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On the recordRead 9 Oct 202624 facts
UE4SS
On the record
- Blueprint mods
- Blueprint mods can be spawned automatically without editing or replacing game files.docs.ue4ss.com · read 9 Oct 2026
- C++ mods
- UE4SS provides an API for writing C++ mods based on the Unreal Engine object system.docs.ue4ss.com · read 9 Oct 2026
- Code generation
- UE4SS can generate Unreal Header Tool compatible headers for a mirror project and standard C++ headers from reflected classes and blueprints.docs.ue4ss.com · read 4 Oct 2026
- Community support
- The documentation links to UE4SS and Unreal Engine modding Discord servers for community access.docs.ue4ss.com · read 9 Oct 2026
- Compatibility limit
- UE4SS is not intended to work plug-and-play with every game, and some games may require users to update AOBs themselves.docs.ue4ss.com · read 9 Oct 2026
- Compatibility limitation
- UE4SS is not described as a plug-and-play solution that works with every game; users may need to update AOBs themselves.docs.ue4ss.com · read 4 Oct 2026
- Config caveat
- Custom game configuration files may become outdated as games or UE4SS are updated, and the documentation directs users to report stale configs through the project repository.docs.ue4ss.com · read 9 Oct 2026
- Development requirements
- Building requires an MSVC version that supports C++23, Rust 1.73.0 or later, CMake 3.22 or later, and Ninja or MSVC as the build system.docs.ue4ss.com · read 9 Oct 2026
- Dumping tools
- UE4SS can generate Unreal Header Tool compatible headers, standard C++ headers with offsets, .usmap mapping files, and .umap files from loaded actors.docs.ue4ss.com · read 9 Oct 2026
- File and map utilities
- Its dumpers can generate .usmap mapping files for unversioned properties and dump loaded actors to generate .umaps in-editor.docs.ue4ss.com · read 4 Oct 2026
- Installation
- The basic installation uses a non-dev, non-experimental release extracted into the game's Binaries/Win64 directory; mod developers can use the zDEV version.docs.ue4ss.com · read 9 Oct 2026
- Installation options
- The installation guide describes basic and developer packages, experimental builds, manual injection, and a central install location for multiple games.docs.ue4ss.com · read 4 Oct 2026
- Intended users
- The basic install is intended for end users using UE4SS-dependent mods, while the developer install is intended for mod developers or users who need debugging, dumping, or other utilities.docs.ue4ss.com · read 4 Oct 2026
- Linux note
- The documentation says Linux support might happen eventually but not soon; it separately describes cross-compiling Windows binaries from Linux.docs.ue4ss.com · read 9 Oct 2026
- Live property editor
- The live property viewer and editor can search, view, edit, and watch properties of loaded objects for mod debugging and runtime inspection.docs.ue4ss.com · read 9 Oct 2026
- Lua API status
- The Lua API page identifies itself as version 3.0.0 documentation and says its status is incomplete and its full overview may be out of date.docs.ue4ss.com · read 9 Oct 2026
- Lua mods
- Its Lua API lets users write mods based on the Unreal Engine object system.docs.ue4ss.com · read 9 Oct 2026
- Platform
- The build documentation lists Win64 as its supported platform and says Linux support might happen later, but not soon.docs.ue4ss.com · read 4 Oct 2026