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LCE Save Converter
What it is
LCE Save Converter converts Minecraft Legacy Console Edition saves from Xbox 360 and PS3 into the Windows 64 LCE format. It accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA, and produces a saveData.ms file with a thumbnail at thumbnails/thumbData.png. The README says converted worlds retain terrain, chests, items, signs, maps, player inventories, and the Nether and End dimensions. Supported source versions are limited: Xbox 360 saves through TU19 and PS3 saves through version 1.12; newer versions are unsupported. The project documents a Python GUI, with optional drag-and-drop through tkinterdnd2. The GUI requires Python 3.10 or newer, customtkinter, Pillow, and two included DLLs kept beside save_manager.py. It is free and open source under GNU GPLv3, though the DLLs have separate license terms. The latest listed release is v0.5.0-beta, a pre-release adding PS3 support. The README reports testing 42 Xbox 360 saves with a 100% conversion success rate and confirms support for EU and US digital PS3 saves.
For and against
For
- Free and open source under GNU GPLv3.
- Preserves listed world and player data.
- Accepts Xbox 360 and PS3 save formats.
- Provides a documented Python GUI.
- Supports EU and US digital PS3 saves.
Against
- Xbox 360 TU20 and newer saves are unsupported.
- PS3 version 1.13 and newer saves are unsupported.
- GUI requires Python 3.10 or newer and dependencies.
- Included DLLs have separate license terms.
The verdict
LCE Save Converter is aimed at players transferring older console worlds to Windows 64 LCE. Check the source save version and GUI requirements before using it.
Who it suits
It suits Minecraft LCE players moving older Xbox 360 or PS3 worlds to Windows 64 LCE, provided their saves fall within the supported version limits.
Plans and prices
Free
Open-source save converter · Xbox 360 TU19 and older · PS3 1.12 and older
Read 7 Oct 2026 · github.com
On the record
- Conversion output
- Converted saves are output as saveData.ms with a thumbnail at thumbnails/thumbData.png.github.com · read 7 Oct 2026
- GUI
- The README documents a Python GUI, with optional drag-and-drop support through tkinterdnd2.github.com · read 7 Oct 2026
- Input formats
- The tool accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA.github.com · read 7 Oct 2026
- Intended users
- The tool is for Minecraft LCE players moving older Xbox 360 or PS3 worlds to the Windows 64 LCE format.github.com · read 7 Oct 2026
- License
- The project is licensed under GNU GPLv3, and the included DLLs have separate license terms.github.com · read 7 Oct 2026
- Preserved data
- The README says terrain, chests, items, signs, maps, player inventories, and Nether and End dimensions are preserved.github.com · read 7 Oct 2026
- PS3 compatibility
- PS3 saves are supported through version 1.12; version 1.13 and newer saves are unsupported.github.com · read 7 Oct 2026
- Purpose
- Converts Minecraft Legacy Console Edition saves from Xbox 360 and PS3 to Windows 64 LCE format.github.com · read 7 Oct 2026
- Release status
- The latest listed release is v0.5.0-beta, marked as a pre-release and adding PS3 save support.github.com · read 7 Oct 2026
- Requirements
- The project lists Python 3.10 or newer, customtkinter and Pillow for the GUI, and two included DLLs in the same folder as save_manager.py.github.com · read 7 Oct 2026
- Support
- The README asks users to open an issue if a save fails to convert.github.com · read 7 Oct 2026
- Testing
- The README reports testing 42 Xbox 360 saves with a 100% conversion success rate and confirms PS3 support on EU and US digital saves.github.com · read 7 Oct 2026
- Xbox compatibility
- Xbox 360 saves are supported through TU19; TU20 and newer saves are unsupported.github.com · read 7 Oct 2026