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- PC Engine for Analogue Pocket
On the recordRead 9 Oct 202620 facts
PC Engine for Analogue Pocket
On the record
- Audio and graphics
- Options include extra sprites, raw RGB color, master audio boost, and ADPCM channel boost.github.com · read 5 Oct 2026
- Audio options
- Master Audio Boost and PCM Audio Boost options can raise master audio and ADPCM channel levels.github.com · read 9 Oct 2026
- CD games
- CD games are not currently supported; the README says support is planned for a future update.github.com · read 9 Oct 2026
- Controller options
- Some games support a six-button controller, enabled through Core Settings, though the README warns this can break games that do not support it.github.com · read 9 Oct 2026
- Dock controllers
- With `Use Turbo Tap` enabled, the core supports four players or controllers through the Analogue Dock.github.com · read 5 Oct 2026
- Dock support
- The core supports four players/controllers through the Analogue Dock when Use Turbo Tap is enabled.github.com · read 9 Oct 2026
- Installation
- The README recommends updater tools for automatic installation or manual installation by copying the Assets, Cores, and Platform folders to the SD card root.github.com · read 9 Oct 2026
- License
- The repository identifies GPL-2.0 as its license and says project and MiSTer source is GPLv2 unless otherwise noted.github.com · read 9 Oct 2026
- Maintainer
- The repository profile identifies agg23 as Adam Gastineau and lists Vancouver, Washington.github.com · read 9 Oct 2026
- Origin
- The core is ported from work originally developed by Gregory Estrade and was modified by srg320 and greyrogue.github.com · read 9 Oct 2026
- Origins
- The core was ported from work originally developed by Gregory Estrade and was heavily modified by srg320 and greyrogue.github.com · read 5 Oct 2026
- Purpose
- The project is a PC Engine core for the Analogue Pocket.github.com · read 9 Oct 2026
- ROM location
- ROMs should be placed in /Assets/pce/common.github.com · read 9 Oct 2026
- ROM setup
- ROMs should be placed in `/Assets/pce/common`, and SuperGrafix games must use the `.sgx` extension.github.com · read 5 Oct 2026
- Save files
- Each game gets its own save file and memory card, and newly created save files are pre-initialized for games that cannot initialize one themselves.github.com · read 9 Oct 2026
- SuperGrafx files
- SuperGrafix games must use the .sgx extension so the core can identify their hardware.github.com · read 9 Oct 2026
- Support
- The maker asks users to report issues to the repository and says port-related problems may be upstreamed as needed.github.com · read 5 Oct 2026
- Turbo controls
- The core offers adjustable turbo modes for the I and II buttons, with X and Y used as turbo buttons by default.github.com · read 9 Oct 2026