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ReShade

What it is

ReShade is a free, open-source post-processing injector for games and video software. It can apply SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, film grain, color correction and multi-pass blurring. Supported graphics APIs include Direct3D 9, 10, 11 and 12, OpenGL and Vulkan. ReShade FX is the project’s shading language and compiler, based on HLSL, with support for textures, render states, color and depth data, timers and key states. Shaders can be authored once for Direct3D, OpenGL or Vulkan and compiled to HLSL, GLSL or SPIR-V as appropriate. An add-on API supports ReShade and compatible games; full add-on support is available in an unsigned build. Depth access is disabled automatically during multiplayer. The site states version 6.8.0 was released August 2, 2026. Windows requirements include Windows 7 SP1, 8.1, 10 or 11 and .NET Framework 4.8.

For and against

For

  • Free plan with open-source BSD 3-clause licensing
  • Supports Direct3D, OpenGL and Vulkan
  • Includes many configurable visual effects
  • Cross-API shader compilation
  • Presets can be shared as .ini files

Against

  • Windows requires .NET Framework 4.8
  • Full add-on support requires an unsigned build
  • Depth information is disabled during multiplayer
  • No free trial is listed

The verdict

ReShade provides a broad set of visual effects across major graphics APIs at no charge. Its Windows requirements and multiplayer depth restriction should be checked against your setup.

Who it suits

It suits players and video-software users who want configurable post-processing effects. Shader authors may value its cross-API language and compiler.

Plans and prices

ReShade

Free

Post-processing injector for games and video software · Standard and full add-on support downloads

Every plan, in full

On the record

Add-on API
ReShade 5.0 introduced an API for add-ons for ReShade and the games it is used with; full add-on support is available in an unsigned build.reshade.me · read 2 Oct 2026
Graphics APIs
ReShade supports Direct3D 9, 10, 11 and 12, OpenGL, and Vulkan.reshade.me · read 2 Oct 2026
Latest version stated
The site says ReShade 6.8.0 was released on August 2, 2026.reshade.me · read 2 Oct 2026
Multiplayer safeguard
Access to depth information is automatically disabled during multiplayer to prevent exploitation.reshade.me · read 2 Oct 2026
Open source
ReShade has been open source under the BSD 3-clause license since January 1, 2017.reshade.me · read 2 Oct 2026
Owner
The privacy policy identifies Patrick Mours as the website owner and data controller.iubenda.com · read 2 Oct 2026
Privacy and data
The privacy policy says the website collects personal data and lists services including Google AdSense, Joomla, Ionos, direct registration, Google reCAPTCHA and Cloudflare, with data types varying by service.iubenda.com · read 2 Oct 2026
Shader language
ReShade FX is its own shading language and compiler, based on HLSL, with support for textures, render states, color and depth data, timers and key states.reshade.me · read 2 Oct 2026
Shader portability
The site says shaders can be written once for Direct3D, OpenGL or Vulkan, with ReShade compiling them to HLSL, GLSL or SPIR-V as appropriate.reshade.me · read 2 Oct 2026
Sharing presets
The site says configuration presets can be created in ReShade's in-game interface and shared as .ini files, and instructs users not to share binaries or shader files.reshade.me · read 2 Oct 2026
Support resources
The site links to a forum, troubleshooting information, guides, documentation and a Discord community.reshade.me · read 2 Oct 2026
System requirements
The site requires Windows 7 SP1, 8.1, 10 or 11 and .NET Framework 4.8.reshade.me · read 2 Oct 2026
Visual effects
It offers effects including SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, film grain, color correction and multi-pass blurring.reshade.me · read 2 Oct 2026
What it does
ReShade is a generic post-processing injector for games and video software.reshade.me · read 2 Oct 2026

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