Intave
What it is
Intave is a server-side cheating solution for Minecraft servers running Spigot. It emulates game code, compares outcomes and corrects them as part of its detection approach. All plans list movement and combat cheat detection; Base and Enterprise also include combat automation and build automation detection. Server operators can choose responses such as notifications, movement corrections, kicks, temporary or permanent bans, inventory closing, or custom proxy commands. Replay analysis is available. Intave is multithreaded and says it is designed for any player count and can sustain thousands of players. Its workflow is stated to run up to 50 times faster than equivalent game code. Some detections require an active internet connection. A free plan is available; Base and Enterprise are each listed at €79.00 per month, billed per kilo player-hour. Enterprise is available from 100kPH per month, and one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently altering the server jar.
For and against
For
- Movement and combat detection appear on all plans.
- Base and Enterprise include automation detection.
- Replay analysis is available.
- Storage supports several database options or per-machine files.
- Bootstrap automatically downloads and updates Intave.
Against
- Some detections require an active internet connection.
- Free excludes combat and build automation detection.
- Base and Enterprise are €79.00 per month.
- Enterprise availability starts at 100kPH per month.
The verdict
Intave combines server-side detection with replay analysis and a range of enforcement actions. Check plan coverage and the internet requirement for specific detections before choosing it.
Who it suits
Intave suits Spigot server operators looking for movement and combat cheat detection, with additional automation detection on Base and Enterprise. Its options also address networks that want replay analysis, storage integrations, or configurable enforcement actions.
Plans and prices
Free
Movement Cheat Detection · Combat Cheat Detection · No priority support
Read 14 Oct 2026 · intave.ac
Base
Movement Cheat Detection · Combat Cheat Detection · Combat Automation Detection · Build Automation Detection
Read 14 Oct 2026 · intave.ac
Enterprise
Movement Cheat Detection · Combat Cheat Detection · Combat Automation Detection · Build Automation Detection
Read 14 Oct 2026 · intave.ac
On the record
- Accuracy method
- Intave emulates game code, compares results, and corrects discrepancies to detect cheating.intave.ac · read 14 Oct 2026
- Agent limitation
- The Agent bypasses plugin sandboxing, which the documentation warns may matter when Java security isolation is used.docs.intave.ac · read 14 Oct 2026
- Agent requirements
- The Agent may add 0.1–0.5 seconds to startup and requires at least 50 MB of available heap for original class bytes.docs.intave.ac · read 14 Oct 2026
- Automatic updates
- Intave Bootstrap automatically downloads and updates Intave for the server.docs.intave.ac · read 1 Oct 2026
- Automation detection
- Combat automation and build automation detection are included only in Base and Enterprise plans.intave.ac · read 14 Oct 2026
- Cloud machine learning
- Paid cloud detection analyzes gameplay samples for killaura, scaffold, and macro cheats; other checks run without that service.github.com · read 14 Oct 2026
- Collected service data
- The service policy says Intave collects access logs, threat logs, certain files on players’ computers, player settings, and gameplay, aiming, and mouse data.policy.intave.de · read 14 Oct 2026
- Combat detection
- Combat cheat detection is included in every listed plan.intave.ac · read 14 Oct 2026
- Company origin
- The GitHub and Spigot descriptions say Intave has been in development since 2016.github.com · read 14 Oct 2026
- Configuration
- Intave can use local settings.yml configuration or a named online configuration.docs.intave.ac · read 14 Oct 2026
- Data sharing statement
- The service policy says game profiles are not linked to identities and collected data is not shared.policy.intave.de · read 14 Oct 2026
- Detection coverage
- The pricing page lists movement cheat detection and combat cheat detection for all plans, with combat automation and build automation detection on Base and Enterprise.intave.ac · read 1 Oct 2026
- Detection method
- Intave emulates game code, compares results and corrects them to achieve accuracy.intave.ac · read 1 Oct 2026
- Discount policy
- Intave says discounts may be available to customers who can prove they come from an economically weak country.intave.ac · read 14 Oct 2026
- Documentation license
- The documentation site is licensed under Creative Commons Attribution 4.0.docs.intave.ac · read 14 Oct 2026
- Extra machines
- Additional verified machines are listed at €10 each.docs.intave.ac · read 14 Oct 2026
- Hardware locking
- Intave will not start on an unverified machine and limits concurrent machines to three.docs.intave.ac · read 14 Oct 2026
- Installation
- Installation can use a bootstrap JAR placed in the server plugins folder, followed by token configuration and a restart.docs.intave.ac · read 14 Oct 2026
The review
Intave is a server-side anti-cheat plugin for Minecraft servers running Spigot. It is best suited to operators who need replay analysis and a choice of enforcement responses. Its free tier covers movement and combat detection, while automation checks and priority support require a paid plan.
