The best Fluid UI alternatives
{"intro": "Fluid UI is built around mobile-app mockups: you can create, edit, preview, share and export prototypes in a browser or desktop client.
Mockitt is built for product, design and development teams, and also supports work across roles such as product managers and marketers.
Mockplus may suit designers, product managers, and non-designers developing early ideas, as well as designers refining interface details.
UXPin suits individuals and product teams building interactive prototypes and sharing them for comments.
It suits teams creating presentations collaboratively and those who want audience participation features such as polls and voting.
Justinmind suits design teams, business analysts, and developers who need to create and share interactive web or mobile prototypes.
Lunacy suits designers and teams seeking graphic design tools across desktop and web, including those who need offline or private-cloud workflows.
Marvel suits individuals and teams building and sharing app or website concepts, then handing design details to developers.
Proto.io suits designers and teams who want to create and share interactive prototypes without coding.
ProtoPie suits designers and teams building interactive prototypes that use device features or connect multiple devices.
FlowMapp suits UX planners, web designers, and teams pitching or organizing website projects.
Frame0 may suit people creating low-fidelity wireframes, interactive prototypes, or diagrams on a desktop.
Penpot suits solo users, small teams, mid-market organizations, and enterprises needing shared design and developer handoff.
Sketch suits UI and UX designers working on interfaces, design systems, and prototypes, as well as teams that need browser-based review and developer…
Moqups suits individuals, solo professionals, and teams creating visual product or web materials.
It suits individuals and teams creating interactive app or website wireframes, prototypes, and presentations in a browser.
Principle suits designers who want to prototype animated interfaces, map multi-screen flows, and share concepts with engineering teams.