Edgegap
Saint-Jean-sur-Richelieu, Quebec, Canada
What it is
Edgegap provides matchmaking, game server hosting, and orchestration for multiplayer games using public edge infrastructure. Its regionless hosting deploys servers on demand across more than 615 locations without requiring an SDK. Edgegap says available-server placement can reduce player latency by up to 58%. Hybrid orchestration can combine Edge Cloud with a Private Fleet. The service also offers automated matchmaking and a server browser on managed clusters. Engine plugins are listed for Unity, Unreal Engine, and Godot; service integrations include PlayFab and Epic Online Services Lobbies, and networking integrations include Mirror and Photon Fusion 2. Edge Cloud is billed by vCPU-minute, lists free when there are no active servers, and charges $0.10 per GB of monthly egress. Its containers have a 24-consecutive-hour runtime limit; Private Fleets are the option for longer-running containers. Distributed Relays support peer-to-peer networking but provide neither compute nor authoritative game servers. Free trials are time-limited or resource-capped depending on the service. The product is aimed at game studios and developers, including teams building mobile, VR, extended-reality, or WebGL/HTML games.
For and against
For
- Regionless hosting covers more than 615 locations.
- No SDK is required for regionless server deployment.
- Hybrid orchestration can include a Private Fleet.
- Unity, Unreal Engine, and Godot plugins are listed.
Against
- Edge Cloud containers are limited to 24 consecutive hours.
- Distributed Relays include no compute.
- Free trials have time or resource limits.
The verdict
Edgegap combines on-demand server placement with matchmaking and managed server-browser options. Check the container runtime and relay limits against the game’s hosting needs; longer-running containers can use Private Fleets.
Who it suits
Edgegap is intended for game studios and developers building multiplayer games. Its hosting, matchmaking, and networking options include support for mobile, VR, extended-reality, and WebGL/HTML projects.
Plans and prices
Free Trial
1 app · 2 versions · up to 1.5 vCPU and 3 GB · 1 concurrent deployment
Read 14 Oct 2026 · edgegap.com
Edge Cloud
0.25–4 vCPU per deployment · 615+ locations · no commitment
Read 14 Oct 2026 · edgegap.com
Matchmaking Hobbyist
1 vCPU · 2 GB RAM · dedicated environment
Read 14 Oct 2026 · edgegap.com
Private Fleet
58 locations · 16 vCPU per host (15 usable) · egress included · automatic Edge Cloud overflow
Read 14 Oct 2026 · edgegap.com
Matchmaking Studio
6 vCPU · 12 GB RAM · dedicated environment
Read 14 Oct 2026 · edgegap.com
Matchmaking Enterprise
18 vCPU · 48 GB RAM · high-traffic tier
Read 14 Oct 2026 · edgegap.com
Distributed Relay 100 CCU
100 CCU · 325 GB egress included
Read 14 Oct 2026 · edgegap.com
Distributed Relay 500 CCU
500 CCU · 1,625 GB egress included
Read 14 Oct 2026 · edgegap.com
Distributed Relay 1,000 CCU
1,000 CCU · 3,250 GB egress included
Read 14 Oct 2026 · edgegap.com
On the record
- API
- The public REST API manages applications, versions, deployments, fleets, matchmaking, metrics, relays and sessions, with downloadable OpenAPI specifications.docs.edgegap.com · read 14 Oct 2026
- API security warning
- Edgegap warns that account API tokens have unlimited access and must not be embedded in game clients.docs.edgegap.com · read 14 Oct 2026
- Company facts
- LinkedIn lists Edgegap as privately held, founded in 2018, headquartered in St-Jean-Sur-Richelieu, Quebec, with 11–50 employees.linkedin.com · read 14 Oct 2026
- Company founding
- Edgegap's company page identifies its founding milestone as October 2018.edgegap.com · read 3 Oct 2026
- Company legal name
- Crunchbase identifies the legal entity as Edgegap Technologies Inc.crunchbase.com · read 14 Oct 2026
- DDoS protection
- Edgegap documents detection of TCP SYN, UDP and HTTP floods, traffic steering, upstream scrubbing and edge firewall or null-route controls.docs.edgegap.com · read 14 Oct 2026
- Deployment model
- Edgegap uses just-in-time deployment and can combine on-demand Edge Cloud capacity with reserved Private Fleets.docs.edgegap.com · read 14 Oct 2026
- Deployment placement
- Its orchestrator deploys to an available server on demand and the site says this can reduce player latency by up to 58%.edgegap.com · read 3 Oct 2026
- Documentation depth
- Documentation includes quickstarts, engine guides, orchestration concepts, API references, matchmaking tutorials, security guidance, release notes and migration guides.docs.edgegap.com · read 14 Oct 2026
- Engine integrations
