GSBS
No phone app
in Game Save Managers
- Recognised40% of the score20
- Phone app26% of the score0
- Documented20% of the score100
- Free plan14% of the score30
- Free plan
- No
- Runs on
- api, Linux, Mac, self-hosted, Web, Windows
Summary
GSBS is a game-save synchronization and backup service for Windows, Linux, and macOS, built around a central server and client apps. Its clients look for games across stores and launchers including Steam, Epic, GOG, Ubisoft, EA, Xbox, Heroic, Lutris, Bottles, and Prism, then wait until a detected game closes before syncing. GSBS can translate save locations between Windows and Linux, including Proton paths. It keeps versions of save files, which users can restore from a web dashboard. Optional end-to-end encryption protects saves with client-side AES-256-GCM and Argon2id; without it, save contents remain readable on the server and in backups. Scheduled tar.zst snapshots can include the database, keys, and saves, stored locally or on S3. Alerts can be sent through webhooks, Discord, or ntfy. The service is free under the MIT License, supports multiple users and devices, and recommends Docker Compose for server deployment; a Windows server setup executable is also available.
Who it is for
GSBS suits people managing game saves across multiple Windows, Linux, or macOS devices, including desktop, laptop, and Steam Deck setups. It may also fit users who want to self-host and manage their own backups.
What is good
- Waits for games to close before syncing saves.
- Translates save paths across Windows and Linux.
- Versioned saves can be restored from the web dashboard.
- Scheduled snapshots can be stored locally or on S3.
- Optional client-side end-to-end encryption is available.
What to know first
- Saves are plaintext unless end-to-end encryption is enabled.
- Installers and binaries are not code-signed or notarized.
- Server deployment recommendation is Docker Compose.
Verdict
GSBS combines cross-platform save syncing with version history, restore, and scheduled backups. Users should account for its plaintext-by-default storage and unsigned installers when choosing how to deploy it.
Compared on game save managers
- Free plan
- Yesgithub.com
- Automatic backup
- Yesgithub.com
- Cloud synchronization
- Yesgithub.com
- Scheduled backups
- Yesgithub.com
- Version history
- Yesgithub.com
- Game detection
- automaticgithub.com
- Supported platforms
- multi-platformgithub.com
- Restore options
- manualgithub.com
Facts
- Purpose
- GSBS syncs and backs up game saves across Windows, Linux, and macOS devices through a central server and clients.github.com · 28 Sept 2026
- Game-aware sync
- Clients detect running games and defer syncing until the game is closed.github.com · 28 Sept 2026
- Game discovery
- The client scans Steam, Epic, GOG, Ubisoft, EA, Xbox, Heroic, Lutris, Bottles, and Prism against a PCGamingWiki manifest.github.com · 28 Sept 2026
- Cross-platform paths
- GSBS translates save paths across Windows and Linux, including Proton paths.github.com · 28 Sept 2026
- Restore
- Save files are versioned, and users can restore files from the web dashboard.github.com · 28 Sept 2026
- Encryption
- Optional end-to-end encryption uses client-side AES-256-GCM with Argon2id, so the server sees ciphertext for encrypted saves.github.com · 28 Sept 2026
- Backups
- Scheduled tar.zst snapshots can include the database, keys, and saves and be stored on local disk or S3.github.com · 28 Sept 2026
- Integrations
- GSBS can send webhook, Discord, and ntfy notifications, and supports S3 for offsite backups.github.com · 28 Sept 2026
- API
- The web UI provides an OpenAPI specification at /api/openapi.json.github.com · 28 Sept 2026
- Deployment
- The project recommends Docker Compose for the server and provides a Windows server setup executable.github.com · 28 Sept 2026
- Client platforms
- Clients are available for Windows, Linux including Flatpak and arm64, and macOS.github.com · 28 Sept 2026
- Security limitation
- Save contents are plaintext on the server and in its backups unless optional end-to-end encryption is enabled.github.com · 28 Sept 2026
- Security reporting
- The security policy asks users to report vulnerabilities privately to the maintainer and says reports are acknowledged within 72 hours.github.com · 28 Sept 2026
- License
- The project is distributed under the MIT License.github.com · 28 Sept 2026
- Audience
- It supports multi-user, multi-device setups, including desktop, laptop, and Steam Deck clients.github.com · 29 Sept 2026
- Sync behavior
- GSBS detects running games and defers syncing until they quit, to avoid touching a live save.github.com · 29 Sept 2026
- History and restore
- Save files are versioned and can be restored from the web dashboard.github.com · 29 Sept 2026
- Notifications
- Webhook, Discord, and ntfy alerts cover conflicts, quota, new devices, backups, and stale devices.github.com · 29 Sept 2026
- Security limits
- Installers and binaries are not code-signed or notarized, and save content is protected only when optional end-to-end encryption is enabled.github.com · 29 Sept 2026
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Sources
- github.com/dlommm/GSBS-Game-Sync-Backup-Service· checked 28 Sept 2026
- github.com/dlommm/GSBS-Game-Sync-Backup-Service/bl· checked 28 Sept 2026
- github.com/dlommm/GSBS-Game-Sync-Backup-Service/bl· checked 28 Sept 2026


