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pixemboss

What it is

Pixemboss is a free browser editor for turning 2D pixel art into low-poly 3D models for games. Its 2D workspace includes shapes, layers, frames, per-pixel depth, stamps, and palettes. A voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated, with clips exported in GLB. Export formats include GLB, FBX, OBJ, DAE, STL, VOX, and glTF, along with sprite sheets, PNG, GIF, and WebM. The site offers one-click import kits for Godot and Unity, and its Godot guide describes a plugin with a live-link workflow. Per-pixel depth runs from 1 to 8; unpainted pixels produce no geometry. Some effects have export limits: cone lights and fog remain viewport-only, and emissive or metallic properties carry into GLB only with Palette texture colour mode active and Unlit off. Rigged exports use a single plain material, so emissive and metallic colours appear flat. No installation or account is needed to start.

For and against

For

  • Free browser editor requires no installation.
  • No account is needed to start.
  • Models can be rigged and animated.
  • Exports several 3D and image formats.
  • Offers one-click Godot and Unity import kits.

Against

  • Cone lights and fog are viewport-only.
  • GLB emissive and metallic properties require specific settings.
  • Rigged exports use a single plain material.

The verdict

Pixemboss brings pixel-art editing, voxel modeling, animation, and multiple export formats into a browser tool. Review its material and lighting export limits if those details matter to your game assets.

Who it suits

Pixemboss suits game-asset creators working with pixel or voxel art who want to build and export low-poly models in a browser. Its Godot and Unity import kits may suit users preparing assets for those engines.

Plans and prices

Free

Free

Free in-browser editor; no install or account needed to start

Every plan, in full

On the record

2D editor
The 2D editor includes shapes, layers, frames, per-pixel depth, stamps, and palettes.pixemboss.com · read 4 Oct 2026
Account and installation
The editor runs in a browser, requires no installation, and does not require an account to start.pixemboss.com · read 4 Oct 2026
Animation
Voxel models can be rigged and animated in the editor, with clips exported in GLB.pixemboss.com · read 4 Oct 2026
Depth range
Per-pixel depth runs from 1 to 8; unpainted pixels contribute no geometry.pixemboss.com · read 4 Oct 2026
Exports
It exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX, and glTF, as well as sprite sheets, PNG, GIF, and WebM.pixemboss.com · read 4 Oct 2026
Game engine support
The site offers one-click import kits for Godot and Unity, and its Godot guide describes a plugin with a live-link workflow.pixemboss.com · read 4 Oct 2026
Material export caveat
Emissive and metallic properties carry into GLB only when Palette texture colour mode is active and Unlit material is off.pixemboss.com · read 4 Oct 2026
Materials and lights
Scene point and spot lights export through the KHR_lights_punctual glTF extension, while cone-light and fog effects are viewport-only.pixemboss.com · read 4 Oct 2026
Rigged export caveat
Rigged exports use a single plain material, so emissive and metallic colours appear flat.pixemboss.com · read 4 Oct 2026
Voxel editor
The voxel editor includes sculpting tools, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights.pixemboss.com · read 4 Oct 2026
What it does
Pixemboss is a browser-based editor for turning 2D pixel art into game-ready low-poly 3D models.pixemboss.com · read 4 Oct 2026
Who it serves
The site describes the editor as a tool for creating pixel and voxel art assets for games and exporting them for game engines.pixemboss.com · read 4 Oct 2026

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