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Spine

Plans and prices

Enterprise

$2,499a year

Required for businesses with $500,000 USD or more annual revenue · specified number of users · updates during license term

Education — 10 computers

$850a year

10 computers · accredited educational institutions · educational and non-commercial use

Education — 25 computers

$1,700a year

25 computers · accredited educational institutions · educational and non-commercial use

Education — 50 computers

$2,900a year

50 computers · accredited educational institutions · educational and non-commercial use

Essential

$69one-time

Basic features · exports to every supported format · excludes meshes and other advanced features · own license per named user

Professional

$379one-time

All features · own license per named user · businesses with more than $500,000 USD annual revenue require Enterprise

Every plan, in full

On the record

Animation method
Spine creates skeletal or cutout animation by attaching images to bones and animating the bones.us.esotericsoftware.com · read 30 Sep 2026
Character rigging
Yesus.esotericsoftware.com · read 21 Sep 2026
Connectivity
Spine requires an internet connection for initial installation and activation, updating, or changing the editor version.us.esotericsoftware.com · read 30 Sep 2026
Essential limitation
Spine Essential excludes meshes and other advanced features, and cannot save or export projects containing Professional features such as meshes or IK.us.esotericsoftware.com · read 30 Sep 2026
Export
Spine exports documented JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets.us.esotericsoftware.com · read 30 Sep 2026
Export formats
JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlasus.esotericsoftware.com · read 21 Sep 2026
Integrations
Official runtimes support toolkits including Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; the maker also lists generic runtimes for C, C++, C#, Haxe, and TypeScript.us.esotericsoftware.com · read 30 Sep 2026
License limits
Essential and Professional are for a single named user and their activation code may be installed on up to two computers, with only one installation in use at a time.us.esotericsoftware.com · read 30 Sep 2026
Photoshop workflow
The maker's example describes bringing a Photoshop character into Spine with the PhotoshopToSpine script and importing later additions into the project.en.esotericsoftware.com · read 30 Sep 2026
Purpose
Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games.us.esotericsoftware.com · read 30 Sep 2026
Rigging and animation
Features include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, graph editor, and runtime preview.us.esotericsoftware.com · read 30 Sep 2026
Runtime data collection
The license agreement says Spine Runtimes do not collect data; the Spine Editor may store aggregate, non-personally identifiable usage information for up to six months and says it will not share that information with third parties.us.esotericsoftware.com · read 30 Sep 2026
Support and learning
The maker provides a user guide, example projects, a forum, and weekly Twitch streams where viewers can ask a rigging expert questions live.en.esotericsoftware.com · read 30 Sep 2026
Supported desktop systems
The trial download page provides builds for 64-bit Windows, Apple Silicon and Intel Mac, and 64-bit Intel/AMD Linux.us.esotericsoftware.com · read 30 Sep 2026
Trial limits
The free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video.us.esotericsoftware.com · read 30 Sep 2026
2D animation tools
Yesus.esotericsoftware.com · read 21 Sep 2026

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