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in3D

What it is

in3D is a mobile app for creating human body avatars through 3D scanning with a phone camera. During scanning, it records video and TrueDepth data; the maker says an avatar can be made within a minute. Models can be exported in FBX, GLB, or USDZ formats. The maker describes avatars as having a Mixamo-compatible rig and a 2048×2048 texture, and lists SDKs for Unreal Engine and Unity. Its Web SDK and API can integrate avatars into apps on any platform. The developer portal says API-created avatars may be used in commercial or non-commercial games, experiences, videos, and metaverses, but not to create competing 3D scanning technology or to sell as NFTs or paid 3D model distributions. The privacy policy says the app uploads only video and photos recorded within the app and uses Google Cloud Platform and Amazon Web Services to process them. Those files are encrypted with a key stored locally on the mobile device. The free API testing plan allows two scans per day. A 100-scan plan costs $100, paid once, while production or platform pricing is available by contacting the maker.

For and against

For

  • Exports models in FBX, GLB, and USDZ formats.
  • SDKs are listed for Unreal Engine and Unity.
  • Web SDK and API can integrate avatars into apps.
  • API-created avatars may be used commercially.
  • App uploads only video and photos recorded in-app.

Against

  • Free API testing is limited to two scans per day.
  • 100 scans cost $100, paid once.
  • API avatars cannot be sold as NFTs or paid model distributions.
  • Use is not allowed for children under 13.

The verdict

in3D combines phone-based body scanning with export formats and developer tools for integrating avatars. Its free API tier is limited, and API-created avatars have specified use restrictions.

Who it suits

in3D may suit people creating body-based avatars for games, videos, or other digital experiences. Developers can use its SDKs, Web SDK, or API; non-developers are directed to the iOS or Android app.

Plans and prices

FREE

Free

API testing · rate limited at 2 scans per day

100 scans for a larger test

$100one-time

100 scans

Production / platform plan

Priced on request

Contact [email protected]

Every plan, in full

On the record

Age limit
The privacy policy says the app is not directed at children under 13 and its terms do not allow their use.in3d.io · read 4 Oct 2026
Avatar specifications
The maker says in3D avatars have a Mixamo-compatible rig and 2048×2048 texture.in3d.io · read 5 Oct 2026
Avatar specs
The same post says in3D avatars have a Mixamo-compatible rig and 2048×2048 texture.in3d.io · read 4 Oct 2026
Cloud processing
The app uses Google Cloud Platform and Amazon Web Services to process and edit photographs and videos.in3d.io · read 4 Oct 2026
Commercial use
The developer portal says avatars created using the in3D API can be used in commercial or non-commercial games, experiences, videos, and metaverses.developer.in3d.io · read 5 Oct 2026
Data use
The policy says user videos are used to provide 3D body scanning or as anonymized data for internal technology improvement.in3d.io · read 4 Oct 2026
Encryption
The policy says videos and photos are encrypted using a key stored locally on the mobile device.in3d.io · read 4 Oct 2026
Export formats
The app lets users export 3D models in FBX, GLB, or USDZ formats.in3d.io · read 5 Oct 2026
Integration
An in3D blog post says the app can directly export a 3D model to Sketchfab using a Sketchfab API token.in3d.io · read 4 Oct 2026
Mobile availability
The developer portal directs non-developers to use the iOS or Android app.developer.in3d.io · read 5 Oct 2026
Privacy and processing
The privacy policy says the app uploads only video and photos recorded in the app, and uses Google Cloud Platform and Amazon Web Services to process them.in3d.io · read 5 Oct 2026
Product
in3D is an app and SDK for 3D body scanning and creating realistic avatars.in3d.io · read 5 Oct 2026
Scan input
The app uses video and TrueDepth data recorded through the user’s camera during scanning.in3d.io · read 4 Oct 2026
Scan speed
The site says avatars can be created from a phone camera within a minute.in3d.io · read 5 Oct 2026
SDK integrations
The site names SDKs for Unreal Engine and Unity.in3d.io · read 5 Oct 2026
Security
The privacy policy says videos and photos are encrypted using a key stored locally on the mobile device, while also stating that Goodsize cannot guarantee information security.in3d.io · read 5 Oct 2026
Support
The developer portal lists [email protected] for support and [email protected] for production inquiries.developer.in3d.io · read 5 Oct 2026
Upload scope
The policy says the app uploads only the video and photos specifically recorded using the app.in3d.io · read 4 Oct 2026

The review

in3D is a phone-based body-scanning app that creates rigged human avatars for use in 3D projects. It is best for creators and developers who want to move a scanned person into game engines or apps. Its export and integration options are useful, but the free API allowance is narrow and API-created avatars come with clear restrictions.

