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PlayerDataSync Reloaded
What it is
PlayerDataSync Reloaded synchronizes player state across Minecraft multi-server networks, including survival clusters and competitive mini-game networks. It can share inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, optional location, attributes, and Persistent Data Container data. Persistence options listed are MySQL, MariaDB, PostgreSQL, and MongoDB. Native Redis Pub/Sub supports near-instant handovers between nodes. Optional AES-256 encryption protects sensitive profiles, while GZIP compression and asynchronous thread pools move processing away from the main server thread. Developers get an event-driven API and expansion hooks for custom Persistent Data Container data, and Vault integration can synchronize balances. The project is free, open source, and MIT licensed. Installation places the plugin JAR on each server and uses database settings in config.yml. Requirements include Paper or Folia 1.20+ and Java 25 or higher. Fabric and Forge support have stated limitations.
For and against
For
- Synchronizes many player data types
- Supports four persistence databases
- Native Redis Pub/Sub handovers
- Optional AES-256 profile encryption
- Event-driven developer API
Against
- Requires Paper or Folia 1.20+
- Requires Java 25 or higher
- Fabric omits some synchronized data
- Forge is not built in listed releases
The verdict
PlayerDataSync Reloaded offers broad player-state synchronization with database, Redis, encryption, and developer integration options. Operators should review platform limitations and the 26.8-ALPHA caveat before deployment.
Who it suits
This plugin suits Minecraft network operators running survival or competitive multi-server setups. It also suits developers needing APIs, custom data hooks, and database or Redis persistence.
On the record
- API
- The project provides an event-driven developer API and expansion hooks for syncing custom Persistent Data Container data.github.com · read 4 Oct 2026
- Compatibility
- The README lists Paper or Folia 1.20+ and Java 25 or higher as requirements, while describing Folia compatibility.github.com · read 4 Oct 2026
- Databases
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as persistence options.github.com · read 4 Oct 2026
- Data stores
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as supported persistence backends.github.com · read 9 Oct 2026
- Data synchronized
- It supports syncing inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, optional location, attributes, and Persistent Data Containers.github.com · read 9 Oct 2026
- Deployment
- Installation instructions say to put the plugin JAR in the plugins directory on each server and configure database credentials in config.yml.github.com · read 9 Oct 2026
- Developer API
- The README describes an event-driven API with expansion hooks for syncing custom data through Persistent Data Containers.github.com · read 9 Oct 2026
- Economy integration
- The README says Vault can synchronize player balances across the network.github.com · read 9 Oct 2026
- Free availability
- CraftingStudioPro lists the PlayerDataSync plugin as “Kostenlos” (free).craftingstudiopro.de · read 4 Oct 2026
- Known alpha caveat
- The 26.8-ALPHA release says its economy fix, location teleport, and Redis live sync had not been exercised against a running server with Vault, Redis, or a real multi-server setup.github.com · read 9 Oct 2026
- Known limits
- The 26.8-ALPHA release says Fabric does not sync advancements or statistics, Forge is not built, and SQLite is unsupported.github.com · read 9 Oct 2026
- License
- The GitHub repository identifies the project as MIT licensed.github.com · read 9 Oct 2026
- Limit: Fabric
- The 26.8-ALPHA release notes say Fabric does not sync advancements or statistics, and older 1.20 and 1.21 Fabric modules also lack Ender Chest, potion effects, and attributes.github.com · read 4 Oct 2026
- Limit: Forge
- The release notes say Forge is not built in the listed releases because ForgeGradle does not support the required Gradle 9 toolchain.github.com · read 4 Oct 2026
- Live sync
- The README describes native Redis Pub/Sub messaging for near-instant data handovers between nodes.github.com · read 9 Oct 2026
- Performance
- The README describes GZIP compression and asynchronous thread pools intended to keep work off the main server thread.github.com · read 9 Oct 2026
- Player data
- It syncs inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, and Persistent Data Container data.github.com · read 4 Oct 2026
- Purpose
- PlayerDataSync Reloaded synchronizes player data across multi-server Minecraft networks.github.com · read 9 Oct 2026