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UE4SS

On the record

Blueprint mods
Blueprint mods can be spawned automatically without editing or replacing game files.docs.ue4ss.com · read 9 Oct 2026
C++ mods
UE4SS provides an API for writing C++ mods based on the Unreal Engine object system.docs.ue4ss.com · read 9 Oct 2026
Code generation
UE4SS can generate Unreal Header Tool compatible headers for a mirror project and standard C++ headers from reflected classes and blueprints.docs.ue4ss.com · read 4 Oct 2026
Community support
The documentation links to UE4SS and Unreal Engine modding Discord servers for community access.docs.ue4ss.com · read 9 Oct 2026
Compatibility limit
UE4SS is not intended to work plug-and-play with every game, and some games may require users to update AOBs themselves.docs.ue4ss.com · read 9 Oct 2026
Compatibility limitation
UE4SS is not described as a plug-and-play solution that works with every game; users may need to update AOBs themselves.docs.ue4ss.com · read 4 Oct 2026
Config caveat
Custom game configuration files may become outdated as games or UE4SS are updated, and the documentation directs users to report stale configs through the project repository.docs.ue4ss.com · read 9 Oct 2026
Development requirements
Building requires an MSVC version that supports C++23, Rust 1.73.0 or later, CMake 3.22 or later, and Ninja or MSVC as the build system.docs.ue4ss.com · read 9 Oct 2026
Dumping tools
UE4SS can generate Unreal Header Tool compatible headers, standard C++ headers with offsets, .usmap mapping files, and .umap files from loaded actors.docs.ue4ss.com · read 9 Oct 2026
File and map utilities
Its dumpers can generate .usmap mapping files for unversioned properties and dump loaded actors to generate .umaps in-editor.docs.ue4ss.com · read 4 Oct 2026
Installation
The basic installation uses a non-dev, non-experimental release extracted into the game's Binaries/Win64 directory; mod developers can use the zDEV version.docs.ue4ss.com · read 9 Oct 2026
Installation options
The installation guide describes basic and developer packages, experimental builds, manual injection, and a central install location for multiple games.docs.ue4ss.com · read 4 Oct 2026
Intended users
The basic install is intended for end users using UE4SS-dependent mods, while the developer install is intended for mod developers or users who need debugging, dumping, or other utilities.docs.ue4ss.com · read 4 Oct 2026
Linux note
The documentation says Linux support might happen eventually but not soon; it separately describes cross-compiling Windows binaries from Linux.docs.ue4ss.com · read 9 Oct 2026
Live property editor
The live property viewer and editor can search, view, edit, and watch properties of loaded objects for mod debugging and runtime inspection.docs.ue4ss.com · read 9 Oct 2026
Lua API status
The Lua API page identifies itself as version 3.0.0 documentation and says its status is incomplete and its full overview may be out of date.docs.ue4ss.com · read 9 Oct 2026
Lua mods
Its Lua API lets users write mods based on the Unreal Engine object system.docs.ue4ss.com · read 9 Oct 2026
Platform
The build documentation lists Win64 as its supported platform and says Linux support might happen later, but not soon.docs.ue4ss.com · read 4 Oct 2026

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