- The integrations page lists Unity, Unreal Engine and Godot plugins for containerizing and deploying game servers.edgegap.com · read 3 Oct 2026
- Enterprise support
- Enterprise services include a dedicated 24/7 team with guaranteed response times and an uptime SLA.edgegap.com · read 3 Oct 2026
- Funding
- Edgegap announced a $7 million Series A in October 2021 led by Konvoy Ventures, with participation from GFR Fund, Liberty Global and Akamai.edgegap.com · read 14 Oct 2026
- Global footprint
- The platform says it orchestrates servers across more than 615 physical locations operated by over 17 data-center providers.docs.edgegap.com · read 14 Oct 2026
- Hybrid hosting
- Hybrid orchestration can automatically deploy to a Private Fleet, alongside Edge Cloud hosting.edgegap.com · read 3 Oct 2026
- Integrations
- Official integrations cover Unity, Unreal Engine, Godot, Unity Gaming Services, Docker Hub, GitLab, Google Cloud for Games, Amazon ECR, AWS S3 and Akamai Connected Cloud storage.edgegap.com · read 14 Oct 2026
- Intended users
- The site presents the service for game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML games.edgegap.com · read 3 Oct 2026
- Limit: account security features
- An archived release note listed two-factor authentication and SSO for the dashboard as coming soon.docs.edgegap.com · read 14 Oct 2026
- Limit: G2 reliability
- G2 reviewers report occasional crashes, slow loading and intermittent slowness.g2.com · read 14 Oct 2026
The review
Edgegap is multiplayer infrastructure for studios that need matchmaking, game-server hosting and orchestration across public edge locations. It is best suited to developers building latency-sensitive online games who want on-demand placement alongside a private-capacity option. Its breadth is appealing, but the 24-hour Edge Cloud runtime cap and relays’ lack of compute make workload fit an important part of the decision.
Overview
Edgegap combines automated matchmaking, a server browser and game-server orchestration. Its regionless hosting caches and deploys servers on demand across more than 615 locations without requiring an SDK, while the orchestrator places deployments on available servers. Edgegap says that placement can reduce player latency by up to 58%; that is a potential benefit, not a promised result for every game or player.
Hybrid orchestration can deploy to a Private Fleet as well as Edge Cloud. That gives studios a way to pair elastic public capacity with persistent private servers, rather than using an always-on fleet for every workload. The company was founded in October 2018 and is based in Saint-Jean-sur-Richelieu, Quebec, Canada.
Key features
Matchmaking and the server browser run on fully managed clusters. Engine plugins cover Unity, Unreal Engine and Godot, with service integrations including Unity Gaming Services matchmaking, Heroic Labs Nakama, PlayFab and Epic Online Services Lobbies. Listed netcode integrations include Mirror, Unity Netcode for GameObjects, Fish Networking, Photon Fusion 2, PurrNet and Netfox. This range gives developers several integration paths, though teams should check that their chosen engine, backend and networking stack fit their architecture.
Edge Cloud runs containerized game servers, with deployments from 0.25 to 4 vCPU and usage billed by the minute. There is no charge for zero active servers, but monthly egress costs $0.10/GB. Containers have a 24-consecutive-hour runtime limit, so longer-running workloads need Private Fleets. Persistent storage and custom domains are supported.
Distributed Relays serve peer-to-peer networking; they do not provide compute and cannot act as authoritative game servers. Edgegap lists instant DDoS protection among its capabilities, unlocked when a credit card is added. The homepage says its team supports live games 24/7, alongside community support and an AI chatbot trained on its documentation. Enterprise services add a dedicated 24/7 team, guaranteed response times and an uptime SLA.
Pricing
Edgegap is a paid service with free trials, not a free plan. The trial options are tightly scoped: Matchmaking & Server Browser — Free Trial costs nothing on a shared environment for three hours, with all features but limited resources. Game Server Hosting — Free Trial costs nothing, requires no credit card, and is capped at one app, two versions, 1.5 vCPU, one concurrent deployment and 60 minutes of uptime per deployment. Distributed Relays — Free Trial costs nothing, includes up to 50 CCU and 160 GB egress, and provides no compute. These are useful for a short evaluation, not sustained production traffic.
