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- nSide Balanced
On the recordRead 8 Oct 202621 facts
nSide Balanced
On the record
- Author and license
- The core is authored by hex-usr and licensed under GPLv3.docs.libretro.com · read 8 Oct 2026
- Compatibility
- The page lists black lines and a missing aircraft shadow as issues in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible.docs.libretro.com · read 8 Oct 2026
- Compatibility limitation
- The documentation lists black lines and a missing aircraft shadow in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible.docs.libretro.com · read 8 Oct 2026
- Controller support
- Listed controller types include SNES joypad and mouse, plus a multitap for up to five players; lightgun inputs are not hooked up in this core.docs.libretro.com · read 8 Oct 2026
- Display options
- Core options include internal resolution, color emulation, blur emulation, scanline emulation, and a preferred Super Game Boy BIOS; scanline emulation currently does not function properly.docs.libretro.com · read 8 Oct 2026
- Firmware
- The documentation lists optional co-processor firmware files and Super Game Boy firmware for the system directory, and notes that special-chip games use split ROMs.docs.libretro.com · read 8 Oct 2026
- Frontend features
- It supports restart, screenshots, saves, states, rewind, netplay, core options, controls, remapping, and softpatching.docs.libretro.com · read 8 Oct 2026
- MSU-1
- MSU-1 support requires loading a correct .bml file, and the documentation recommends Snes9x for simpler access to that feature.docs.libretro.com · read 8 Oct 2026
- MSU-1 limitation
- MSU-1 support requires loading a correct .bml file, and the documentation describes this support as complex.docs.libretro.com · read 8 Oct 2026
- Multiplayer
- The multitap controller option allows up to five players in compatible games.docs.libretro.com · read 8 Oct 2026
- Purpose
- nSide Balanced is a fork of higan v106 that reimplements the Balanced profile.docs.libretro.com · read 8 Oct 2026
- RetroArch features
- The core supports saves, save states, rewind, netplay, screenshots, controls, remapping, core options, and softpatching.docs.libretro.com · read 8 Oct 2026
- Rewind limitation
- The documentation warns that rewind may cause graphical glitches during Super Game Boy emulation.docs.libretro.com · read 8 Oct 2026
- Save files
- Cartridge battery saves use the frontend's Save directory, and save states use its State directory.docs.libretro.com · read 8 Oct 2026
- Scanlines
- The documentation says scanline emulation currently does not function properly.docs.libretro.com · read 8 Oct 2026
- Special chip games
- The core uses split ROMs for special chip games, and some games may require co-processor firmware files in the frontend's system directory.docs.libretro.com · read 8 Oct 2026
- Super Game Boy
- It can use Super Game Boy ROMs and BIOS files for Game Boy and Game Boy Color content through its simplified Super Game Boy routine.docs.libretro.com · read 8 Oct 2026
- Supported content
- It can load files with .sfc, .smc, .gb, .gbc, .bml, and .rom extensions.docs.libretro.com · read 8 Oct 2026