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On the recordRead 7 Oct 202614 facts
NanoBoyAdvance
Plans and prices
NanoBoyAdvance
Free
GPL 3.0 or later
Read 7 Oct 2026 · github.com
On the record
- Accuracy
- It emulates most components cycle-accurately, including the CPU, DMA, timers, PPU and Game Pak prefetch.github.com · read 7 Oct 2026
- Additional emulation
- It supports RTC and Solar Sensor emulation, including for Boktai - The Sun is in Your Hand.github.com · read 7 Oct 2026
- Audio
- It includes a high-quality audio mixer for games using Nintendo’s MusicPlayer2000 sound engine.github.com · read 7 Oct 2026
- BIOS requirement
- The first time a ROM is loaded, the user is prompted to assign a Game Boy Advance BIOS file.github.com · read 7 Oct 2026
- Build platforms
- The README lists build instructions for Windows, macOS, Arch Linux, Debian, Ubuntu and FreeBSD; it says FreeBSD is untested on CI.github.com · read 7 Oct 2026
- Compatibility
- The project says it passes all AGS aging cartridge tests and most tests in the mGBA test suite.github.com · read 7 Oct 2026
- Controls
- Game controller buttons and axes can be remapped.github.com · read 7 Oct 2026
- Debugging
- Debug tools include PPU palette, tile, background and sprite viewers.github.com · read 7 Oct 2026
- Dependencies
- Building requires a C++20-capable Clang or GCC, CMake 3.24 or newer, SDL 3.0.0 or newer, and Qt 6.0 or newer.github.com · read 7 Oct 2026
- License and project status
- The project is licensed under GPL 3.0 or later, and its GitHub repository was archived on June 21, 2026; development is stated to continue on Codeberg.github.com · read 7 Oct 2026
- Purpose
- NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator.github.com · read 7 Oct 2026
- ROM loading
- It can load ROMs from archives, including ZIP, 7z and tar files.github.com · read 7 Oct 2026
- Save states
- The emulator supports save states with 10 save slots.github.com · read 7 Oct 2026
- Video
- Post-processing options include color correction, xBRZ upscaling and LCD ghosting simulation.github.com · read 7 Oct 2026