Edge Cloud costs nothing as a base, then bills per vCPU per minute of use; idle time with zero active servers costs $0, and egress is $0.10/GB monthly. Its 0.25–4 vCPU deployments and no-commitment billing suit variable demand, provided the 24-hour runtime limit is acceptable.
Private Fleet (Bare Metal) costs $0.03 a month, billed per vCPU per hour, monthly and always on. The listed host rate is $280 per host/month (12-month rate) or $350 monthly. Each host has 16 vCPU (15 usable), egress included up to 6 TB per host/month, and capacity in 58 locations. Persistent 24/7 capacity suits workloads that outgrow Edge Cloud’s runtime window, but the always-on host commitment is less suited to intermittent use.
Matchmaking & Server Browser — Hobbyist costs $0.03 a month at $0.0312/hour, estimated at $22/month with 24h/30d usage; it includes a dedicated environment with 1 vCPU and 2 GB RAM. Studio costs $0.15 a month at $0.146/hour, estimated at $105/month with 24h/30d usage, with 6 vCPU and 12 GB RAM. Enterprise costs $0.55 a month at $0.548/hour, estimated at $395/month with 24h/30d usage, with 18 vCPU and 48 GB RAM for high traffic. These tiers scale the dedicated matchmaking and browser environment; the estimates assume continuous use, so actual cost depends on hours run.
Distributed Relays — 100 CCU costs $8 a month and includes 325 GB egress; Distributed Relays — 500 CCU costs $115 a month and includes 1,625 GB. Choose by concurrent-user capacity and included transfer, bearing in mind that neither tier supplies game-server compute.
Platforms
Edgegap supports Android, iOS, Linux, macOS and Windows, as well as API and web platforms. Its engine and networking integrations give multiplayer developers multiple routes to connect game clients and server deployments.
Who it's for
Edgegap is aimed at game studios and developers building multiplayer games, including mobile, VR, extended reality and WebGL/HTML titles. It is a strong fit for teams that need managed matchmaking or server browsing and want on-demand deployment near players, or that need to combine public edge hosting with persistent private capacity. It is less suitable when a game requires authoritative containers to run longer than 24 consecutive hours without a Private Fleet, or when a team expects relays to host authoritative servers.
Pros and cons
- Pros: On-demand placement spans more than 615 locations without requiring an SDK, giving distributed games a broad deployment footprint.
- Pros: Per-minute Edge Cloud billing has no active-server charge at zero usage, which helps avoid paying for idle public capacity.
- Pros: Hybrid orchestration and Private Fleets offer persistent 24/7 capacity alongside public edge deployment.
- Cons: Edge Cloud containers stop at 24 consecutive hours, requiring Private Fleets for longer-running workloads.
- Cons: Relays provide networking for peer-to-peer play but no compute, so they cannot replace authoritative game servers.
- Cons: Trial access has short time and usage caps, limiting how much sustained or production-like traffic can be evaluated.
Alternatives
brainCloud is a freemium option with a free plan and free trial; its Developer support plan is free and includes best-effort weekday 9x5 support through chat and forums.
Metaplay suits teams that want to build and run locally first: its free plan includes the full SDK and local server with no hard limits on local development.
Photon Engine offers a free development-only tier for up to 20 connected users, with 60.0 GB monthly traffic and no CCU burst; consider it when those development limits fit.
PlayFab is another freemium option, with a Free to Start plan before a title passes 100K players; its Development Mode supports 10 titles and 1,000 lifetime players per title.
AccelByte Gaming Services has a free Public Cloud Foundations plan while building, with usage fees as players arrive.
Colyseus offers an open-source, self-hosted plan with community support and no restrictions for teams that want to run it on their own servers.
GamePush has a free plan with 50,000 API requests per month, 100 MB cloud storage and 1,000 cloud images.
Normcore is another alternative to compare.
Browse more options in Game Backend Services and Game Matchmaking Software.
Verdict
Choose Edgegap if your multiplayer game benefits from managed matchmaking and server browsing, on-demand placement across a wide edge footprint, and the option to add persistent private capacity. Its strongest case is combining elastic public hosting with a path to always-on fleets; look elsewhere if you need long-running Edge Cloud containers without that fleet model, or if a relay-only service must also provide authoritative compute.