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OpenSave
What it is
OpenSave is a free, open-source tool for syncing game saves among a user’s devices, including emulator saves and games outside Steam Cloud. It can identify supported games using an offline, community-maintained index of more than 20,000 titles, or monitor a folder or file selected by the user. Devices on the same Wi-Fi can discover one another; connections over the internet use a room code and do not require an account or port forwarding. OpenSave keeps versioned snapshots and offers rollback and branches, while detected conflicts are presented for the user to resolve. Optional backups can be mirrored to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder. On a LAN, devices communicate directly; internet sync uses an encrypted connection to a stateless relay, but encryption ends there and the relay could read forwarded data. Users can self-host the relay and operate the daemon and CLI through a local API. OpenSave supports Windows, Linux, Steam Deck, and macOS. On stock Steam Deck, the Linux tarball will not start; the site directs users to the Flatpak.
For and against
For
- Free and open source under the MIT license
- Offline game index covers more than 20,000 titles
- Snapshots support rollback and branches
- Optional backup destinations include cloud storage and NAS
- No account or port forwarding needed for internet pairing
Against
- Internet relay can read forwarded data
- Stock Steam Deck needs the Flatpak, not Linux tarball
- Conflict resolution requires user input
The verdict
OpenSave combines game-save syncing with snapshots, conflict handling, and optional backups. Consider its relay privacy caveat and Steam Deck installation limitation before choosing a setup.
Who it suits
OpenSave suits players who want to keep game saves synchronized across devices, including for emulators or titles outside Steam Cloud. Its self-hosting and command-line options may also suit users managing saves on servers, NAS devices, or scripts.
Plans and prices
Free
No pro tier · no ads · no telemetry
Read 4 Oct 2026 · savesync.qzz.io
On the record
- Automatic detection
- The site says OpenSave includes an offline, community-maintained database indexing more than 20,000 games and can also track a chosen folder or file.savesync.qzz.io · read 4 Oct 2026
- CLI support
- The headless daemon and CLI support scan, add, status, snapshot, rollback, branch, and checkout for servers, NAS devices, Steam Deck, and scripts.savesync.qzz.io · read 4 Oct 2026
- Integrations
- Optional snapshot backups can be mirrored to Google Drive, Dropbox, OneDrive, WebDAV, or a NAS folder.savesync.qzz.io · read 4 Oct 2026
- Internet relay security
- The site says internet sync uses an encrypted connection to a stateless relay, but that encryption ends at the relay, which could read forwarded data.savesync.qzz.io · read 4 Oct 2026
- License and code
- OpenSave is described as free, open source, and MIT-licensed, with its code hosted on GitHub.savesync.qzz.io · read 4 Oct 2026
- Live sync
- Devices discover each other on the same Wi-Fi or can pair across the internet using a room code, without port forwarding or an account.savesync.qzz.io · read 4 Oct 2026
- Local network security
- The site says devices communicate directly on LAN without a relay and saves are persisted on users' devices, or their own cloud storage if enabled.savesync.qzz.io · read 4 Oct 2026
- Purpose
- OpenSave syncs game saves between a user's devices, including saves for emulators and games outside Steam Cloud.savesync.qzz.io · read 4 Oct 2026
- Self-hosting and API
- The project says users can self-host the relay and drive its headless daemon and CLI through a local REST/WebSocket API.github.com · read 4 Oct 2026
- Snapshots and conflicts
- OpenSave creates versioned snapshots, supports rollback and branches, and asks users how to resolve detected save conflicts.savesync.qzz.io · read 4 Oct 2026
- Steam Deck limit
- The site says the Linux tarball will not start on stock Steam Deck because SteamOS lacks WebKitGTK, and directs users to the Flatpak.savesync.qzz.io · read 4 Oct 2026
- Support and documentation
- The site links to a getting-started guide, CLI documentation, Discord, GitHub issues, and bug reporting.savesync.qzz.io · read 4 Oct 2026
- Supported platforms
- The download page lists Windows, Linux, and Steam Deck; the project README also lists a macOS app and macOS CLI builds.github.com · read 4 Oct 2026