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On the recordRead 4 Oct 202612 facts
YATME
Plans and prices
Free
Free
MIT-licensed · self-hosted with Docker or run locally · requires Tibia 15.00+ client assets
Read 4 Oct 2026 · github.com
On the record
- Asset storage
- The Docker setup mounts Tibia client assets read-only and map files read-write so the editor can save changes.github.com · read 4 Oct 2026
- Deployment
- The README provides Docker Compose and Docker run instructions, with the editor available at localhost port 8080 by default.github.com · read 4 Oct 2026
- Inspiration
- The project says it was inspired by Remere's Map Editor.github.com · read 4 Oct 2026
- License
- The repository identifies the project as MIT licensed.github.com · read 4 Oct 2026
- Local development
- The README lists Node.js 22 or later as a prerequisite for local development.github.com · read 4 Oct 2026
- Maker information
- The repository is publicly hosted under the GitHub account knobik; the opened maker pages do not state a company name, headquarters, or founding date.github.com · read 4 Oct 2026
- Map files
- It renders and edits OTBM map files using sprite data extracted from the Tibia client.github.com · read 4 Oct 2026
- Purpose
- YATME is a browser-based OpenTibia map editor for Tibia 15.00+ client data.github.com · read 4 Oct 2026
- Required assets
- The editor requires asset files from a Tibia 15.00+ client, an .otbm map file, and optionally related sidecar XML files.github.com · read 4 Oct 2026
- Self-hosting
- The README describes hosting the editor alongside an OTS server for map development and administration.github.com · read 4 Oct 2026
- Sprite handling
- On first startup, sprite sheets are automatically converted from .bmp.lzma to PNG, and the converted sprite cache persists across container restarts.github.com · read 4 Oct 2026
- Technology
- The project is built with React 19, PixiJS 8, TypeScript, and Vite.github.com · read 4 Oct 2026