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On the recordRead 9 Oct 202620 facts
ESP32-FabGL-SMSEmulator
On the record
- Audio limitation
- FM sound, especially rhythm, and PSG sample playback may have reduced fidelity because of FabGL sampling-rate constraints.github.com · read 9 Oct 2026
- Build requirements
- The recommended setup uses an ESP32 Dev Module with PSRAM enabled, the Espressif ESP32 board manager, and FabGL v1.0.9.github.com · read 9 Oct 2026
- Controller converter
- The README says the Atari-to-Serial converter hardware and firmware published in the repository’s MSX1 emulator section can be reused.github.com · read 9 Oct 2026
- Controller support
- Atari-specification D-Sub 9-pin controllers can connect through the ESP32 UART; the README specifies RS-232C at 115200 bps on IO39 for two joystick ports.github.com · read 9 Oct 2026
- Development status and support
- The developer says most main source code is based on AI-generated code and that they cannot answer detailed questions about its internal logic or specifications.github.com · read 4 Oct 2026
- Download availability
- The GitHub repository page showed no releases.github.com · read 4 Oct 2026
- External controllers
- It accepts Atari-specification D-Sub 9-pin controller signals via UART using RS-232C at 115200 bps on IO39, for two joystick ports.github.com · read 4 Oct 2026
- Frame rate
- The README reports 60 FPS (59.94 Hz), with every frame rendered.github.com · read 4 Oct 2026
- Keyboard controls
- F12 pauses or resumes the emulator, Shift+F12 resets the ESP32, and F9–F11 with Shift load and save slots 1–3.github.com · read 9 Oct 2026
- Keyboard mapping
- The README says users may need to modify source code to adapt key mappings to their keyboard layout.github.com · read 4 Oct 2026
- License information
- The README directs users to source-file header comments for license terms and says included cores follow the policies of FabGL, fMSX, and MIT/free licenses.github.com · read 9 Oct 2026
- Licensing
- The README directs users to review source-file header comments for license details and says included cores follow the stated FabGL, fMSX, and MIT or free-license policies.github.com · read 4 Oct 2026
- Performance
- The main README lists 60 FPS (59.94 Hz) with every frame rendered; the MarkIII subdirectory README lists a target of about 30 FPS.github.com · read 9 Oct 2026
- Product
- An emulator for the SEGA MarkIII / Master System built for ESP32 using the FabGL library; the project is marked as a work in progress.github.com · read 4 Oct 2026
- Purpose
- An in-progress SEGA MarkIII / Master System emulator built for ESP32 using the FabGL library.github.com · read 9 Oct 2026
- Save states
- SRAM-supported titles can save and restore data on a MicroSD card using three slots, with the SAVE folder created manually before launch.github.com · read 9 Oct 2026
- Support limitation
- The developer says most main source code is based on AI-generated code and detailed questions about its internal logic may not be answerable.github.com · read 9 Oct 2026
- Use disclaimer
- The README states that use is at the user's own risk and disclaims liability for resulting damages.github.com · read 4 Oct 2026