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Nesalizer

On the record

Audio
During rewind, audio is added in reverse from the end of the audio buffer.github.com · read 8 Oct 2026
Build dependency
SDL2 is the only dependency for final output.github.com · read 8 Oct 2026
Compatibility
The README lists supported iNES mappers as 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 13, 28, 71, and 232.github.com · read 8 Oct 2026
Controls
Controls are hardcoded and include keyboard mappings for the D-pad, A, B, Start, Select, rewind, save/load state, and reset.github.com · read 4 Oct 2026
Interface
The emulator lacks a GUI and its controls are hardcoded.github.com · read 8 Oct 2026
License
The project is licensed under GPLv2.github.com · read 8 Oct 2026
Memory use
A 30-minute rewind buffer uses around 1.3 GB of memory for most games, and states are not compressed.github.com · read 4 Oct 2026
Movie recording
Built-in movie recording support is described as broken due to libav changes.github.com · read 4 Oct 2026
Operating system
The project says it currently requires a *nix system and provides Ubuntu build commands.github.com · read 8 Oct 2026
Performance
The author reports about 6× emulation speed on a single core of an older Core i7 2600K.github.com · read 4 Oct 2026
Purpose
Nesalizer is a work-in-progress NES emulator with real-time rewind that correctly reverses sound.github.com · read 8 Oct 2026
Rewind
It stores emulator state once per frame in a ring buffer and loads states in reverse order during rewind.github.com · read 8 Oct 2026
Rewind memory
A 30-minute rewind buffer uses around 1.3 GB of memory for most games, and states are not compressed.github.com · read 8 Oct 2026
Save states
Save states are in memory and are not saved to disk; persistent on-disk save states are listed as missing.github.com · read 8 Oct 2026
Support
The README invites bug reports and contributions and provides the author's email in reversed form.github.com · read 4 Oct 2026
Support and contributions
The author invites users to report issues and contribute to the project.github.com · read 8 Oct 2026
TV systems
Both PAL and NTSC are supported, and the README recommends NTSC ROMs.github.com · read 4 Oct 2026
Video standards
It supports both PAL and NTSC, and the README recommends NTSC ROMs.github.com · read 8 Oct 2026

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