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Heightmap Level Generator

What it is

Heightmap Level Generator is a free browser tool for making procedural terrain and heightmaps for Unreal Engine, Unity, and Godot. It uses WebGPU compute shaders and WGSL to generate 16-bit heightmaps with terrain such as cliffs, hills, mountains, erosion, rivers, lakes, and a raised border ring. It can also build connected roads, towns, map exits, road grades, and embankments around water. Four biomes are available: temperate, steppe, desert, and snow world. Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through the terrain in first person. Exports include engine formats, Web or three.js, heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes, and metadata. Road, town, and water masks plus layout JSON are intended for PCG, Houdini, and custom placement scripts. Share links, JSON save and load, undo and redo, and presets are supported. The online version requires WebGPU; local use requires Node.js and a WebGPU-capable browser. The project is MIT licensed, and exported assets can be used commercially.

For and against

For

  • Generates terrain and heightmaps procedurally.
  • Exports for Unreal Engine, Unity, and Godot Terrain3D.
  • Supports live edits and comparison of 12 seeds.
  • MIT-licensed, with commercial use of exported assets.

Against

  • Online version requires WebGPU.
  • Local use requires Node.js and a WebGPU-capable browser.

The verdict

Heightmap Level Generator provides terrain generation, previews, and exports for several engines and related workflows. Check the WebGPU requirement before using the online version.

Who it suits

This tool suits game developers and other creators building procedural terrain for Unreal Engine, Unity, or Godot. Its masks and layout files can support PCG, Houdini, and custom placement scripts.

Plans and prices

Free

Free

browser-based generator · no install · no account

Every plan, in full

On the record

API and SDK
The published material documents no network API or SDK; extensibility is through source code and exported files.github.com · read 15 Oct 2026
Automation integration
Road, town and water masks plus layout JSON are intended for PCG, Houdini and custom placement scripts.github.com · read 15 Oct 2026
Auxiliary exports
Exports include splatmaps, slope, normal, curvature and flow masks, road/town/water masks, water-level and color-map PNGs, layout JSON and metadata JSON.github.com · read 15 Oct 2026
Biomes
The generator provides temperate, steppe, desert and snow biomes.github.com · read 15 Oct 2026
Browser requirements
The hosted tool requires WebGPU and lists desktop Chrome or Edge 113+, Safari 26+ and Firefox 141+ on Windows.m-w-marker.github.io · read 15 Oct 2026
Documentation depth
The README documents parameters, export dimensions, coordinate conventions, mask encodings, layout fields and the generation pipeline.github.com · read 15 Oct 2026
Editing workflow
It supports live parameter changes, undo/redo, presets, JSON save/load and shareable URLs containing settings.github.com · read 15 Oct 2026
Engine exports
Exports include Unreal landscape, Unity terrain, Godot Terrain3D and Web or three.js formats.github.com · read 1 Oct 2026
Export files
Exports can include 16-bit PNG or RAW heightmaps, splatmaps, masks, water levels, color maps, layout JSON, glTF meshes and metadata JSON.github.com · read 1 Oct 2026
Export ownership
The README says exported heightmaps, masks, layouts and meshes belong to the user without conditions.github.com · read 15 Oct 2026
Godot and web export
Godot Terrain3D receives a 16-bit heightmap and web or three.js workflows receive a glTF mesh.github.com · read 15 Oct 2026
GPU generation
Terrain is generated with WebGPU compute shaders written in WGSL while controls are adjusted.github.com · read 15 Oct 2026
Independent description
The GitHub topic listing describes it as a free procedural terrain and heightmap generator for Unreal, Unity and Godot running in a WebGPU browser.github.com · read 15 Oct 2026
Independent directory listing
GitHub's erosion topic page lists Heightmap Level Generator among seven JavaScript repositories matching that topic.github.com · read 15 Oct 2026
Independent metadata
That GitHub topic page labels the repository JavaScript and shows it updated on September 13, 2026.github.com · read 15 Oct 2026
Independent topic tags
GitHub's topic listing associates the repository with WebGPU, procedural generation, terrain generation, Unity, Godot, Unreal Engine, erosion and WGSL tags.github.com · read 15 Oct 2026
Interactive editing
Users can adjust settings live, compare 12 seeds, preview a 2D map and 3D mesh, and walk through the terrain in first person.github.com · read 1 Oct 2026
Licence
The source is released under the MIT License, including permission to use it commercially.github.com · read 15 Oct 2026

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