- Home
- 2D Game Animation Software
- Effekseer
Effekseer
What it is
Effekseer is a free, open-source program for making particle effects for games and movies. It can export work as 2D animations or 3D effects. Version 1.80.7 is listed as available, with additions in version 1.80 including collision settings, new ways to repeat track and ribbon textures, movement-aligned rotation, continuous or triggered spawning, external-model emission sources, and directional billboarding. The tool can load gltf, glb, obj, geo, and bgeo models. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4, and Cocos2d-x; downloads also offer plugins or libraries for Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary, and Cocos2d-x. Programmer libraries support DirectX 9/11/12, OpenGL, Metal, and Vulkan. GPU particle simulation and CPU/GPU profiling are preview features and may not work in every environment. The tool and runtime use the MIT license, while texture and effect data use CC-0. Playing effects in a game requires separate runtime or library packages.
For and against
For
- Exports effects as 2D animations or 3D effects
- Supports a range of graphics APIs
- Loads gltf, glb, obj, geo, and bgeo models
- Tool and runtime use the MIT license
Against
- GPU simulation and profiling are preview features
- Separate packages are needed to play effects in a game
The verdict
Effekseer combines effect authoring with export options and developer libraries for several platforms and engines. Note that playing the effects requires separate runtime or library packages, and GPU simulation and profiling may not be available in every environment.
Who it suits
Effekseer suits game and movie creators who need to build and export particle effects. It may also fit developers working with its listed runtimes, libraries, and integrations.
Plans and prices
Effekseer
free and open-source
Read 1 Oct 2026 · effekseer.github.io
On the record
- Exports
- Effects can be exported as 2D animations or 3D effects.effekseer.github.io · read 1 Oct 2026
- GPU and profiling
- Version 1.80 adds GPU-based particle simulation and a CPU/GPU profiler, both marked preview features that may not be available in all environments.effekseer.github.io · read 1 Oct 2026
- Graphics APIs
- Programmer libraries support DirectX 9/11/12, OpenGL, Metal and Vulkan.effekseer.github.io · read 1 Oct 2026
- Installation
- On Windows the editing tool runs from its Tool directory and does not modify the registry or anything else.effekseer.github.io · read 1 Oct 2026
- Integrations
- Official downloads include plugins or libraries for Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary and Cocos2d-x.effekseer.github.io · read 1 Oct 2026
- Latest version
- The site lists version 1.80.7 as available.effekseer.github.io · read 1 Oct 2026
- Licensing
- The documentation states that the runtime and tool use the MIT license and that texture and effect data is CC-0.effekseer.github.io · read 1 Oct 2026
- Model formats
- Version 1.80 supports directly loading gltf, glb, obj, geo and bgeo models.effekseer.github.io · read 1 Oct 2026
- Open source
- The official site describes Effekseer as a free, open-source program.effekseer.github.io · read 1 Oct 2026
- Particle features
- Version 1.80 adds collision settings, track and ribbon UV repetition, movement-aligned rotation, continuous and trigger spawning, external-model emission sources and directional billboarding.effekseer.github.io · read 1 Oct 2026
- Purpose
- Effekseer is a tool for creating particle effects for games and movies.effekseer.github.io · read 1 Oct 2026
- Rendering platforms
- Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4 and Cocos2d-x, with effects available on Windows, Mac OS X, Linux, iOS, Android and Emscripten.effekseer.github.io · read 1 Oct 2026
- Sample assets
- User-contributed sample effects are free to use and edit in games or movies, with almost all distributed under CC-0.effekseer.github.io · read 1 Oct 2026
- Separate runtimes
- To play effects in a game, users must download separate runtime, Unity or DX library packages.effekseer.github.io · read 1 Oct 2026
- Support
- User support is provided through Twitter, GitHub, Slack, Discord and email for bug reports, requests and questions.effekseer.github.io · read 1 Oct 2026
The review
Effekseer is a free, open-source editor for particle effects in games and movies. It is best for creators who want to author effects and carry them into different engines or graphics APIs. Its broad export and runtime support is a strong draw, though game playback takes additional setup.