Overview

Scanning uses video and TrueDepth data captured through the app, and the maker says a phone-camera avatar can be created within a minute. That makes in3D a focused way to capture a human figure, rather than a general modeling tool. The resulting avatar has a Mixamo-compatible rig and a 2048×2048 texture, a practical starting point for animation-oriented work.

The privacy policy says only video and photos recorded in the app are uploaded. Google Cloud Platform and Amazon Web Services process them; the policy says media is encrypted with a key stored on the mobile device and that videos may support scanning or be used in anonymized form to improve the technology. It describes commercially reasonable security practices but does not guarantee information will never be accessed, disclosed, altered, or destroyed. The app is not intended for children under 13, and its terms prohibit their use.

Key features

FBX, GLB, and USDZ exports give creators several routes into downstream workflows. The app can also send a model directly to Sketchfab using a Sketchfab API token. Unreal Engine and Unity SDKs target game development, while the Web SDK and API are intended to integrate avatars into apps on any platform.

API-created avatars may be used in commercial or non-commercial games, experiences, videos, and metaverses. They cannot be used to create competing 3D scanning technology, sold as NFTs, or distributed as paid 3D models. That makes in3D unsuitable for teams building a rival scanning product or a business based on selling avatar files.

Pricing

  • FREE: free for API testing, rate-limited to 2 scans per day. It is suitable for a small integration check, but the daily cap makes it a poor basis for sustained testing or production traffic.
  • 100 scans for a larger test: $100, paid once for 100 scans. This gives a defined test allowance without a recurring term, but is aimed at evaluation rather than ongoing production use.
  • Production / platform plan: custom pricing; contact [email protected]. This is the plan to discuss for production-scale or platform needs, though the price depends on the arrangement.

The free API tier is the clearest low-cost entry point, but its two-scan daily limit is restrictive. The one-time 100-scan option offers more room for evaluation; teams moving beyond testing need to contact the maker for production pricing.

Platforms

The product spans Android, iOS, web, and API. The developer portal directs non-developers to the iOS or Android app, while the Web SDK and API serve app integrations. Engine-specific SDKs are available for Unreal Engine and Unity.

Who it's for

in3D suits creators who need a human avatar captured from a phone and developers who want to bring avatars into an app or game. Its rig, texture, export formats, and engine SDKs support animation and integration workflows. It is less suitable for users seeking a general-purpose modeling suite, teams that need more than two API scans a day without paying, or businesses whose model depends on reselling API-created avatar files.

Pros and cons

  • Pros: Phone-camera capture is designed to produce an avatar within a minute, and the Mixamo-compatible rig and 2048×2048 texture give projects concrete animation-ready specifications.
  • Pros: FBX, GLB, and USDZ exports, Sketchfab export, and Unreal Engine and Unity SDKs provide multiple paths into creator and developer workflows.
  • Pros: API-created avatars are permitted in commercial as well as non-commercial games, experiences, videos, and metaverses, within the stated restrictions.
  • Cons: The free API tier allows only 2 scans per day, limiting its usefulness for substantial testing.
  • Cons: API-created avatars cannot be used to create competing scanning technology or sold as NFTs or paid 3D model distributions.
  • Cons: Production pricing is custom, so teams must contact the maker to assess ongoing costs.

Alternatives

Choose Meshy if you want a freemium option with 100 monthly credits and 10 free monthly downloads for Meshy 6 Lite models. Avaturn is worth considering if unlimited avatar creation and exports on its free plan matter more than in3D's phone-scanning and engine-integration path. IMVU is the better fit for someone seeking a free virtual-world and chat experience rather than a scanning workflow.

MetaPerson Creator offers a first free avatar and export, with additional avatars using in-app credits, making it an option for users who want to try avatar creation before spending. three.ws Avatar SDK has a free tier with one agent, one custom avatar, unlimited embeds, a default rig, 200 animation clips, and community support; consider it when those SDK allowances fit your project better. Genies Avatar SDK is a free developer and end-user option whose commercial projects may use it for free.

VRoid Studio is free and offers Windows, macOS, and iPad availability with VRM export. LiAg is another free alternative. For broader browsing, see 3D Avatar Software and Game Character Creation Software.

Verdict

Choose in3D if you need to turn phone capture into a rigged human avatar and want direct export or SDK routes into a game or app. Its short scan workflow and developer integrations are the main reasons to choose it; the two-scan daily free API cap, custom production pricing, and restrictions on avatar resale are reasons to look elsewhere.

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