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Defold

Defold · Stockholm, Sweden · founded 2016

What it is

Defold is a game engine for making cross-platform 2D and 3D games. Its workflow brings together an editor, runtime, scripting, building, and deployment. Game logic uses Lua, while developers can write native extensions in C, C++, Objective-C, Java, or JavaScript. The engine includes visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics. Listed target platforms include Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4 and 5, and Nintendo Switch. Official integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, Nakama, and PlayFab. The Asset Portal offers reusable components and extensions, including connections to third-party services. Live Update can deliver extra game content after the initial download, with customizable content verification. Source code for the engine, editor, and build tools is available on GitHub under a developer-friendly license derived from Apache 2.0. Defold is free, billed free forever, with no licensing fees, royalties, or runtime fees. Its editor requires a supported desktop operating system.

For and against

For

  • Builds 2D and 3D games
  • Targets desktop, mobile, web, and consoles
  • Includes debugger, profiler, animation, and physics
  • Source code available on GitHub
  • No licensing, royalty, or runtime fees

Against

  • No visual scripting
  • Editor requires a supported desktop operating system
  • Free trial is not offered

The verdict

Defold combines a game editor and deployment workflow with broad platform targets and source code availability. It is free forever, though scripting is not visual and the editor has desktop operating-system requirements.

Who it suits

Defold suits indie creators, students, and studios building commercial games. It may appeal to developers who want a source-available engine and support for multiple platforms.

Plans and prices

Defold

Free

No licensing fees · No royalties · No runtime fees

Every plan, in full

On the record

Audience
Defold describes itself as suitable for indie creators, students, and studios shipping commercial games.defold.com · read 2 Oct 2026
Console export
Yesdefold.com · read 24 Sep 2026
Desktop requirements
The editor requires macOS 11 Big Sur or newer, Windows Vista or newer, or Ubuntu 18.04 64-bit or newer.defold.com · read 2 Oct 2026
Extensions
The Asset Portal offers reusable components and extensions, including integrations for third-party SDKs and services.defold.com · read 2 Oct 2026
Features
The engine includes visual editors, a debugger, profiler, particle effects, animation, and integrated 2D and 3D physics.defold.com · read 2 Oct 2026
Integrations
Officially supported integrations include Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and game backends such as Nakama and PlayFab.defold.com · read 2 Oct 2026
Languages
Game logic is written in Lua, and native extensions can be written in C, C++, Objective-C, Java, or JavaScript.defold.com · read 2 Oct 2026
Live Update
Live Update can deliver additional game content after the initial download and includes customizable content verification.defold.com · read 2 Oct 2026
Maker
The Defold Foundation owns the Defold brand and product, and Refold AB is contracted for most day-to-day product work.defold.com · read 2 Oct 2026
Mobile export
Yesdefold.com · read 24 Sep 2026
Multiplayer tools
Yesdefold.com · read 24 Sep 2026
Product
Defold is an all-in-one game engine for building cross-platform 2D and 3D games.defold.com · read 2 Oct 2026
Scripting languages
Lua,Teal,C,C++,C#,Objective-C,Java,JavaScriptdefold.com · read 24 Sep 2026
Source
The engine, editor, and build tools have source code available on GitHub under a developer-friendly license derived from Apache 2.0.defold.com · read 2 Oct 2026
Source code model
source_availabledefold.com · read 24 Sep 2026
Support
Defold offers community help through its forum and says technical support contracts are available if needed.defold.com · read 2 Oct 2026
Target platforms
Windows,macOS,Linux,iOS,Android,HTML5,PlayStation 4,PlayStation 5,Nintendo Switchdefold.com · read 24 Sep 2026
Workflow
The toolchain combines an editor, runtime, scripting workflow, build pipeline, and deployment flow.defold.com · read 2 Oct 2026

The review

Defold is a game-development toolchain for creators building 2D or 3D games across several platforms. It is a strong fit for indie developers and studios comfortable writing game logic in Lua. Its appeal is a unified workflow with no licensing, royalty, or runtime fees; its clearest drawback is the lack of visual scripting.