Overview
Effects can be exported as 2D animations or 3D effects, giving teams options for different project pipelines. The tool and runtime use the MIT license, while texture and effect data are CC-0. User-contributed sample effects are free to use and edit in games or movies, with almost all distributed under CC-0.
On Windows, the editor runs from its Tool directory without modifying the registry or other system settings. That portable arrangement keeps the editor self-contained; it does not, however, include the separate runtime packages needed to play effects in a game.
Key features
Version 1.80 adds collision settings, repeated UVs for tracks and ribbons, movement-aligned rotation, continuous and trigger-based spawning, external-model emission sources, and directional billboarding. These controls let authors shape particle behavior, emission, and trails with more precision, particularly for effects that go beyond simple bursts.
Direct loading of gltf, glb, obj, geo, and bgeo models supports model-based emission workflows. The same release adds GPU-based particle simulation and a CPU/GPU profiler, but both are preview features and may not be available in every environment. They are promising options rather than dependable requirements for a production pipeline.
Effekseer pairs its editor with runtimes and integrations for multiple engines and graphics APIs, including Unity, Unreal Engine, Godot Engine, RPGMakerMZ, WebGL, DXLibrary, and Cocos2d-x. That breadth is useful for developers supporting varied targets, but the separate runtime, Unity, or DX library downloads add an integration step before effects can play in a game.
Pricing
Effekseer costs nothing. The free, open-source plan includes particle effects and runtime export, with no paid tier or usage cap stated. It is a straightforward fit for individual creators and teams that want to avoid a software license fee; the tradeoff is that they must handle runtime setup themselves.
Platforms
The editor is available for Android, iOS, Linux, macOS, web, and Windows. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4, and Cocos2d-x, with effects available on Windows, Mac OS X, Linux, iOS, Android, and Emscripten. Programmer libraries support DirectX 9/11/12, OpenGL, Metal, and Vulkan. This range makes Effekseer relevant to cross-platform projects, while the specific engine or API still determines which package a developer needs.
Who it's for
Effekseer suits game and movie creators who need particle effects in 2D or 3D and developers who value open licensing and multiple runtime targets. It is less suitable for someone seeking an all-in-one editor-and-playback package, since runtime downloads are separate, or for a pipeline that depends on GPU simulation or profiling being universally available.
Pros and cons
Pros
- Free and open source: The MIT-licensed tool and runtime, plus CC-0 texture and effect data, make reuse straightforward.
- Broad integration reach: Engine plugins and programmer libraries cover a wide selection of engines and graphics APIs.
- Useful authoring controls: Version 1.80 adds collision, emission, rotation, trail, and billboarding options, as well as direct support for several model formats.
- Portable Windows editor: Running from the Tool directory without registry changes keeps the application separate from system settings.
Cons
- Playback needs extra downloads: Users must add separate runtime, Unity, or DX library packages to play effects in a game.
- Preview features are conditional: GPU simulation and CPU/GPU profiling may not work in every environment, so they cannot be assumed in a required workflow.
Alternatives
2D Game Animation Software is a broader category to browse when you want to compare tools beyond particle-effect authoring.
Rive is worth considering if collaborative animation work is central: its free plan includes three collaborative files and one project, and it runs across desktop, mobile, and web platforms.
LibreSprite is a free, open-source alternative for creators who want a GPLv2 tool across desktop and Android platforms.
Live2D Cubism, LoongBones, SpriteBrew, Spritelove, Spriter, and Keyframe.it are other options in the animation and sprite-tool space.
Verdict
Choose Effekseer if you need a no-cost, openly licensed particle-effects tool with exports and runtimes aimed at multiple engines and graphics APIs. Its breadth is the main reason to pick it; look elsewhere if you need playback bundled into the editor or require GPU simulation and profiling to work consistently across environments.