Overview
Intave emulates game code, compares the results, and corrects them to support accurate detection. Replay analysis adds a way to review incidents alongside the detection system. The plugin supports Minecraft versions 1.8 through 26.3.
Operators can choose among notifications, movement setbacks or corrections, kicks, temporary or permanent bans, custom proxy commands, inventory closing, item-use resets, and packet stopping or delay. That range is useful for servers that want to tailor responses rather than automatically applying the same punishment to every detection.
Key features
Detection and performance
All plans include movement and combat cheat detection. Base and Enterprise add combat automation and build automation detection, making them the stronger fit for networks that need those categories covered. Some detections require an active internet connection, which makes Intave a poor match for operators who need detection to work entirely offline.
Intave is multithreaded and designed to support any number of players. The company says its workflow runs up to 50 times faster than equivalent game code and can sustain thousands of players. Those are maker claims, not a guarantee of performance on every server. Intave also describes itself as completely penetration resistant, including against cheats made specifically for it; operators should treat that as a security claim rather than a substitute for their own risk assessment.
Integrations and administration
Intave runs as a Spigot plugin. Its Proxy Support plugin can execute commands remotely on a Bungeecord instance from Spigot, while the Storage addon supports PostgreSQL, MariaDB, MySQL, MongoDB, or per-machine file storage. Bootstrap automatically downloads and updates Intave for the server.
The optional Agent uses Java Instrumentation API access to patch Minecraft server classes temporarily at runtime. It needs at least 50MB of heap and does not permanently modify the server jar. That option may suit operators who need runtime patching, but it adds a memory requirement.
Pricing
Intave offers a free plan and paid plans billed per kilo player-hour (kPH), where one kPH is one thousand hours of playtime. Free costs nothing and is open to everyone, with movement and combat cheat detection. It omits combat automation and build automation detection as well as priority support, so it is the natural starting point for servers that can accept narrower coverage.
Base costs €79 a month, billed per kilo player-hour, and targets smaller networks. It includes movement, combat, combat automation, and build automation detection plus priority support. Enterprise also costs €79 a month, billed per kilo player-hour, and includes all listed detections and priority support; it is for large networks and available from 100kPH/month. The matching stated monthly price does not erase the usage distinction: Enterprise has a substantial minimum volume, while Base is aimed at smaller networks.
The free tier avoids paid usage billing but gives up the two automation detection categories and priority support. Operators should weigh the per-kPH billing on paid plans against their playtime volume when choosing a tier.
Platforms
Intave is self-hosted software with a web presence, and its server integration is a Spigot plugin. The product supports Minecraft versions 1.8 through 26.3.
Who it's for
Intave fits Spigot server operators who want server-side cheating detection, incident replay analysis, and configurable enforcement, particularly networks that need automation detection or proxy commands. It is less suitable for operators who require every detection to work offline, or who do not want paid plans tied to player-hours.
Pros and cons
- Broad response options: From notifications and movement corrections to bans, proxy commands, and packet handling, operators can match enforcement to their server policy.
- Replay analysis and broad version support: Incident review is paired with support for Minecraft versions 1.8 through 26.3.
- Automation checks require payment: Free lacks combat automation and build automation detection, so servers needing those checks must choose Base or Enterprise.
- Internet-dependent detections: Some checks require an active connection, limiting suitability for offline operation.
- Usage-based paid billing: Base and Enterprise are billed per kPH, so the monthly price should be considered alongside playtime volume.
Alternatives
For other options, browse Minecraft Anti-Cheat Plugins.
- MLSAC is a freemium alternative with a free Beginner plan that includes its Mini model, and supports web and Windows.
- Shard is a freemium, self-hosted and web option whose maker describes it as fully open source, with checks users can inspect, self-host, or contribute to.
- AntiGuard is free, MIT-licensed software for Paper/Purpur 1.20.x on Java 17.
- CheckHacks is a free, self-hosted and web option with donations optional.
- GK AntiCheat is a free plugin by hackerG7, according to its SpigotMC listing.
- GuardAC offers a free plan and a free trial, with API and web platforms.
- Nimbus AntiCheat is a free self-hosted option with 43 checks, per-check punishments, player reports, staff inspection tools, Discord webhook notifications, and Paper 1.21.8 support.
- NoCheatPlus is a free self-hosted Minecraft Bukkit/Spigot server plugin under GPL-3.0.
Verdict
Choose Intave if you run a Spigot server and want replay analysis, a broad enforcement toolkit, and paid-tier automation detection. Its main advantages are the range of responses and the additional coverage available beyond the free tier. Look elsewhere if offline detection is essential or per-player-hour billing does not suit your network.