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Ogmo Editor
What it is
OGMO Editor is a free, open-source, project-oriented level editor for indie game developers. Project data flows into level files that are accessible from the main window. Tile layers let users build levels from a tileset, while decal layers place images that can be scaled and rotated for decoration. Entity layers support complex game objects, and grid layers add metadata to levels. Edited levels are saved as JSON files, allowing authored tiles, decals, and entities to be parsed by other tools. OGMO Editor runs on Linux, macOS, and Windows and includes tilemap tools and entity placement. It is free for personal and commercial projects under the MIT license. An online manual explains the workflow in detail. The download page also provides community discussion topics and a changelog. The website credits Maddy Thorson and friends as the creators.
For and against
For
- Free for personal and commercial projects
- Runs on Linux, macOS, and Windows
- Tile layers use tilesets
- Supports decal scaling and rotation
- Exports levels as JSON
Against
- Focused on 2D level editing
- Open-source workflow may require JSON integration
- No free trial because it is free
The verdict
OGMO Editor combines layered 2D level authoring with JSON output and a project-based workflow. Its MIT licensing and cross-platform availability make it suitable for independent game projects.
Who it suits
It suits indie developers making 2D levels who need tile, decal, entity, and metadata layers. Teams that exchange level data as JSON can use its exported files.
Plans and prices
OGMO Editor
Free for personal and commercial projects · MIT licensed
Read 7 Oct 2026 · ogmo-editor-3.github.io
On the record
- Decal layers
- Decal layers let users place, scale, and rotate images to decorate levels.ogmo-editor-3.github.io · read 7 Oct 2026
- Documentation
- An online manual is available and covers the editor's workflow in detail.ogmo-editor-3.github.io · read 7 Oct 2026
- Entity layers
- Entity layers let users place complex objects in a game.ogmo-editor-3.github.io · read 7 Oct 2026
- Export and integration
- Edited levels save as JSON files that can be parsed to access authored tiles, decals, and entities.ogmo-editor-3.github.io · read 7 Oct 2026
- Grid layers
- Grid layers let users add metadata to levels.ogmo-editor-3.github.io · read 7 Oct 2026
- License and cost
- The editor is free for personal and commercial projects and is open source under the MIT license.ogmo-editor-3.github.io · read 7 Oct 2026
- Maker attribution
- The website credits OGMO Editor as created by Maddy Thorson and friends.ogmo-editor-3.github.io · read 7 Oct 2026
- Product
- OGMO Editor is a free, open-source, project-oriented level editor made for indie game developers.ogmo-editor-3.github.io · read 7 Oct 2026
- Project workflow
- Project data flows down to level files, which are accessible from the main window.ogmo-editor-3.github.io · read 7 Oct 2026
- Support and community
- The download page provides a community area with discussion topics and a changelog.ogmoeditor.itch.io · read 7 Oct 2026
- Tile layers
- Tile layers let users create levels from a tileset.ogmo-editor-3.github.io · read 7 Oct 2026