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VelocityGuard

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VelocityGuard

Free

Minecraft Paper plugin · MIT license

Every plan, in full

On the record

Compatibility
The v3.7 release says any Paper 26.2 server can use the plugin.github.com · read 11 Oct 2026
Configuration
A global leniency multiplier adjusts all checks, and the flight check can be toggled in the configuration.github.com · read 11 Oct 2026
Detection
It detects movement at the packet level on the Netty thread before the server processes it.github.com · read 11 Oct 2026
Installation
Installation consists of downloading the JAR, placing it in the Minecraft server plugins folder, and restarting the server.github.com · read 11 Oct 2026
Integration
A developer API lets other plugins enable, disable, and query player-specific flight enforcement, such as for no-fly zones.github.com · read 11 Oct 2026
Intended users
The maker says it was custom built for minecraftoffline.net but that any server can use it.github.com · read 11 Oct 2026
License
The repository lists an MIT license.github.com · read 11 Oct 2026
Limits
The release page says any Paper 26.2 server can use it, while the README describes it as a Paper 26.3 plugin.github.com · read 11 Oct 2026
Movement checks
It simulates Minecraft movement physics across horizontal and vertical axes to check for speed and flight cheats.github.com · read 11 Oct 2026
Movement exemptions
Automatic exemptions cover knockback, explosions, riptide, geysers, elytra landing, potions, vehicles, swimming, levitation, and happy ghasts.github.com · read 11 Oct 2026
Product
VelocityGuard is a Minecraft Paper anti-cheat plugin designed to prevent extreme speed and flight cheats.github.com · read 11 Oct 2026
Purpose
VelocityGuard is a Minecraft Paper anti-cheat plugin designed to prevent extreme speed and flight cheats.github.com · read 11 Oct 2026
Release
The opened latest release page identifies version 3.7 and instructs users to install VelocityGuard-3.7.jar.github.com · read 11 Oct 2026
Timer checks
It treats each movement packet as one 50 ms game tick and compares claimed time against a server-anchored clock.github.com · read 11 Oct 2026
Violation handling
Excess displacement accumulates in a buffer that decays on clean packets, and confirmed violations send the player back to their last valid position.github.com · read 11 Oct 2026

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