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nSide Balanced

On the record

Author and license
The core is authored by hex-usr and licensed under GPLv3.docs.libretro.com · read 8 Oct 2026
Compatibility
The page lists black lines and a missing aircraft shadow as issues in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible.docs.libretro.com · read 8 Oct 2026
Compatibility limitation
The documentation lists black lines and a missing aircraft shadow in A.S.P. Air Strike Patrol, and says ROM hacks that rely on emulator quirks are incompatible.docs.libretro.com · read 8 Oct 2026
Controller support
Listed controller types include SNES joypad and mouse, plus a multitap for up to five players; lightgun inputs are not hooked up in this core.docs.libretro.com · read 8 Oct 2026
Display options
Core options include internal resolution, color emulation, blur emulation, scanline emulation, and a preferred Super Game Boy BIOS; scanline emulation currently does not function properly.docs.libretro.com · read 8 Oct 2026
Firmware
The documentation lists optional co-processor firmware files and Super Game Boy firmware for the system directory, and notes that special-chip games use split ROMs.docs.libretro.com · read 8 Oct 2026
Frontend features
It supports restart, screenshots, saves, states, rewind, netplay, core options, controls, remapping, and softpatching.docs.libretro.com · read 8 Oct 2026
MSU-1
MSU-1 support requires loading a correct .bml file, and the documentation recommends Snes9x for simpler access to that feature.docs.libretro.com · read 8 Oct 2026
MSU-1 limitation
MSU-1 support requires loading a correct .bml file, and the documentation describes this support as complex.docs.libretro.com · read 8 Oct 2026
Multiplayer
The multitap controller option allows up to five players in compatible games.docs.libretro.com · read 8 Oct 2026
Purpose
nSide Balanced is a fork of higan v106 that reimplements the Balanced profile.docs.libretro.com · read 8 Oct 2026
RetroArch features
The core supports saves, save states, rewind, netplay, screenshots, controls, remapping, core options, and softpatching.docs.libretro.com · read 8 Oct 2026
Rewind limitation
The documentation warns that rewind may cause graphical glitches during Super Game Boy emulation.docs.libretro.com · read 8 Oct 2026
Save files
Cartridge battery saves use the frontend's Save directory, and save states use its State directory.docs.libretro.com · read 8 Oct 2026
Scanlines
The documentation says scanline emulation currently does not function properly.docs.libretro.com · read 8 Oct 2026
Special chip games
The core uses split ROMs for special chip games, and some games may require co-processor firmware files in the frontend's system directory.docs.libretro.com · read 8 Oct 2026
Super Game Boy
It can use Super Game Boy ROMs and BIOS files for Game Boy and Game Boy Color content through its simplified Super Game Boy routine.docs.libretro.com · read 8 Oct 2026
Supported content
It can load files with .sfc, .smc, .gb, .gbc, .bml, and .rom extensions.docs.libretro.com · read 8 Oct 2026

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