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SpineBones

Jembrana, Bali, Indonesia

What it is

SpineBones is a free 2D skeletal animation editor for building rigs, keying motion, and exporting animation assets. Its rigging tools include bone hierarchies, re-parenting, grouping, and inverse kinematics. In SETUP mode, users establish a base pose; ANIMATE mode holds keyframes for position, rotation, and scale. Timeline tools cover keyframe editing and looping, easing per key, and audio tracks. Slots can use PNG, JPG, SVG, or WebP artwork, including multiple attachments and frame-by-frame swaps. Users can also deform attachment meshes with keyed vertices and view neighboring poses with onion skin. Exports include WebM video, transparent PNG sequences, and sprite sheets with atlas data for game engines and 2D frameworks. Projects can be saved as portable .sbn packages, and older .json files can be opened. An MCP bridge works with Claude and other MCP clients for rig and keyframe creation, frame-rate changes, and exports. The Free plan is free, with a 300-frame timeline and playback up to 120 FPS. It runs on macOS 12 or newer and Windows 10 or newer.

For and against

For

  • Free to download without an account or licence key
  • Supports inverse kinematics and mesh deformation
  • Exports sprite sheets, PNG sequences, and WebM
  • Portable .sbn projects and legacy .json support
  • Works with Claude and other MCP clients

Against

  • Runs only on macOS 12 or newer and Windows 10 or newer
  • Free plan has a 300-frame timeline limit

The verdict

SpineBones offers rigging, timeline animation, mesh tools, and several export formats at no charge. Check the listed operating-system requirements and 300-frame timeline limit against your project needs.

Who it suits

SpineBones suits 2D animators creating skeletal animations for game engines, 2D frameworks, or compositing workflows. Its portable project packages and MCP bridge may also suit users who want to continue work on another machine or use MCP clients.

Plans and prices

Free

Free

300-frame timeline · playback up to 120 FPS · WebM, PNG sequence, and sprite-sheet exports

Every plan, in full

On the record

Access and trial
The app is free to download with no account, licence key, or trial timer.spinebones.agara.id · read 2 Oct 2026
Agent integration
Its MCP bridge works with Claude and other MCP clients to create rig elements and keyframes, rescale animation frame rates, and trigger exports.spinebones.agara.id · read 2 Oct 2026
Animation modes
SETUP holds the base pose and ANIMATE holds keyframes; the editor supports keying position, rotation, and scale.spinebones.agara.id · read 2 Oct 2026
Artwork
Slots can bind PNG, JPG, SVG, or WebP artwork, with multiple attachments per slot and frame-by-frame swapping.spinebones.agara.id · read 2 Oct 2026
Artwork attachments
Slots can use PNG, JPG, SVG, or WebP artwork, with multiple attachments and frame-by-frame swaps.spinebones.agara.id · read 15 Oct 2026
Bone rigging
The editor supports canvas bone-chain creation, re-parenting, grouping, and inverse-kinematics chains.spinebones.agara.id · read 15 Oct 2026
Company fact
An Agara Teknologi proposal names I Gst. Ngr. Ag. Pt. Kresna Putra as CEO/software developer and Ketut Pradipta Westika as CTO/software developer.hadir.agara.id · read 15 Oct 2026
Download formats
The itch.io download page lists a 3.2 MB Apple-silicon DMG and a 12 MB Windows executable.gevanni.itch.io · read 15 Oct 2026
Exports
Exports include WebM video, transparent PNG frame sequences, and sprite sheets with atlas data.spinebones.agara.id · read 15 Oct 2026
Independent description
The itch.io listing describes SpineBones as a lightweight desktop tool aimed at practical skeletal-animation work without unnecessary complexity.gevanni.itch.io · read 15 Oct 2026
Independent export confirmation
The itch.io listing states that projects can be exported as JSON, sprite sheets, or WebM video.gevanni.itch.io · read 15 Oct 2026
Independent feature list
The itch.io listing confirms bone hierarchies, parent-child rigs, slots, skins, setup and animate modes, keyframes, IK, groups, audio preview, and background references.gevanni.itch.io · read 15 Oct 2026
Independent listing status
The itch.io catalog marks SpineBones as released, authored by gevanni, and available for Windows and macOS.gevanni.itch.io · read 15 Oct 2026
Installation documentation
The itch.io page gives Windows installer steps and macOS DMG drag-to-Applications steps, including first-run security prompts.gevanni.itch.io · read 15 Oct 2026
Intended use
The maker describes sprite-sheet exports as sized for game engines and 2D frameworks, and PNG sequences as suitable for compositing tools.spinebones.agara.id · read 2 Oct 2026
Keyboard controls
Dedicated shortcuts cover posing, bones, transforms, setup and animate modes, playback, keyframes, saving, opening, and undo.spinebones.agara.id · read 15 Oct 2026
Licence and account
The official site says the app has no per-seat licence, account requirement, licence key, or trial timer.spinebones.agara.id · read 15 Oct 2026
Limit: MCP packaging complaint
A user reported that an older Windows build lacked the MCP server bundle required for the MCP server to start.gevanni.itch.io · read 15 Oct 2026

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