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On the recordRead 2 Oct 202613 facts
UMA 3
Plans and prices
UMA 3
Free
Free character creation and modification system · MIT license
Read 2 Oct 2026 · github.com
On the record
- Avatar authoring
- UMA supports sharing clothing and accessories across avatars built on the same base mesh, with overlays that combine textures into a final atlas.github.com · read 2 Oct 2026
- Customization
- Its modular DNA system supports modifiers, blendshapes, bone adjustments, bone poses, color changes, and live editing in the editor.github.com · read 2 Oct 2026
- Framework
- The project describes UMA as an open avatar creation framework that provides base code and example content.github.com · read 2 Oct 2026
- Install options
- UMA can be installed through Unity Package Manager or copied into a project's Assets/UMA folder.github.com · read 2 Oct 2026
- Integrations
- The maker's integration guide covers Invector 3rd Person Controller and RootMotion Final IK, including FullBodyIK and VRIK.github.com · read 2 Oct 2026
- Legacy content
- UMA 2 content is available as an optional separate package.github.com · read 2 Oct 2026
- License and support
- The repository uses the MIT license and describes UMA as a community project whose wiki depends on volunteer upkeep.github.com · read 2 Oct 2026
- Multiplayer
- The framework includes code to package UMA data for sharing the same avatar between clients and a server, though projects may need custom solutions to reduce serialized data.github.com · read 2 Oct 2026
- Performance limit
- Each avatar has its own mesh and atlas by default, so projects generating many avatars may need lower atlas resolution or shared mesh and atlas data to manage memory.github.com · read 2 Oct 2026
- Purpose
- UMA is a character creation and modification system for creating customizable, optimized game characters, primarily humanoid but adaptable to other models.github.com · read 2 Oct 2026
- Rendering and authoring
- UMA 3 includes Overlay Painter tools for synchronized 2D and 3D painting, masks, layer groups, and texture or overlay export.github.com · read 2 Oct 2026
- Runtime and performance
- UMA combines avatar parts into a final mesh and can use a texture atlas to generate an avatar with a single draw call when one material is used.github.com · read 2 Oct 2026
- Unity compatibility
- UMA 3.1 supports Unity 6.3 and newer.github.com · read 2 Oct 2026