Saturday, October 24, 2026 4,350 lists 78,096 records on file
List your app or device

  1. Home
  2. Game Leaderboard Software
  3. Crux

Crux

What it is

Crux provides multiplayer game backend services for authentication, persistent data, leaderboards, server registration, live configuration, game economies, and matchmaking. Authentication includes email and password, guest sessions, Google, GitHub and Discord OAuth, and Roblox verification. Developers can store player- or project-scoped JSON documents and create ranked or seasonal leaderboards with configurable rules and recurring resets. Economy tools support currencies, virtual items, and inventories with atomic server-authoritative updates. Matchmaking queues players by game mode and region, then assigns them to live servers in the dedicated server registry. The maker lists Unity, Roblox, Godot, and custom game servers as integrations, with JavaScript, Godot, Unity, and Roblox client SDKs. The hosted API is documented with OpenAPI; client SDKs are MIT-licensed, while the managed backend is proprietary. Plans include Dev at no cost and Launch at $10 / month. Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports. Admitted Dev projects have three lifetime evaluation hours, one concurrent session, and a one-hour session cap.

For and against

For

  • Includes authentication, data, leaderboards, economy, and matchmaking.
  • SDKs are available for JavaScript, Godot, Unity, and Roblox.
  • Hosted API is documented with OpenAPI.
  • Dev plan includes all backend-as-a-service features.

Against

  • Runtime is a capacity-gated closed alpha.
  • Dev Runtime evaluation is limited to three lifetime hours.
  • Self-hosting is not a shipping feature.
  • Managed backend is proprietary.

The verdict

Crux brings several multiplayer backend services together, with integrations and client SDKs for listed game platforms. Its Runtime remains a limited closed alpha, so it is distinct from the managed backend offering.

Who it suits

Crux is aimed at indie and mid-size studios building dedicated-server multiplayer survival or co-op games. The maker says it is less suited to offline single-player games.

Plans and prices

Dev

Free

10,000 MAU/month · 2M API calls · 10 req/s peak · 3 active servers

Launch

$10a month

25,000 MAU/month · 25M API calls · 100 req/s peak · 100 active servers

Scale

$79a month

500,000 MAU/month · 500M API calls · 1,000 req/s peak · 2,000 active servers

Custom

Priced on request

Custom MAU and API limits · custom project and environment limits · custom storage and resource limits · support terms agreed with your team

Every plan, in full

On the record

API and SDK licensing
The hosted API is documented as OpenAPI, client SDKs are MIT-licensed, and the managed backend is proprietary.crux.supercraft.host · read 4 Oct 2026
Authentication
Player authentication supports email and password, guest sessions, Google, GitHub and Discord OAuth, and Roblox verification.crux.supercraft.host · read 4 Oct 2026
Data and leaderboards
Crux stores player-scoped and project-scoped JSON documents and offers ranked and seasonal leaderboards with configurable rules and recurring resets.crux.supercraft.host · read 4 Oct 2026
Data portability
The maker states that stored players, documents, leaderboard entries, economy balances, and config bundles are readable through the API and promises advance notice and an export window if Crux winds down.crux.supercraft.host · read 4 Oct 2026
Game economy
The economy feature supports currencies, virtual items, and inventories with atomic server-authoritative updates.crux.supercraft.host · read 4 Oct 2026
Integrations
The maker lists Unity, Roblox, Godot, and custom game servers as supported integrations, and publishes JavaScript, Godot, Unity, and Roblox client SDKs.crux.supercraft.host · read 4 Oct 2026
Intended users
Crux says it is best suited to dedicated-server and multiplayer survival or co-op games, including indie and mid-size studios, and less suited to offline single-player games.crux.supercraft.host · read 4 Oct 2026
Limits
Runtime evaluation for admitted Dev projects is limited to three lifetime hours, one concurrent session, and a one-hour session cap; self-hosting is not a shipping feature.crux.supercraft.host · read 4 Oct 2026
Matchmaking and registry
Matchmaking queues by game mode and region and assigns players to live servers from the dedicated server registry.crux.supercraft.host · read 4 Oct 2026
Privacy
The maker says player data is processed on the game developer's behalf, and states that it does not sell personally identifying profile data to third parties.crux.supercraft.host · read 4 Oct 2026
Product
Crux provides multiplayer game backend services including player authentication, persistent data, leaderboards, server registry, live config, economy, and matchmaking.crux.supercraft.host · read 4 Oct 2026
Runtime
Crux Runtime is a capacity-gated closed alpha that runs Godot 4 Linux dedicated-server exports as isolated EU processes.crux.supercraft.host · read 4 Oct 2026
Security
Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes.crux.supercraft.host · read 4 Oct 2026
Support
Dev includes community support, Launch includes email support, and Scale includes priority email support.crux.supercraft.host · read 4 Oct 2026

The review

Crux is a managed multiplayer backend that combines accounts, progression data, economies, rankings, server discovery and matchmaking. It suits indie and mid-size teams building persistent dedicated-server survival or co-op games. The free tier is unusually capable for early development, while production teams must accept a proprietary backend and a still-restricted Runtime.