Overview

Defold brings its editor, runtime, scripting workflow, build pipeline, and deployment flow together. That makes it a practical choice for teams that want to carry a project from creation toward release in one toolchain. Visual editors, animation, particle effects, a debugger, a profiler, and integrated 2D and 3D physics cover both creation and diagnostics.

Game logic is written in Lua, with native extensions available in C, C++, Objective-C, Java, or JavaScript. That flexibility is useful when a project needs native code, but it does not change the main scripting workflow. Developers who want to build logic visually rather than write code should choose another engine.

Key features

Defold includes multiplayer tools and mobile and console export. Its stated targets span Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch, giving teams a broad range of release options from one engine. Console targets may be valuable for studios planning those releases, while the breadth is less important to creators shipping to only one platform.

Official integrations cover Firebase Analytics, AdMob, in-app purchases, push notifications, Google Play services, and game backends including Nakama and PlayFab. The Asset Portal adds reusable components and extensions, including connections to third-party SDKs and services. Together, these give teams starting points for common services without making a visual scripting workflow available.

Live Update can deliver additional content after the initial game download and includes customizable content verification. That is useful when a game needs to separate some content from its initial install.

The engine, editor, and build tools have source code available on GitHub under a developer-friendly license derived from Apache 2.0. Community help is available through the forum, and technical support contracts are offered for teams needing a support arrangement.

Pricing

Defold costs free, billed free forever. The plan has no licensing fees, royalties, or runtime fees, and there is no free-trial deadline to manage. That makes it suitable for students, indie creators, and commercial studios that want to avoid those charges as a project grows. The plan details give no seat or quota caps, but developers should still assess whether the Lua-centered workflow fits their team.

Platforms

The editor runs on macOS 11 Big Sur or newer, Windows Vista or newer, and Ubuntu 18.04 64-bit or newer. The editor’s desktop requirements matter even if the intended game targets mobile or web. Game targets include Windows, macOS, Linux, iOS, Android, HTML5, PlayStation 4, PlayStation 5, and Nintendo Switch.

Who it's for

Defold suits indie creators, students, and studios shipping commercial games who want an integrated engine, broad target-platform support, and source code availability. It is especially compelling for teams already comfortable with Lua or prepared to adopt it. It is a poor fit for visual-first creators who do not want to write game logic.

Pros and cons

  • Pros: The free-forever plan has no licensing, royalty, or runtime fees, which keeps those costs out of both early prototypes and commercial releases.
  • Pros: Mobile and console export, alongside desktop and HTML5 targets, supports a wide range of release plans.
  • Pros: Source code availability and native extension languages offer options for teams that need to inspect or extend the toolchain.
  • Cons: Game logic is written in Lua and there is no visual scripting, excluding teams seeking a node-based approach to gameplay logic.
  • Cons: The editor requires a supported desktop operating system, so it is not an option for a team working only on unsupported systems.

Alternatives

Godot Engine is a sensible alternative for readers seeking another free game engine with a free plan and support across Android, iOS, desktop, and web. Construct 3 is worth considering for individuals and hobbyists who want all features unlocked under its Personal License and the option to cancel at any time; it has a free plan and trial.

CRYENGINE may suit readers considering a free-to-download engine with royalty-based licensing terms. GameMaker offers a free plan limited to non-commercial use and no console exports, so it is an option for non-commercial projects that do not need console targets.

GDevelop has a free plan for creating a first game, making it a potential alternative for readers who want to start without paying. Ren'Py is free for commercial and non-commercial use and may suit readers looking for a tool with those terms.

Stencyl offers a Starter plan for publishing to web and HTML5, which may fit projects focused on those destinations. MonoGame is a free, open-source framework for readers who prefer that model.

Browse more options in Game Engine Software, Mobile Development IDEs, and Game Development Software.

Verdict

Choose Defold if you want a source-available game engine with a single editor-to-deployment workflow, wide platform targets, and no licensing, royalty, or runtime fees. Its main reason to look elsewhere is equally clear: game logic depends on Lua, and visual scripting is not part of the package.

Alternatives to Defold

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