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- i3D.net Game Server Orchestrator
On the recordRead 5 Oct 202623 facts
i3D.net Game Server Orchestrator
Capelle aan den IJssel, Netherlands
Plans and prices
Game Server Orchestrator
Priced on request
Custom hosting environment · pricing not listed
Read 5 Oct 2026 · i3d.net
On the record
- API and deployment
- The documented deployment workflow uses API-accessible elements to register build origins, define applications, create builds and templates, and configure deployment environments.docs.i3d.net · read 4 Oct 2026
- Cloud options
- i3D.net says the orchestrator also supports Tencent Cloud and its own bare metal infrastructure.i3d.net · read 4 Oct 2026
- Cloud providers
- It can scale across AWS, Google Cloud Platform, and Azure; i3D.net also describes Tencent Cloud support in its gaming materials.i3d.net · read 5 Oct 2026
- Company history
- i3D.net says it started in 2004 to improve gaming experiences by hosting consumer game servers.i3d.net · read 5 Oct 2026
- Dashboard
- The dashboard tracks game hosting information including CPU usage and player load per server.i3d.net · read 4 Oct 2026
- Data protection
- i3D.net says it is a GDPR data processor and provides a data processing agreement for customer review and acceptance.i3d.net · read 4 Oct 2026
- Deployment controls
- Users can define deployment profiles, regions, compute types, server sizes, player counts per session, and preferred resource providers.i3d.net · read 5 Oct 2026
- Engine compatibility
- The orchestrator is engine agnostic and offers Unreal Engine and Unity plugins containing the i3D.net Game Hosting SDK.i3d.net · read 5 Oct 2026
- Health checks
- The documentation describes health checks and scaling game servers up or down based on demand.docs.i3d.net · read 5 Oct 2026
- Health monitoring
- The orchestrator performs health checks and monitoring and can replace underperforming resources with other compute resources.i3d.net · read 4 Oct 2026
- Hybrid infrastructure
- The product combines i3D.net bare metal infrastructure with public cloud capacity.i3d.net · read 5 Oct 2026
- Integrations
- The integrations page lists Unity and Unreal Engine SDKs for its ONE Game Hosting Platform and Amazon GameLift Anywhere hybrid hosting.i3d.net · read 5 Oct 2026
- Intended users
- i3D.net describes the orchestrator as tailor-made for game studios and discusses game studios and publishers as its intended users.i3d.net · read 5 Oct 2026
- Monitoring
- The dashboard tracks game hosting metrics including CPU usage and player load per server.i3d.net · read 5 Oct 2026
- Patching
- i3D.net provides in-house tools for transitioning between game builds with no impact patching.i3d.net · read 5 Oct 2026
- Pricing
- The company directs prospective customers to sales to discuss pricing and says it will provide a custom offer after receiving requirements.i3d.net · read 4 Oct 2026
- Purpose
- The orchestrator automates global game server management, including game build distribution, scaling, and resource automation.i3d.net · read 5 Oct 2026
- Scaling
- It supports scaling across AWS, GCP, and Azure, with deployment locations and resource use configurable by the customer.i3d.net · read 4 Oct 2026