work.fyrox-book.github.io · read 11 Oct 2026
- Intended use
- The engine is suitable for games and interactive applications, with small- or medium-sized worlds described as supported and large worlds likely requiring manual work.fyrox-book.github.io · read 11 Oct 2026
- Languages
- Games can be written entirely in Rust; other scripting languages may require users to implement support themselves.fyrox-book.github.io · read 11 Oct 2026
- License
- The public GitHub repository identifies the project license as MIT.github.com · read 11 Oct 2026
- Mobile export
- Yesgithub.com · read 24 Sep 2026