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Best Game Level Editors 2026
Game level editors provide tools for building and arranging playable spaces. Compare entity placement and level dimensions with terrain and tilemap tools to see how each entry covers the kinds of environments you want to make. Prefab or template tools and visual scripting are further points to weigh when planning how to assemble or customize a level. Check free-plan availability and paid-from pricing as well, alongside the editing capabilities listed. Phaser, Tilemap Editor, and 2D Tiler are among the options to examine, with GridCraft and Hammer++ also included. Consider which tools fit your approach to placing objects, shaping terrain, and working with tiles before comparing the listed plans and prices.
GridCraft
GridCraft suits game developers working with tile maps who want browser editing, desktop access, or collaboration.
WebWindowsMac+2Dune II - The Maker Map Editor
This editor suits players who want to build and immediately play skirmish maps within the Dune II remake.
WindowsMacLinuxGtkRadiant
GtkRadiant is intended for commercial developers and individual modders making levels for supported id Tech games.
WindowsMacLinuxLDtk
LDtk suits game developers who need to design 2D platformer or top-down levels and define entities.
WindowsMacLinux+1Sprite Fusion suits people making 2D game maps, retro projects, virtual tabletop maps, or educational apps.
NetRadiant suits game mappers and modders building 3D levels for Xonotic, Unvanquished, or other supported games.
It suits OpenTibia map makers who need terrain, item-search and map-export tools.
DarkRadiant suits people creating levels or fan missions for The Dark Mod and supported games.
Tiled suits game developers building 2D levels, especially tile maps, who need varied map projections and editing tools.
Tilemap Editor suits people making 2D maps on mobile devices or looking for a small editor to embed in JavaScript projects.
Hammer++ suits Windows users creating maps for supported Source-engine versions who want editor-based lighting previews and mapping tools.
It suits players who want to build and exchange Mega Man stages, including collaborators working online.
It suits indie developers making 2D levels who need tile, decal, entity, and metadata layers.
QuArK suits people creating total conversions or editing resources for games built on Quake-like engines.
TrenchBroom is aimed at people creating maps for brush-based game engines.
It suits game developers who want browser-based tools for 2D maps, tilesets, pixel art, and engine-oriented exports.