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SimpleXTerrain

What it is

SimpleXTerrain is a free, open-source procedural terrain generation addon for Godot 4 .NET using C#. Its node graph editor defines heightmaps, biomes, splatmaps, and scattered instances. Heightmap generators include Perlin, fractal, and Voronoi noise, along with radial shapes, splines, and images. Modifiers provide controls for levels, custom curves, slope masks, hydraulic and thermal erosion, terraces, beaches, ledges, and blur. At runtime, terrain chunks are evaluated asynchronously on .NET background tasks around a moving camera. The addon sends generated heightmaps and control maps into Terrain3D regions. Its documented workflow builds procedural terrain for Godot scenes with a Terrain3D node and a camera or character attached to a terrain streamer. It requires Godot Engine 4.6 or later in its .NET or Mono edition, .NET SDK 8.0 or later, and the Terrain3D plugin. Installation involves copying the addon into a project's addons directory, rebuilding the C# solution, and enabling the plugin in Project Settings. Foliage and object scattering can generate placement data, but the feature is experimental.

For and against

For

  • Free and licensed under MIT
  • Provides multiple heightmap generators and terrain modifiers
  • Evaluates terrain chunks asynchronously
  • Streams heightmaps and control maps into Terrain3D regions

Against

  • Requires Godot Engine 4.6 or later in .NET or Mono edition
  • Requires .NET SDK 8.0 or later and Terrain3D
  • Foliage and object scattering is experimental

The verdict

SimpleXTerrain offers a node graph workflow for generating and streaming procedural terrain in Godot. It requires a specific .NET setup, and foliage and object scattering remains experimental.

Who it suits

SimpleXTerrain suits Godot developers building procedural terrain with Terrain3D and C#. Users need the specified Godot, .NET SDK, and Terrain3D requirements.

Plans and prices

Free

Free

Open-source Godot 4 .NET terrain generation addon · MIT license

Every plan, in full

On the record

Experimental feature
Foliage and object scattering generates placement data but is marked experimental.github.com · read 9 Oct 2026
Generators
Heightmap generators include Perlin noise, fractal noise, Voronoi noise, radial shapes, splines, and heightmap images.github.com · read 9 Oct 2026
GPU path
Selected GPU-capable work has RenderingDevice compute helpers, while the documentation describes CPU evaluation as the reliable path.github.com · read 9 Oct 2026
Installation
Installation copies the addon folder into a Godot project's addons directory, rebuilds the C# solution, and enables the plugin in Project Settings.github.com · read 9 Oct 2026
Integration
SimpleXTerrain streams generated heightmaps and control maps directly into Terrain3D regions.github.com · read 9 Oct 2026
Intended use
The documented workflow builds procedural terrain for Godot scenes using a Terrain3D node and a camera or character attached to a terrain streamer.github.com · read 9 Oct 2026
License
The project is licensed under the MIT License.github.com · read 9 Oct 2026
Modifiers
Terrain modifiers include levels, custom curves, slope masks, hydraulic and thermal erosion, terraces, beaches, ledges, and blur.github.com · read 9 Oct 2026
Node graph
Its custom node graph editor defines heightmaps, biomes, splatmaps, and scattered instances.github.com · read 9 Oct 2026
Purpose
SimpleXTerrain is an open-source procedural terrain generation addon for Godot 4 .NET (C#).github.com · read 9 Oct 2026
Requirements
It requires Godot Engine 4.6+ in the .NET or Mono edition, .NET SDK 8.0+, and the Terrain3D plugin.github.com · read 9 Oct 2026
Streaming
The runtime evaluates terrain chunks asynchronously on .NET background tasks around a moving camera.github.com · read 9 Oct 2026
Support and documentation
The project links to a separate repository with technical guides, API reference, and node explanations.github.com · read 9 Oct 2026

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