Overview

Crux consolidates the services a multiplayer game commonly needs instead of requiring separate vendors for identity, player data, leaderboards, economy and server coordination. Authentication covers email and password, guest sessions, Google, GitHub and Discord OAuth, plus Roblox verification. That range fits games serving both platform-linked accounts and quick guest entry.

Player-scoped and project-scoped JSON documents support persistent progression and shared game state. Ranked and seasonal leaderboards offer configurable rules and recurring resets, which is useful for competitive seasons rather than one-off score tables. Economy operations cover currencies, virtual items and inventories, with atomic, server-authoritative updates that reduce the risk of inconsistent balances. Matchmaking groups players by game mode and region, then assigns them to live servers registered with Crux.

Key features

Backend and live operations

Remote configuration and live event tools let teams change settings and run ongoing content without replacing their backend. There is no player-segmentation or experimentation feature, so teams needing audience targeting or formal A/B testing will need another system. The maker lists Unity, Roblox, Godot and custom game servers as integrations, and publishes JavaScript, Godot, Unity and Roblox client SDKs.

Runtime and control

Crux Runtime runs Godot 4 Linux dedicated-server exports as isolated EU processes, but it is a capacity-gated closed alpha. Admitted Dev projects receive only three lifetime evaluation hours, one concurrent session and a one-hour session cap. Self-hosting is not a shipping feature, making Runtime unsuitable as a production deployment strategy today.

API, security and portability

The hosted API is documented through OpenAPI, and the client SDKs use the MIT license; the managed backend itself is proprietary. PostgreSQL row-level security, environment isolation and separate API-key, server-token and player-JWT access modes provide distinct boundaries for services and players. Crux says it processes player data on the developer's behalf and does not sell personally identifying profile data to third parties. Stored players, documents, leaderboard entries, economy balances and configuration bundles can be read through the API, with advance notice and an export window if the service winds down.

Pricing

PlanPriceWhat it includes
Devfree, billed $0 forever10,000 MAU/month, 2M API calls, 10 req/s peak, 3 active servers, unlimited projects, two environments each, all BaaS features, Runtime evaluation when admitted, community support and no credit card.
Launch$10 a month, billed $10 / month25,000 MAU/month, 25M API calls, 100 req/s peak, 100 active servers, four environments, one project, 50 GB player documents and email support.
Scale$79 a month, billed $79 / month500,000 MAU/month, 500M API calls, 1,000 req/s peak, 2,000 active servers, eight environments, one project, 1 TB player documents and priority email support.
CustomCustom pricingCommercial terms with custom MAU, API, project, environment, storage, resource and support limits.

Dev is the sensible starting point for prototypes and small teams because its quotas, projects and BaaS features cost nothing and require no card. Launch is aimed at a first production game that needs higher throughput, more servers and 50 GB of player documents, but it limits you to one project. Scale is for substantially larger populations and traffic, with a major jump in quotas and storage; its one-project limit remains. Custom suits organizations that need negotiated capacity or support terms. The free tier does not remove Runtime's admission gate or evaluation-hour limits.

Platforms

Crux supports Android, iOS, Windows, macOS, Linux and web clients, along with an API. Its listed game-engine integrations are Unity, Roblox and Godot 4, and custom game servers can use the backend.

Who it's for

Choose Crux when a dedicated-server multiplayer game needs persistent progression, economies, rankings and region-aware matchmaking in one service. Indie and mid-size survival or co-op studios benefit most from the broad free Dev plan and ready SDK coverage. Offline single-player games gain little from this stack, while teams requiring self-hosted production infrastructure or built-in segmentation and experimentation should look elsewhere.

Pros and cons

  • Pro: Authentication, data, economy, leaderboards, registry and matchmaking are unified, reducing backend assembly work.
  • Pro: Dev includes all BaaS features, unlimited projects and 2M monthly API calls at $0 with no credit card.
  • Pro: Atomic server-authoritative economy updates and separate access-token modes address common multiplayer integrity concerns.
  • Con: Runtime is a closed alpha with only three lifetime evaluation hours for admitted Dev projects.
  • Con: The managed backend is proprietary and self-hosting is not a shipping option.
  • Con: No player segmentation or experimentation tools are included.

Alternatives

BACKND is worth considering for a freemium backend whose free plan focuses on up to 50 CCU, 1 GB monthly traffic, core chat and translation. Balancy is the better fit when a CMS, payment validation and asset storage are the priority. brainCloud offers a freemium multiplayer backend with developer-support and development plans. Metaplay suits teams wanting a full SDK and local server with no hard local-development limits. Ondara Game Services is another freemium game-services option. Tenjin is aimed at conversion measurement rather than a complete multiplayer backend. Yandex Games Developer Console is for publishing browser games through its platform. AccelByte Gaming Services is the alternative for teams considering public or private cloud foundations, including a $1,500.00 private-cloud plan.

For broader comparisons, see Game LiveOps Software and Game Leaderboard Software.

Verdict

Crux is a strong choice for an indie or mid-size dedicated-server survival or co-op game that wants identity, progression, economy and matchmaking under one API, especially while building on the generous Dev tier. Look elsewhere if production self-hosting, mature server runtime capacity, player segmentation or experimentation is a core requirement.

Alternatives to Crux

Every alternative, ranked