Netick
What it is
Netick is a free, server-authoritative networking solution for building state-synchronized multiplayer games in Unity. It includes a full-game replay system and client-side prediction with reconciliation while retaining server authority. Developers can run servers and clients in the same Unity project, including multiple servers within one Unity instance. Its networking approach uses tick-aligned simulation, snapshot interpolation, delta compression, and an abstract transport layer. Netick says it adjusts to poor network conditions to maintain smooth gameplay. Pro features include Interest Management to reduce server load and bandwidth and help prevent wallhacks, plus Lag Compensation for authoritative hit detection. LiteNetLib is the default transport. Official integrations add Unity Transport options including UDP, WebSocket, Unity Relay, and links between WebGL and native clients; optional TLS and DTLS encryption are available through that integration. The EOS transport offers relays, lobby creation and discovery, NAT punchthrough, and relay fallback. Installation requires Unity Editor 2021 or later and uses Unity Package Manager with a Git URL. Supported platforms depend on transport.
For and against
For
- Includes a built-in full-game replay system.
- Supports client-side prediction with reconciliation.
- Can run multiple servers in one Unity instance.
- Unity Transport supports UDP, WebSocket, and Unity Relay.
- Free plan includes server-authoritative state-sync networking.
Against
- Installation requires Unity Editor 2021 or later.
- Interest Management and Lag Compensation are Pro features.
- Supported platforms depend on the chosen transport.
The verdict
Netick provides a free Unity networking foundation with replay, prediction, and multiple transport options. Developers should check transport-specific platform support and note that Interest Management and Lag Compensation are Pro features.
Who it suits
Netick is for Unity developers building client-server multiplayer games who need server-authoritative state sync, prediction, replay, or transport integrations.
Plans and prices
Free
Server-authoritative state-sync networking for Unity · Interest Management [Pro] · Lag Compensation [Pro]
Read 30 Sep 2026 · netick.net
On the record
- Default transport
- The getting-started guide says Netick uses LiteNetLib by default.netick.net · read 30 Sep 2026
- EOS integration
- The official EOS transport provides EOS relays, lobby creation and discovery, NAT punchthrough, and relay fallback.github.com · read 30 Sep 2026
- Installation
- The official repository requires Unity Editor 2021 or later and installs through Unity Package Manager from a Git URL.github.com · read 30 Sep 2026
- Integrations
- The official Unity Transport integration supports UDP, WebSocket, Unity Relay, and cross-platform connectivity between WebGL and native clients.github.com · read 30 Sep 2026
- Networking
- Netick uses tick-aligned simulation, snapshot interpolation, delta compression, and an abstract transport layer.netick.net · read 30 Sep 2026
- Performance
- The maker reports 10,000 active objects with zero additional CPU usage and a test compressing and writing 250 moving objects to 250 clients in under approximately 0.35 ms on one modern Intel CPU core.netick.net · read 30 Sep 2026
- Poor connections
- Netick automatically adapts to bad network conditions while maintaining smooth gameplay.netick.net · read 30 Sep 2026
- Prediction
- Client-side prediction uses prediction and reconciliation while maintaining server authority.netick.net · read 30 Sep 2026
- Product
- Netick is a free, server-authoritative, state-sync networking solution for Unity.netick.net · read 30 Sep 2026
- Pro features
- Interest Management reduces server load and bandwidth and can prevent wallhacks, while Lag Compensation supports authoritative hit detection.netick.net · read 30 Sep 2026
- Replay
- Netick includes a built-in full-game replay system.netick.net · read 30 Sep 2026
- Sandboxing
- Sandboxing lets developers run servers and clients in the same Unity project and run multiple servers in one Unity instance.netick.net · read 30 Sep 2026
- Security
- The Unity Transport integration offers optional TLS encryption for WebSocket and DTLS encryption for UDP.github.com · read 30 Sep 2026
- Support
- The documentation directs users with questions or requests to the Netick Discord community and offers custom engine integration by email.netick.net · read 30 Sep 2026