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SNESticle Revive

On the record

Audio
The ROM browser and pause menu can play MOD and XM tracker music, and the emulator has separate game-volume and menu-music controls.github.com · read 4 Oct 2026
Build output
Building with PS2SDK produces SNESticle.elf and can also produce a packed ELF or ISO.github.com · read 9 Oct 2026
Build requirements
Building requires PS2SDK and produces a PlayStation 2 ELF, with an ISO available through the Makefile's ISO target.github.com · read 4 Oct 2026
Cover art
The ROM browser can display PNG box art, title screens, gameplay snapshots, and logos, and the build tools can fetch matching artwork from Libretro.github.com · read 9 Oct 2026
File systems
The bundled BDM stack reads FAT16, FAT32, and exFAT using MBR or GPT partition tables.github.com · read 9 Oct 2026
Integrations
The project uses the gsKit video backend, audsrv audio, and the bundled libxmp-lite source for tracker playback.github.com · read 9 Oct 2026
Intended platform
The README identifies PlayStation 2 as the primary target and says the add-on works on devices that support PS2SDK.github.com · read 4 Oct 2026
Known limitation
SNES save states currently support base-hardware games; games using coprocessors are blocked until those chips have state serialization.github.com · read 9 Oct 2026
Known limits
NES FDS save states are unsupported, and some SNES special-chip games are rejected for save states until those chips can be serialized.github.com · read 4 Oct 2026
License
The current source tree is licensed under GNU GPL v3 or later, while the original recovered SNESticle source retains its MIT grant.github.com · read 4 Oct 2026
License and status
The repository is licensed under GNU GPL v3 or later and was archived by its owner on October 4, 2026.github.com · read 9 Oct 2026
Menu music
The ROM browser and pause menu can play tracker music in MOD and XM formats.github.com · read 9 Oct 2026
NES emulation
The project also integrates InfoNES to provide NES emulation on PlayStation 2.github.com · read 9 Oct 2026
NES support
The project integrates InfoNES for NES emulation, with audio connected to the PS2 audio path.github.com · read 4 Oct 2026
Network access
SMB support provides one configured read-only network share for browsing and loading ROMs.github.com · read 9 Oct 2026
Performance limits
The project notes that heavy NES scenes can exceed the 16.6 ms frame budget and drop to 30 fps under vsync.github.com · read 4 Oct 2026
Product
SNESticle Revive is homebrew Super Nintendo emulator software for PlayStation 2, originally based on the Acer Addis emulator.github.com · read 9 Oct 2026
Project status
GitHub says the repository was archived by its owner on October 4, 2026, and is read-only.github.com · read 4 Oct 2026

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